National Repository of Grey Literature 310 records found  beginprevious287 - 296nextend  jump to record: Search took 0.01 seconds. 
Visualization of 4WS and 4WD vehicle movement
Blechta, Martin ; Vejlupek, Josef (referee) ; Lamberský, Vojtěch (advisor)
The aim of the thesis is to develop a graphical interface for visualization of 4WS and 4WD vehicle movement defined by its mathematical model. The visualization allows testing of various dynamic and kinematic models. The visualization is controlled either with joystick or a program input. An algorithm for rear wheels steering in dependence on speed is created and validated with a computational simulation and an experiment. The mathematical model defining the vehicle movement is connected with the dSPACE system enabling real time control. The thesis evaluates advantages and disadvantages of using the MLIB library for communication between dSPACE system and MATLAB.
Possibilities of application of mobile technology and augmented reality in destination marketing
Štěpánová, Ludmila ; Vaško, Martin (advisor) ; Valentová, Jana (referee)
ŠTĚPÁNOVÁ LUDMILA: Possibilities of application of mobile technology and augmented reality in destination marketing. Masters thesis. University of Economics, Prague. Department of Tourism. Thesis supervisor: Ing. Martin Vaško. Grade of qualification: Masters degree. Prague 2016. 80 pages. Masters thesis focuses on new trends in development of mobile technologies and their application in tourism. The objective of this thesis is to find out possibilities of application of mobile technologies, advergaming, augmented and virtual reality in destinations marketing activities. The thesis is also looking into activities of CzechTourism agency in this field.
Analysis of preconditions for the creation of 360-degree video technology and its production
Látal, Filip ; Truhlář, Filip (advisor) ; Krist, Antonín (referee)
This bachelor´s thesis deals with a new type of media which represents the 360-degree video technology. The theoretic part of the thesis analyses the history and evolution of the audio-visual work and the preconditions leading to the creation of 360-degree video technology. This technology is defined in depth and the production cycle is chronologically described including the differences from the recording of the traditional audio-visual work. The practical part of the bachelor´s thesis introduces the details of the specific production process on which I participated in person.
Selected aspects of development of information society for business opportunities in the Czech Republic
Coufal, Libor ; Sigmund, Tomáš (advisor) ; Galba, Alexander (referee)
Today's environment of information society brings many changes. The main objective was to identify those changes which the development of the Internet affect business opportunities. A fundamental change is globalization and the related impact on marketing, strategic planning, record-keeping and human resource management. The thesis also focuses on the importance of education, experience and skills and their relationship to the business, which raises the question whether the current period has contributed to more successful business plans. Different levels of knowledge and experience, along with information literacy of individuals affect the use of modern information and communication technologies for formulating business plans. On real cases, the author applies theoretical knowledge and explains the context, because it shows that there is no demonstrable importance of Internet development to the success of business plans.
Negative aspects of deploying of ICT
Weinsteinová, Adéla ; Basl, Josef (advisor) ; Fortinová, Jana (referee)
This diploma thesis exmines the negative aspects of using information and communication technologies. The main attention is fosused on virtual reality, especially 3D projection in order to decide wheather the using of it has negative impact on phycal and psychological state of the user or not, which exactly are these impacts and what probably cause them. This first part is dedicated to expain concept and history of ICT, explonation of the multidimensional princip and content of each dimension. The following is determination of which ICT areas are currently struggling in their use with negative effects. Detected list of these areas is reduced to six specific technologies which common user has opportunities to experience. These particular technologies were examined as a form of questionnaire, which resulted in a determination of the most used one, ie virtual reality. Shortly afterwards was conducted an experiment imparting undesirable effects caused by using virtual reality. The other five selected technologies are discussed for the most important negatives with which has to face today. The main finding of this study is the identification the side effects of virtual reality based on different types of technologies which are anaglyf 3D projection, passive 3D projection, active 3D projection and comparing if adverse effects depends on the type. It also includes determining the rate of uptake in virtual reality.
Vliv internetu na společnost - virtuální realita
Neumann, Dominik ; Řezníček, Václav (advisor) ; Smutný, Zdeněk (referee)
This work is supposed to highlight some of the problems of today's IT generation, in which the most important thing is the internet and iformations on it. For this purpose, we will use quantitative and qualitative methods. We realize not only the transformation of traditional relationships on the Internet, but also a change in basic human activities. While questioning the influence of virtual reality/surroundings, we encounter several problems, such as multitasking, working on multiple processes at once, but neither of them gets our full concentration. Then there is the problem of student's focus on topic at hand, its processing and outcome interpretation. For our purposes is the work divided into four parts.

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