National Repository of Grey Literature 103 records found  beginprevious21 - 30nextend  jump to record: Search took 0.00 seconds. 
Software for Sociological Research of the Relationship of Children to Computer Games
Hercová, Světlana ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
This thesis investigates different aspects of children's computer game world. In the opening chapters are described available computer games for kids, which are split into groups. After that follows theoretical introduction to the problems of sociological research and advantages of using computer and Internet for it. On the basis of observation are introduced three types of applications for investigation of children's interest and abilities in computer games and parents opinions. Two of them were already used for investigation within this thesis. Thesis also presents results of realized survey.
Computer Game Based on Artificial Inteligence
Serédi, Silvester ; Letko, Zdeněk (referee) ; Rogalewicz, Adam (advisor)
This Bachelor's thesis is focused on artificial intelligence in computer games. It introduces the design of a two-dimensional computer game for two players of which one can be computer-controlled. The main task was the creation of a game with a simple user interface with focus on the opponent's artificial intelligence.
Retrospective Space Game for Two Players
Kimer, Tomáš ; Kaštil, Jan (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the development of a computer game inspired by one of the first computer games ever - Spacewar!. The first part describes computer games and associated history, current status, their genres and retrospective games. The second part deals with hardware-accelerated computer graphics, focused on its history and discusses the graphics libraries, especially OpenGL. Next part is devoted to design of the developed game, addressing the movement of objects, collisions between them, effects using particle systems, controls for two players on one computer and a basic graphics user interface. Next chapter covers implementation in C++ language using OpenGL and SDL libraries and object oriented design. The final section is devoted to testing the resulting application, including analysis of user ratings.
A Computer Game to Fight Drought in the Countryside in Unity
Petrjanoš, Dominik ; Milet, Tomáš (referee) ; Beran, Vítězslav (advisor)
The aim of this bachelor's thesis is a design and implementation of an entertaining and educational computer game.  It is a simplified view of the complex issue of climate change. Nowadays we are surrounded by technology more than ever and the idea of bringing the issue of water retention in the landscape to the general public is proposed. The game consists of a map that is divided into game fields of different types and the user can take actions on them that lead to an increase in water retention. During the game the user learns more information about this issue. The Unity game engine was chosen for the implementation. The game object models were created in Blender.
Genius Loci
Kudělka, Vladimír ; Horáková, Jana (referee) ; Hrůza, Tomáš (advisor)
The digital project at the intersection of the interactive installation and computer game.
The Computer Game Inspired by a Desk Game
Mikuláštík, David ; Lojda, Jakub (referee) ; Krčma, Martin (advisor)
This thesis deals with a transformation of a board game to a computer game and its implementation. Its summarizes rules of original game and discusses about issues of transformation them to rules of the computer game. It describes practical aspects of implementation and usage of design patterns. It evaluates feedback and design further development of the game.
Short Multiplayer Minigames
Woska, Adam ; Bambušek, Daniel (referee) ; Chlubna, Tomáš (advisor)
The goal of this thesis is to design and implement a game demo that contains short mini multiplayer games. Unity 3D and Photon Engine were used to implement the demo. The demo consists of three separate mini games. Another content of this work is the research and analysis of games of similar genre. The design of the application and its implementation is also described in this thesis. The result of the work was then tested by real users.
Keyframe Animation and Non-Photorealistic Effects in a Computer Game
Dražka, Jakub ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with a development of a computer game - especially an animation library and creation of non-photorealistic effects. At the beginning it clarifies the theoretical basics which are necessary to creation of the non-photorealistic effects and an animation library.  Further it describes every single non-photorealistic effect and their creation in details. It also deals with creation of an animation library - it holds forth on existing solutions and describes a creation of the new animation library on their basis. Output of this thesis is a computer game which combines these parts together.
Game Demo in Unity
Timko, Jakub ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to develop a game demo using the Unity game engine. The demo consist of two parts. The first part is the game itself, where player controls a ball, with which he overcomes obstacles. The second part is a game editor, which serves to create additional levels of the game. The thesis contains a brief analysis of existing games with similar themes as well as a comparison of game engines. It also contains a description of the design and implementation of both parts of the demo.
Cyclic Engine Visualization
Fajkus, Jan ; Navrátil, Jan (referee) ; Přibyl, Jaroslav (advisor)
This Master's thesis deals with application design and implementation. Application is designed for composition of gears. It is built as a simple computer game. It also contains 3D model renderer, which shows the movement of gears in gearbox. Program is implemented in C language using OpenGL library.

National Repository of Grey Literature : 103 records found   beginprevious21 - 30nextend  jump to record:
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