National Repository of Grey Literature 26 records found  previous7 - 16next  jump to record: Search took 0.01 seconds. 
Didactic Game "Birds Trapping"
Kučerová, Eliška ; Dvořáková, Radka (advisor) ; Blažová, Kateřina (referee)
Creation of an authorial didactic game with the topic of birds' research and birds trapping is the aim of this master thesis. The game guides high school students from historical birds trapping to modern research trapping methods for the purpose of bird ringing and further research. For the purposes of this game there are firstly described principles and benefits of didactic games as well as the history of birds trapping mainly in the territory of today's Czech Republic. The didactic game deepens the students' knowledge of the topic, concurrently it touches on the history and geographical knowledge of our country. Students develop their cooperation, verbal communication and the search for solutions and compromises. The game is designed for the smaller class group, students cooperate in small groups (3 - 5 students) which compete. Authorial game was tested in diverse class groups. Based on these experiences was verified the suitability of the game for students and were described the problematic points in the game rules and in the whole concept of the game. Key words: educational game, authorial game, birds trapping, teamwork, communication
A Computer Game to Fight Drought in the Countryside in Unity
Zimmermann, Marián ; Vlnas, Michal (referee) ; Beran, Vítězslav (advisor)
The goal of this bachelor thesis is to create an educational game that raises awareness of the issue of drought and teaches players how to defend against it. The game simulates a part of the country represented by fields. The player applies various measures to the fields and observes how they affect the landscape. The player is presented with a challenge that they must complete. Simulations were created to optimize game mechanics and playability. The game was created using the Unity game engine.
Frog: Educational Game in Unity
Šebová, Kateřina ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to design and develop a mobile game with educational elements about Czech republics flora and fauna near bodies of water. The game is split into main and minor parts, where the main 3D scene has the player moving and exploring freely around the map as a frog. The primary goal of the player is to fill out an album by discovering and hunting all available specimen of czech fauna and flora. Minor parts are made of various minigames, where the player excercises various skills like memory, logical thinking or reaction timing. These minigames are based on games like Flappy Bird, Frogger, Lights Out, Whack-A-Mole. Three last minigames are digital implementation of a card memory game, a labyrinth puzzle with a ball and a "remember&repeat" game. The final aplication is develop with the help of game development engine Unity.
Development of Business Cycle Simulation Application: user interface
KOCIAN, Pavel
This thesis focusses in detail on the processes necessary to create a user interface of a 2D game created in the Unity game engine using the C# language. The work also includes the creation of game graphics, textures, sounds, and the process of data visualisation in graph. In the first part of this work, the individual tools that can be used for the purposes of this work are explained and described. In the practical part of this work, the selected tools are used to create a game that brings the principles and processes of economic policy closer to the user in a friendly and easy-to-understand environment, where the user can move between individual institutions and make changes in economic policy.
Educational computer game, its creation and use in practicing chemical element symbols
NOVÁK, Zbyněk
The bachelor's thesis deals with the creation and use of an educational computer game (quiz game) in teaching inorganic chemistry, specifically in practicing the symbols of chemical elements, especially for students in the second grade of primary schools and lower grades of multi-year grammar schools. Educational game aims to motivate and activate students as well as develop interdisciplinary relationships. Pupils get acquainted not only with scientific knowledge, but also with practical and general knowledge in an attractive quiz form.
Mobile Game for Practicing English Vocabulary
Hubík, Antonín ; Kanich, Ondřej (referee) ; Dyk, Tomáš (advisor)
Cílem této práce bylo navrhnout a implementovat multiplatformní vzdělávací mobilní hru pro procvičování a rozšiřování anglické slovní zásoby. Hra je založena na pravidlech slovní kopané a jí podobných her se slovy a obsahuje režim online hry dvou hráčů proti sobě. Aplikace využívá platformu .NET, kde je implementována v jazycích C# a XAML. Činnost mobilního klienta závisí na vzdálených službách, které byly nasazeny s využitím vhodných cloudových služeb a integračních možností platformy Microsoft Azure. Verze mobilní aplikace pro Android byla publikována prostřednictvím Google Play v režimu přístupu pro testování a ozkoušena na uzavřené skupině uživatelů s vlastními zařízeními. Na základě zpětné vazby z testování byly navrženy možnosti dodatečných vylepšení v oblastech odstranění technických slabin a přidání nových funkcionalit.
A Computer Game to Fight Drought in the Countryside in Unity
Petrjanoš, Dominik ; Milet, Tomáš (referee) ; Beran, Vítězslav (advisor)
The aim of this bachelor's thesis is a design and implementation of an entertaining and educational computer game.  It is a simplified view of the complex issue of climate change. Nowadays we are surrounded by technology more than ever and the idea of bringing the issue of water retention in the landscape to the general public is proposed. The game consists of a map that is divided into game fields of different types and the user can take actions on them that lead to an increase in water retention. During the game the user learns more information about this issue. The Unity game engine was chosen for the implementation. The game object models were created in Blender.
Mobile Game for Practicing English Vocabulary
Hubík, Antonín ; Kanich, Ondřej (referee) ; Dyk, Tomáš (advisor)
Cílem této práce je navrhnout a implementovat multiplatformní vzdělávací mobilní hru pro procvičování a rozšiřování anglické slovní zásoby. Hra je založena na pravidlech slovní kopané a jí podobných her se slovy a obsahuje minimální prototyp režimu online hry dvou hráčů proti sobě. Aplikace využívá platformu .NET, kde je implementována v jazycích C# a XAML. Části řešení dostatečně připravené pro produkční prostředí byly nasazeny s využitím vhodných cloudových služeb Microsoft Azure. Aplikace na Android byla publikována lokálně a ozkoušena na vybrané skupině uživatelů v rámci uzavřeného testování. Výsledky testování posloužily k určení stavu řešení v okamžiku dokončení práce a na na jejich základě byla navržena možná vylepšení nad rámec technických nedostatků a omezení.
Functions of an educational game in the 4th and 5th grades of primary school
Vélová, Lucie ; Hejlová, Helena (advisor) ; Kargerová, Jana (referee)
The final thesis deals with the form and function of an educational game to be used in the 4th and 5th grades of primary school. It will deal with appropriate educational games for these pupils based on their emotional, intellectual and social development. Additionally, it will describe the method for how to categorize different kinds of educational games and how to include them in educational process. In the practical component, there is a comparison of opinions about an educational game between newly qualified and experienced teachers. The opinions of pupils and their evaluation of the specific games are also included. It includes a file of educational games as well which is based on a classification from the theoretical part.
Employing Computer-Assisted Practise of Grammar School Biology Curriculum
Krump, Ondřej ; Mourek, Jan (advisor) ; Stratilová Urválková, Eva (referee)
Growing knowledge in the field of cognitive science can significantly improve the way we learn. Several methods and principles are being repeatedly confirmed by numerous studies as effective for learning. They include spaced repetition, test-enhanced learning, and desirable difficulty principle. With the continual spreading of ICT technologies, diverse software is being developed as well, some of which more and some of which less successfully employs the methods and principles outlined. Memrise, Purpose Games and Drill and Skill, web platforms which are examined in this thesis, belong to this software family. In the first phase, i conducted several interviews with teachers who were using Drill and Skill as part of their science teaching at elementary schools and a junior grammar school (all of them were teaching children approx. 11-15 years old). After this, i worked with a class from a grammar school (age around 16). i made several groups of educational games to help the students practice the topics studied in their biology lessons. Each group of games was reviewed during a group interview. Recordings from these interviews as well as from the interviews with the teachers were transcribed and these transcripts underwent qualitative analysis, which is an important part of the thesis. Drawing on all...

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