National Repository of Grey Literature 69 records found  beginprevious49 - 58nextend  jump to record: Search took 0.01 seconds. 
3D Chess with Leap Motion
Smejkal, Václav ; Najman, Pavel (referee) ; Pavelková, Alena (advisor)
This Bachelor thesis deals with Leap Motion controller. The goal of this project is 3D chess game which can be controlled by Leap Motion device. Theoretical part of this thesis describes history of similar input devices, Leap Motion and OpenSceneGraph graphics toolkit which is used to create 3D scene. Then, practical part describes design and implementation of application and evaluation of usability of application control based on testing.
Manager for Board Games
Kusák, Jiří ; Jurka, Pavel (referee) ; Rozman, Jaroslav (advisor)
The main goal of this work is to design and realize an application for managing two programs playing against each other. At the beginning I'm discussing board games (especially their rules) and player's skill rating systems. Then there is short analysis of the actual situation in this area. Fundamental part of the work is the description of the designing and realization of the manager. After that there is short description how to control the application. In the end I'm evaluating achieved results and proposing additional directions for the program development.
Application of Soft Computing for Game Playing
Pospíšil, Milan ; Martinek, David (referee) ; Zbořil, František (advisor)
This work deals with application of classical method of artifical inteligence and methods of soft computing for game playing. These methods are applicated in programs for playing chess and droughts. Results are confronted.
Evolution Algorithm Used in Chess Game
Urminský, Andrej ; Straka, Martin (referee) ; Gajda, Zbyšek (advisor)
This thesis deals with a design of an evolutionary algorithm for an artificial intelligence in a chess game. This is accomplished by use of so called genetic algorithms. Java programming language and Eclipse, an open development platform, were used for implementation of this algorithm and the graphical user interface.
Various Chess Variations
Ďuriš, Michal ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
The main goal of this bachelor's thesis was to create an application, which offer an opportunity to play a game between human and computer with possibillity of choosing from various chess variations. The introduction classifies existing chess variations into the groups and describes eventuelly required changes of valuation function in comparison with classic chess variation. Next part is describes a suggestion and a realization of implementation and also the main graphical user compotents. The last part evaluates the thesis with suggestions how to improve the application even more.
Application for Management and Analysis of Data About Games of Chess
Kunčar, Petr ; Šebek, Michal (referee) ; Bartík, Vladimír (advisor)
This bachelor thesis deals with design and implementation of system for management and analysis of data about games of chess. The games of chess are stored in a database, to which they are uploaded by means of the system. There is also the AprioriAll algorithm implemented to find sequential patterns occuring in the data. Except of mining sequential patterns, the functionality of tree creation and searching in the data is also implemented. The data about games of chess are stored in a form of standard PGN files.
Educational Chess Program
Floryán, Kamil ; Rogalewicz, Adam (referee) ; Rozman, Jaroslav (advisor)
This bachelor thesis deals problems with an artificial intelligence and a user interface of a chess program. There is also a description of design and implementation of a tutorial part for this program. Chess engines and current chess programs focused on teaching are being analysed, too.
Chess Program with Various Chess Variations
Mydliar, Ján ; Křena, Bohuslav (referee) ; Rozman, Jaroslav (advisor)
The main task was create a program allowing human play against the computer and computer to computer with the option selected variants of chess. To start work describes algorithms for playing games and their various features. The following is a copy of selected options, evaluation function, the changes on top of the program and the graphical user interface.
Chess Server
Bárczi, Viktor ; Trchalík, Roman (referee) ; Jirák, Ota (advisor)
This work deals with the creating, and solving the problem of a chess server. It is about creating a chess server wherewith people can play chess through the Internet or a local network and also on a PC. In the real world the construction of the informational system resembles chess games between two players. According to the basic rules of chess the control of the right movements, the analysis of special movements like taking a figure and also rooking, projection and the analysis of checks and mates on the king are solved. During the game statistics of the movements are kept and after the end of the game the performance of the players are calculated by the virtue of record and statistics are kept about the gained ELO (rating) points.
Logical Network Games for Android
Kubík, Michal ; Škoda, Petr (referee) ; Kouřil, Jan (advisor)
The main goal of this bachelor's thesis was the implementation of application for playing logical games. This work deals with Android platform and the possibilities of creation and deployment of applications for this platform. The known algorithms that are used for implementation of an artificial intelligence are described in the work. The ways of wireless communication between mobile device are also mentioned. The graphical user interface of application, solution of an artificial inteligence and the network communication are described in the implementation part of this work.

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