National Repository of Grey Literature 32 records found  beginprevious21 - 30next  jump to record: Search took 0.00 seconds. 
Artificial intelligence for Mariáš
Kaštánková, Petra ; Veselý, Pavel (advisor) ; Pangrác, Ondřej (referee)
This thesis focuses on the implementation of a card game, Mariáš, and an artificial intelligence for this game. The game is designed for three players and it can be played with either other human players, or with a computer adversary. The game is designed as a client-server application, whereby the player connects to the game using a web page. The basis of the artificial intelligence is the Minimax algorithm. To speed it up we use the Alpha-Beta pruning, hash tables for storing equivalent states of the game and various heuristics. Powered by TCPDF (www.tcpdf.org)
6 who loses! game - AI server
Hruška, Michal ; Holan, Tomáš (advisor) ; Peška, Ladislav (referee)
This bachelor thesis deals with the implementation of a web server for playing the card game 6 who loses! The game can be played against other people over the internet or against a computer. Part of the thesis is also the design of a language for the creation of an artificial intelligence. Using the designed language, everybody can create their own algorithm. The algorithm can be used in the game or tested by a simulation, which is part of the implementation. The server includes an artificial intelligence created in this language by using the evolutionary algorithm. Powered by TCPDF (www.tcpdf.org)
Card-games for the 5-6 years old children in developement of pre-mathematics literacy
Kidery, Barbara ; Kaslová, Michaela (advisor) ; Jančařík, Antonín (referee)
TITLE: Card-games for the 5-6 years old children in developement of pre-mathematics literacy AUTHOR: Barbara Kidery DEPARTMENT: Mathematics & Mathematical Education Department SUPERVISOR: PhDr. Michaela Kaslová ABSTRACT: Diploma thesis investigates whether are preschoolers able to play selected card games, within which develope and deepen the skills, that are part of pre-mathematics literacy. The theoretical part is focused on the areas of child development that may affect and limit the children playing card games. Further clarifies the status of card games in various game categorization, introduces kinds of cards, card games and how to proceed in games with rules. The practical part presents ten card games played with 5-6 years old children, a detailed analysis of their rules, organization of the various games, analysis of video documentation acquired during games and methodological notes for the practice. KEYWORDS: pre-mathematics literacy, development of preschool child abilities, game with rules, card game
Pexeso - an inspiration to use (not only) in art education
Skuhrovcová, Helena Jordana ; Velíšek, Martin (advisor) ; Novotná, Magdalena (referee)
Title: Pexeso - an inspiration to use (not only) in art education Author: Helena Jordana Skuhrovcová Department: Department of art education (41-KVV) Supervisor: ak. mal. Mgr. Martin Velíšek, Ph.D. Abstract: In this thesis i have tried to take look at present and history of card game called Pexeso. I have tried to abstract basic principles related to this card game and then derived inspirational potencial for application in art course from them. The main part of my work consists of practical use at education of this game and practical examples with instructions. Key words: card game, a pair, reverse, obverse, context, search, variant, form, principles, applications
Rummy Card Game Platform
Smolík, Jiří ; Malohlava, Michal (advisor) ; Hauzar, David (referee)
Rummy ("Žolíky" in czech) is one of the most commonly played card games. It is popular due to its simplicity and variability in rules. A lot of Rummy game platforms exist in the world, but they do not allow for unlimited playing for free and lack any advanced communication means among players. This work designs and implements a desktop game platform for Rummy. The main reason for creating it was the absence of a similar non-commercial application which would not focus on hazard but rather on "letting go", communication and fun. The proposed platform provides advanced features to communicate and play, either for fun or to win tournaments. It also supports playing games with users` own rules and against their own computer opponents.
Automation of "Hearthstone" Game
Zelníček, Filip ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
This thesis is about computer card game called Hearthstone: Heroes fo Warcraft and about application of artificial intelligence in this game. Program knows how to deal with informations coming from game and how to evaluate them with a specific algorithm. After that it evaluate the data and gives to the player playing this game information what to do in the following step to win the game. In this scenario was reached really good results. It was tested against artificial intelligence in game and this program had winrate over 80\%. This thesis can serve as little help for begginers in Hearthstone, or as a manual how to play this game.
Multiplayer of the Whisp Card Game
Marek, Lukáš ; Dvořák, Radim (referee) ; Kubát, David (advisor)
This bachelor's thesis describes the design and implementation of the whisp card game. The game is designed as a client-server application. Users connect to the server and have the opportunity to join an already established game or create your own game. The application is implemented in C++ using the Qt framework.
Library For Card Games On Mobile Devices
Hodek, Václav ; Rychnovský, Lukáš (referee) ; Křivka, Zbyněk (advisor)
This thesis deals with a development of a library used for supporting card games on mobile devices and also brings some common suggestions that can be useful during the development and testing mobile applications. The library is designed to be supported by as many mobile devices as possible and to be supported by a desktop system as well since it can be very helpful especially for testing. The library is supposed to allow a developer to handle as many kinds of card games as possible.
Network Multiplayer Card Game
Kotásek, Marek ; Novotňák, Jiří (referee) ; Pospíchal, Petr (advisor)
The aim of this bachelor's thesis is design, implementation and testing of network multiplayer card game. Card game was chosen to be very popular poker variant -Texas Hold'em. First, necessary theoretical basis for creating network applications together with card game principles is described. Second part of this work goes into details of implementation and testing of developed application. The conclusion presents possible future enhancements of the program and further aim of development.

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