National Repository of Grey Literature 86 records found  beginprevious21 - 30nextend  jump to record: Search took 0.00 seconds. 
Physical Simulation in 3D Scene Using PhysX
Jašek, Tibor ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
This bachelor thesis is focused on physic simulation utilized by physics engine PhysX. Program is made in XNA Framework. Application consists of network game for two players and presentation of few physical simulations.
Real-Time Generator of 2.5D Game World
Dubec, Matej ; Pečiva, Jan (referee) ; Chlubna, Tomáš (advisor)
The goal of this thesis is to design and create a game world generator, working in real-time, in Unity game engine. The thesis revolves around principes of game creation, methods of procedural generation of objects used in games and describes the design and implementation of the generator.
Cooperative Game for Two Players in Unity
Červinka, Petr ; Karas, Matej (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to create game using Unity game engine. The first part is the game itself, where two players control two characters on one keyboard, whereas they must cooperate and overcome different obstacles. The second part is a game editor, which allows players to create their own levels.
Collection and visualization of data from the vehicle driving simulator
Viater, Dominik ; Arm, Jakub (referee) ; Michalík, David (advisor)
In this bachelor thesis, I deal with the collection and visualization of data from a vehicle driving simulator. In the theoretical introduction, I deal with the description of the game engine Unreal Engine 4 and its editor, web server search, open-source database search. The practical part deals with data collection from simulation, comparison of two types of data collection, and then visualization of this data.
Car Driving Simulator
Michalík, David ; Fiedler, Petr (referee) ; Jirgl, Miroslav (advisor)
This master’s thesis is mainly focused on creating our own car driving simulator and basic data gathering from the driver’s input. To achieve this goal, the thesis includes introduction to man-machine systems and basic information about functions and runtime game engine employs. Research about commonly used open source game engines is also presented with a detailed focus on the engine we chose - Unreal Engine. In conclusion ofthis thesis, a full version of a car driving simulator is created with gathered data analysis.
Audiovisual Work Presentation in Virtual Reality
Lazorčák, Daniel ; Sikora, Pavel (referee) ; Říha, Kamil (advisor)
Goal of this thesis is research of Game Engines aviable for the creation of gallery of audiovisual artworks in virtual reality, research of texture mapping, choice of suitable game engine for our work, creation of scene of the virtual gallery in selected Game Engine, demonstration of projecting the artwork onto exhibit body by streaming it from internet storage with use of ambisonic sound that engine provides and with abillity to control the playback of the piece. Creation of search engine for looking up artpieces in database by using tags with option to project the found piece to the body. Properties of Game Engines Unity, Unreal Engine, Game Maker Studio, Godot and CryEngine are given. A working application of virtual gallery with implented audiovisual artpieces is created.
Firearms and Environment Interaction Game Mechanics
Lamačka, Zbyněk ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
This bachelor thesis deals with the game mechanics of firearms and interaction with the environment. The aim of this thesis is to create a game demo implementing these mechanics in the Unreal Engine 4. The thesis describes the theoretical foundations of firearms as well as the way of solving implementation problems in video game development. Furthermore, the thesis focuses on the implementation of game mechanics such as recoil, weapon modification, and different muzzle flash based on weapon configuration.
Cooperative Game for Two Players in Unity
Červinka, Petr ; Karas, Matej (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to create a game using Unity game engine. The project consists of two parts. The first part is the game itself, where two players control two characters on one keyboard, whereas they must cooperate and overcome different obstacles and dangers. This is a game mechanic that either prevents players from progressing through levels or kills them on contact. The second part is a game editor, which allows players to create their own levels. Each level is composed of objects such as blocks, backgrounds and game mechanics. These objects can be dynamically added, removed and moved.
Space Game Project Using Delta3D Simulation Engine
Sauer, Václav ; Milet, Tomáš (referee) ; Pečiva, Jan (advisor)
This bachelor's thesis is about gaming and simulation open-source engine Delta3D and its possibilities in game design and development. Work describes basics and ideology of this engine and how engine handles drawing, physics, audio processing and other things widely used in current games. Furthermore this work describes tools offered by engine, which may be used in the process of creating games. This information is then used to implement simple game created with this engine. Process of design and implementation is described in the main part of this thesis.
Editor of Cooperative VR Environment
Schneider, Michael ; Bambušek, Daniel (referee) ; Milet, Tomáš (advisor)
The goal of this work is to create an editor in the Unity game engine, in which you can easily set up a world for virtual reality.    The work introduces current VR technologies and their limitations. The thesis deals with the design and implementation of a VR application in Unity, including the necessary plugins. The solution also includes VR multiplayer, which allows you to create a world with other VR players. For such an application to work, it was necessary to create complex space management systems, create a server implementation that supports a client controlled by virtual reality and interaction systems, so that the world around the players remained interactive.

National Repository of Grey Literature : 86 records found   beginprevious21 - 30nextend  jump to record:
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