National Repository of Grey Literature 55 records found  beginprevious45 - 54next  jump to record: Search took 0.00 seconds. 
Manager for Board Games
Kusák, Jiří ; Jurka, Pavel (referee) ; Rozman, Jaroslav (advisor)
The main goal of this work is to design and realize an application for managing two programs playing against each other. At the beginning I'm discussing board games (especially their rules) and player's skill rating systems. Then there is short analysis of the actual situation in this area. Fundamental part of the work is the description of the designing and realization of the manager. After that there is short description how to control the application. In the end I'm evaluating achieved results and proposing additional directions for the program development.
Gomoku Game
Basovník, Martin ; Dluhoš, Ondřej (referee) ; Kněžík, Jan (advisor)
This bachelor's thesis is focused on the development of arti cial intelligence for board game Gomoku. Firstly it describes the necessary theoretical basis for the development of intelligent opponents. Secondly it considers the possibility of parallelization. Next it describes the implementation of the game Gomoku. Finally it documents testing process, publishes the results of the development, and outlines possible further extensions to the application.
Five in a Row
Vrtílek, Michal ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
This Bachelor's Thesis describes the desing and implementation of artificial intelligence for the board game Five in a row. The main goal of this thesis is to create an application able to communicate with the Manager For Board Games with the use of network communication and being able to play the board game Five in a row on a suitable level. This work contains theoretical parts about the history and rules of Five in a row and it's variations, about the possibilities of use of artificial intelligence in this game and about the structure of aplications used for playing it. It's concern is about the actual desing and implementation of said application, including it's controls. In the end I evaluate achieved results and propose additional directions for the program development.
Graphics Interface for Board Games
Žerdík, Jan ; Pečiva, Jan (referee) ; Kučiš, Michal (advisor)
The Bachelor's diploma thesis covers with a graphical interface for board games. The main goal was to create a modular application allowing game playing. Implementation of graphic algorithms appropriate for limited scene of a board game is another important factor in the assignment of a project. Initial part of the paper covers theortical analysis of algorithms, the rest deals with implementation of selected ones.
Manager for Board Games
Kouřil, Jan ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
The main goal of this bachelor work was to remove errors from actual programming, to implement possibility of arranging different forms of tournaments and to add support for games gomoku, checkers, chess and go. It was also necessary to programm possibility of human play for better debugging of artificial intelligences, which are playing against each other in this manager. As a minor goal i would mention implementation of standard protocol in game gomoku, which supports connection for universal artificial intelligences. From begginning I discuss theoretical solutions of given problem, board games, their rules and algorithm proposal. Next, there is a summary of implementation and its realization. In the end posible extentions of manager  are  mentioned.
Carcassonne Board Game Artificial Intelligence
Černohub, Jan ; Lodrová, Dana (referee) ; Stružka, Jaroslav (advisor)
The aim of the thesis is to design, build, test and evaluate a virtual adaptation of popular board game Carcassonne for personal computers, including artificial intelligence algorithms for opponents. The core revolves around analysis of the game's rules, goals and gaming strategies in regards to general principles put forward by the game theory and probability, these also include description of chosen data format, procedural behavior and graphical user interface. Thesis concludes upon reflection on future possible development and improvement of the application in the areas of advanced artificial intelligence algorithms such as neural network programming.
Competitive Strategy of Rexport Company
Hrabálek, Ondřej ; Muller,, David (referee) ; Bartes, František (advisor)
This thesis analyzes competitive environment in the market segment of board and card games, where the analyzed company is doing business for more than six years already. First, the study defines and assesses current processes and conditions in each part of corporate activities, including in particular retails sales (both e-shopping and brick and mortar shop), publishing house and wholesale of imported products. Through the recent years, the company has undergone extensive and permanent adaption and transformation in order to retain its competitiveness. Competitors on are different regarding the wholesale and retails segment, given that these markets are separated from each other and business conditions vary significantly. Further, paper will provide actual development plans of company for upcoming years and the methods to reach the proposed goals. Finally, the development business plan and methods are to be evaluated, based on competitiveness criteria.
Competitive Strategy of Rexport Company
Hrabálek, Ondřej ; Muller,, David (referee) ; Bartes, František (advisor)
This thesis analyzes competitive environment in the market segment of board and card games, where the analyzed company is doing business for more than six years already. First, the study defines and assesses current processes and conditions in each part of corporate activities, including in particular retails sales (both e-shopping and brick and mortar shop), publishing house and wholesale of imported products. Through the recent years, the company has undergone extensive and permanent adaption and transformation in order to retain its competitiveness. Competitors on are different regarding the wholesale and retails segment, given that these markets are separated from each other and business conditions vary significantly. Further, paper will provide actual development plans of company for upcoming years and the methods to reach the proposed goals. Finally, the development business plan and methods are to be evaluated, based on competitiveness criteria.
Business Plan – Board Games Café
Jetelová, Markéta ; Boukal, Petr (advisor) ; Špička, Jindřich (referee)
The main goal of this master´s thesis is to write a business plan for the board games café in Prague. The other objective is to verify its feasibility and return on investment. The key users of the business plan are founders of the café and it forms the basis for the future decision about its realisation. The theoretical part describes basic terms and individual sections of the business plan. The practical part contains the business plan itself. The main focus is on the description of the entrepreneurial opportunity, competitive analysis, marketing and financial plan, risk analysis and identification of the potential business strategies. The conclusion consists of the overall evaluation of the project based on the applied methods. The plan presents a complex picture of running a business in the chosen industry and proves a viability of the café in the future.
Audit of the board game e-commerce web sites
Dvořák, Jaroslav ; Molnár, Zdeněk (advisor) ; Měsíček, Libor (referee)
This thesis deals with the audit of the board game e-commerce web sites. Nowa-days there is a great number of websites of varying quality, so it is necessary to choose between them. The development of the Internet shifted the emphasis from quantity to quality. With this fact comes the topic of auditing web sites. The first part of the thesis concerns with the theoretical bases of audit of web sites in various sections. The second part includes the representation of the mar-ket of board games and its target group. Based on the first theoretical part the evaluation criteria are created, which are used for the audit of seven selected web sides of board games. This audit is evaluated in the next chapter, which then leads into the conclusion of the work in the form of recommendations for changes in order to increase the competitiveness of each evaluated e-commerce.

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