National Repository of Grey Literature 26,753 records found  beginprevious26744 - 26753  jump to record: Search took 0.65 seconds. 

Wechsler memory scale - third edition, abbreviated
Jenčová, Adéla ; Niederlová, Markéta (referee) ; Preiss, Marek (advisor)
This thesis is about Wechsler Memory Scale-III Abbreviated (WMS-IIIa). WMS-IIIa is a screening test for measuring memory functioning. It contains measures of visual and verbal memory, immediate and delayed memory. Theoretical part of the thesis is an attempt of a Czech version of the test manual. It summarizes information about its original development, structure, purpose, administration, scoring and possibilities of interpretation. The empirical part is a research targeted on acquisition of Czech norms on representative sample of nonclinical population at the age of 20 to 39 years. Statistical analysis was computed from data of 154 individuals. Demografic characteristics of research group was compared with characteristics of Czech population at the age of 20 to 39 years as described by Czech Statistical Institute.

Effective and transparent data backup
Milan, Ján ; Obdržálek, David (referee) ; Kopecký, Michal (advisor)
The thesis describes the implementation of an effective and easily manageable backup system for OS MS Windows XP and newer. Emphasis is put on the simplicity of defining objects to be backed up. Effectiveness has been attained by backing only those files up, which has changed since last backup cycle. Unlike most other backup systems, delta files are used during transferring into remote server. The main contribution of this thesis is unique mechanism used to create copies of old versions of files. These are created by moving the files itself into temporary storage, when the request to overwrite them arrives. Moved old versions of files are used as an input for creating delta files. Designed solution contains user interface which enable comfortable backup of user data onto a removable disk. However it may be used also as a base for backup onto a remote computer. The description of file system filter development among others summarizes many issues and best practices for developing in kernel mode and may be used as an introduction into this area.

Graphical 3D Editor for the AGE Project
Herceg, Tomáš ; Šerý, Ondřej (referee) ; Ježek, Pavel (advisor)
Title: Graphical 3D Editor for the AGE Project Author: Tomáš Herceg Department: Department of Distributed and Dependable Systems Supervisor: Mgr. Pavel Ježek, Department of Distributed and Dependable Systems Supervisor's e-mail address: pavel.jezek@dsrg.mff.cuni.cz Abstract: The goal of the thesis is to create an editor of graphical three-dimensional scenes. The editor is going to be an AGE project add-in. Because the AGE project is by the time of writing this thesis still in development its first version should be implemented as well as a part of this thesis. The 3D editor add-in should support creation of simple 3D primitives, manipulation with vertices, faces and mesh parts and also should contain basic tools for texture mapping. The Microsoft .NET Framework will be used as a target platform and all graphics content will be rendered using the Windows Presentation Foundation and DirectX technologies. Keywords: Computer graphics, Windows Presentation Foundation, DirectX, 3D

Dynamika živých organismů
Vondrák, Marek ; Pelikán, Josef (advisor) ; Kavan, Ladislav (referee)
The computer animation of articulated figures is one of the most interesting and the most developing areas of the modern computer graphics. The goal of this thesis is to get the reader acquainted with the theory of constrained rigid body simulation, which is subsequently used to construct a generic rigid body simulator with constraints and friction and the figure library suitable for the animation of articulated human-like figures. Articulated figures are represented by sets of rigid bodies (segments) connected by joints and their motion is determined by the dynamics of the corresponding segments. Additional constraints, specifying e.g. desired angles at joints or the positions of selected sites on the surface of the figure segments, allow to control the figure motion. A rich set of interactive demonstration examples presents the features of the actual simulator and the capabilities of the figure library to process motion capture data (replay motion capture data, adapt the data to external influences, map the "raw" motion capture data to the motion of figure segments, etc).

Programming HTML5 games using libraries jQuery and Box2D
HOLEČKOVÁ, Kristýna
The aim of this bachelor thesis is to process possibilities of creating computer games with application of HTML 5, JQuery (JavaScript library), and Box2D (an engine for physics simulation) . Games using HTML 5 work on computers, smartphones and tablets, including IPhones, and IPads. They are written in JavaScript, cascading styles CSS3 and elements of HTML5. Due to this form of games, the compatibility problem of Apple's web browsers is solved.. These web browsers (including those of mobile devices) don´t support existing and traditional Flash technology. A part of this work is a description of principle of creating games using technologies, which are mentioned above, and the process of their later publication on the Internet. In another part of this bachelor thesis, positives and negatives of development and use of HTML 5 gaming applications are compared against those of other similar games using traditional Flash technology. The practical part of this thesis includes testing of support of this new technology in available web browser version on several online games, and also a detailed documentation and a tutorial to the testing.

Applying System Dynamics and Agent-based Modelling in Archaeological Simulation
Olševičová, K. ; Danielisová, Alžběta
We apply the social simulation to the cultural milieu of the late Iron Age in Central Europe and its economic strategies, especially on the subsistence and the carrying capacity of the settlement agglomeration in relation to the daily economic needs of its inhabitants. By means of the computational models of the economics of the particular central settlement (Staré Hradisko oppidum) and its hinterland we aim to verify hypotheses about the economic sustainability in case self-supplying is applied. To achieve this, the agent-based modelling, cellular automata approach and system dynamics modelling are used. In the paper we present four alternative scenarios of population dynamics (baseline and three versions of depopulation) and four alternative scenarios of food production and agricultural practices (baseline and three types of external events). The set of models for all scenarios was implemented in NetLogo and Stella. Outputs of the models are subject of interests of archaeologists and according to their feedback the models will be refined and extended.

Footbridge over the Berounka river
Pejčoch, Karel ; Kulhavý,, Tomáš (referee) ; Koláček, Jan (advisor)
THE OBJECT OF THE MASTER THESIS IS TO DESIGN OF SUPPORTING STRUCTURE OF PEDESTRIAN BRIDGE SITUATED OVER THE RIVER OF BEROUNKA. THE THESIS CONTAINS STATIC ANALYSIS OF THE CABLE-STAYED BRIDGE WITH TWO FIELDS, WHICH WAS CALCULATED IN THREE VERSIONS .THE CHOSEN VERSION OF THE BRIDGE CONSIST OF MONOLITIC AND PRECAST CONCRETE BRIDGE DECK, WHICH IS CONSTRAINED USING PRESTRESSED CABELS AND SUPPORTED BY HANGINGS.THE CALCULATIONS OF THE LONGITUDINAL WAS PERFORMED BY COMPUTATIONAL SOFTWARE OF SCIA ENGINEERING 15.1

Steel structure of a business centre
Kočí, Petr ; Pilgr, Milan (referee) ; Štrba, Michal (advisor)
The diploma thesis elaborates on the proposal of a loadbearing steel structure of a shopping centre. Four-storey building has total lenght of 88 m, width 48 m and its base structural grid is 8 x 8 m. The total height of building is 25,4 m. First three floors above ground are designed with structural height of 5,6 m whilst the 4TH floor uses height of 4,0 m. Frame structure is formed by primary beams and castellated secondary beams. Above 4TH floor, the roof structure is designed in two alternative versions, both using solid purlins and truss girder. The 3D computer animation of the building is also part of thesis. The shopping centre that is subject of the final thesis is located in Brno area.

Head Pose Estimation from Photography
Szentandrási, Tamás ; Juránek, Roman (referee) ; Behúň, Kamil (advisor)
The aim of this work is to propose and implement a head pose estimation system using Random Forests, with photographic input. This work uses a version on Random Forests with using Fisher Linear Discriminant Analysis for node splits. It also uses a number of tools to achieve this goal, the OpenCV library, SQLiteCpp library, and the aflw database. This work created an accurate head pose estimation system reusable for future Computer Vision tasks.

Konstrukce fotopasti pomocí počítače RaspBerry Pi
ŠVÁB, Daniel
The aim of this bachelor thesis is to design a functional photo trap using the platform of oneboard computer Raspberry Pi version 2. Photo trap is going to be used as CCTV or Security camera which také a photo every time it recognizes a movement. When the photo is taken, Raspberry Pi sends it to owner´s e-mail address and a notification about a movement detection is sent via Pushetta app to his mobile.