National Repository of Grey Literature 30 records found  beginprevious21 - 30  jump to record: Search took 0.01 seconds. 
Set of Simple 3D Games
Vrána, Michal ; Štancl, Vít (referee) ; Pečiva, Jan (advisor)
The objective of this thesis is Open Scene Graph graphic library and its usability in standard practice. More specifically, the goal of this project was creating set of demo applications, tutorials to them and one computer game testing possibilities of Open Scene Graph. Text of this technical report includes description of Open Scene Graph, its comparison to other graphic libraries, description of some techniques used in tutorials and in game, and description of implementation.
Client/Server Application of the Game Whisp
Fabian, Jaroslav ; Lodrová, Dana (referee) ; Doležel, Michal (advisor)
The bachelors thesis describe predesign and implementation of the card game the Whisp. Game is dedicated for three or four players, who play it using computer network and protocol TCP/IP. Game is developed for Microsoft Windows XP, Vista, 7 operating systems. Programming language is Java.
Multiplayer Snake Game
Duží, Martin ; Bartoš, Pavel (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the development of Snake computer game with expansion of multiplayer. The introductory part deals with the theoretical analysis of two basic units - computer graphics and network communications. Both topics will focus on the programmer's perspective. The following is a concept used for the application creation. The practical part presents the implementation in C + + and use of libraries OpenGL, freeglut, irrKlang and ENet. Also includes details of object-oriented approach. The conclusion contains a description of the testing and user's evaluation.
Game Server
Drbal, Miroslav ; Smrčka, Aleš (referee) ; Hrubý, Martin (advisor)
This work is aimed to game server construction which is used as universal platform for creating and playing games. Technical demands which are issued on game server, nowadays game servers and their representants from the open source or commercial pool. This work is trying to analyze and solve some problems which you can challenge when you are trying to construct game server for moderate count simultaneously connected players.
iOS Game
Dohnal, Jakub ; Zachariáš, Michal (referee) ; Angelov, Michael (advisor)
This bachelor thesis is focused at the multiplayer games development. First chapters discuss the use of the game development tools and frameworks, specifically Cocos2d and Sparrow. After this introduction to the development for the iOS platform, study describes the commu- nication between multiple devices, high latency problems and various network architectures. The succeeding chapters describe a design and implementation of a simple multiplayer game based on the Game Center social service. The end of this thesis reviews the user tests and the results of a survey on the multiplayer gaming on mobile devices. 
Multiplayer game for Android platform
Martinák, Andrej ; Bartoň, Radek (referee) ; Žák, Pavel (advisor)
This bachelor thesis deals with issues of real-time multiplayer mobile games development on Android platform. First chapters are devoted to the analysis of this platform and its possibilities of applications development. This is followed by the description of differenent approaches used for multiplayer game development. Part of the thesis describes different technologies, that were analyzed and then used for implementation of a 2D real-time fighting game and a server. The thesis contains the description of the game design, implementation and testing processes of the application.
Network Game Using Nokia Qt SDK
Pramuka, Tomáš ; Mlích, Jozef (referee) ; Bařina, David (advisor)
This work is about application design of network game, developed in Nokia Qt SDK for the mobile device Nokia N900. Application afford opportunity to play game in real time for two players. Work contains informations about mobile device Nokia N900, both hardware and software part, informations about developing applications in Nokia Qt SDK and informations about tools and features of Nokia Qt SDK. Work also contains application design.
Game for Teaching Very Basic Programming
Rončka, Martin ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The main goal of this thesis is to create a game for teaching very basic programming. An analysis of current programming education games and education principles takes up the first part of this thesis. This is followed by a design and implementation of visual programming interface in Unity3d and later integration of this interface into a simple game supporting the foundings from the first part of the thesis. This thesis is then being evaluated from the technical and user perspective with the goal to analyze the effectiveness of both the visual programming interface and the game as a tool to introduce programming to non-coders.
System design for gamehosting
LEVÝ, Ondřej
With the coming of new modern technologies, powerful computer setups, great amount of additional equipment and omnipresent high speed internet connection, there are even more users playing computer games. These are not simple turn-based games with insufficient graphical processing, but these games are top modeled and promising unlimited fun. There are many multi player games a user can host for his own chosen friends and I have focused on this not exactly simplest issue. I have summarized possible types of servers and operating systems, outlined security dangers and ways how to protect the server against potential attacks from the outside. I have also developed a manual and programmed a admin control panel for easy management of the hosted game.
Analysis of business models in the gaming industry
Hejcman, Marek ; Koubský, Petr (advisor) ; Šimůnek, Martin (referee)
The topic of this thesis is to analyze the business models currently used in the gaming industry. The aim is to provide a comprehensive overview of the current economic situation of the industry, distribution channels, used technologies and business practices from the perspective of all market participants. The theoretical part is due to less frequent topic devoted to the description of all entities of gaming industry. It analyzes not only all the actors involved in the development of video games and their subsequent sale but also the technical tools used to play games and also the players themselves. Video games are divided into two main streams (hardcore and casual) which also determine the structure and analysis. The analytical part focuses on capturing the most widely used business models and their combination for the sale of the video games. Models are then categorized into two groups (goods and services) and represent two different approaches to pricing scenarios. For each business model describes the basic principle, its pros and cons, the factors influencing the successful implementation and an example of the use of the model in practice. The analysis also includes the socio-economic profiles of two major market segments. In conclusion, based on the current developments and current trends in the field across the gambling industry the work tries to predict the future development of business models and for video games respectively. the whole industry.

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