National Repository of Grey Literature 72 records found  beginprevious21 - 30nextend  jump to record: Search took 0.01 seconds. 
Computational modeling of flow field with separation
Šamša, Petr ; Elcner, Jakub (referee) ; Jícha, Miroslav (advisor)
This diploma thesis is considering with computational modeling of flow field with separation. In the first part it contains theoretical bases of flow field computational modeling with RANS models equations and wall treatment modeling approaches included. There is also flow separation in asymmetric plane diffuser modeling described in the thesis where the most suitable turbulent model and the proper mesh parameters for the successful flow separation modeling should be chosen. Next the chosen turbulent model and parameters verification via flow separation modeling on the asymmetric 3D diffuser mesh. That analysis should ensure if the chosen turbulent model is applicable also for engineering problems. At the end of the thesis there is evaluation if the setup chosen in the thesis is suitable to apply in any practical aeroacoustics problem modeling.
High-Quality Visualization of Petri Nets for Publishing Purposes
Bednář, Drahoslav ; Kočí, Radek (referee) ; Janoušek, Vladimír (advisor)
This work is trying to solve the problem of graphical visualization of Petri nets in text publications. The aim of the thesis is to create a tool that will simplify generating of Petri nets and at the same time provide a more aesthetic graphical output than existing tools do. A simplex algorithm was used for automatic network layout. The program has both graphical interface and text mode and can cooperate well with existing tools for working with Petri nets, which the text also mentions. The program is able to load a pnml file and produce a usable image in png, pdf, and svg formats.
Simulator of Physical Model
Šváb, Štěpán ; Richter, Miloslav (referee) ; Kaczmarczyk, Václav (advisor)
The aim of this thesis is basic methods of rendering the scene. By creating a simulation model in C# using the bullet phyzic that defines the world of physics. Creating an parser of X3D format and how its data will fill the world of physics.
Design of flood protection on selected location of the river
Filípková, Monika ; Klepárníková, Radka (referee) ; Duchan, David (advisor)
The master’s thesis deals with the hydraulic analysis of the water flow capacity for the flood flow on the river Litava in the river kilometres 11,550 – 18,315 using the HEC-RAS 5.0.5 specifically 1D-2D numerical model. On the basic of flood areas, depths and speeds the results were evaluated and subsequently was created own proposal flood protection.
Cinema point
Hrůza, Jiří ; Klubalová, Pavlína (referee) ; Brzoň, Roman (advisor)
The diploma thesis solves a theater with a cafe in the town of Humpolec in the Vysočina Region. It contains complete documentation for execution, assessment in terms of fire safety and in terms of building physics. Furthermore, the proposal ventilation for cinema, foyer and cafe. There is a cinema and a cafe, which is located on the second floor. Cinema is designed with a capacity of 196 seats, of which 5 seats are reserved for people with limited mobility. Screening is provided as 2D mode and 3D projection. The café is designed for moviegoers and the general public. The café seats 36 seats. The building is designed as a two storey with dissected floor plan with rounded shapes with no sharp edges with a protruding portion of the roof of cinema, which is located on the north side of the building and has the function division of the building into individual units. The building has dimensions of 39.15 meters x 29.45 meters. The supporting structure of the building consists of reinforced concrete reinforced walls and ceilings. In the southern part of the building with rooms Foyer café is designed glass facade of the LOP. Supporting roof structure over the cinema hall is made up of wooden trusses joined punched punched plates.
Image Motion Detection
Zítka, Michal ; Richter, Miloslav (referee) ; Horák, Karel (advisor)
This bachelor project dissert on detection of motion in image. Also sumary basic methods for detection of motion in image and method of segmentation using active contour. In practical section is attention paid to detection of motion in video camera screenshots.
Design and Implementation of a 2D Game in Unity
Dvořáček, Martin ; Polášek, Tomáš (referee) ; Čadík, Martin (advisor)
The goal of this thesis is to create 2D roguelike platforming game with basic enemy behavior and creating levels randomly from modules. Game will be made in game engine Unity.
2D multiplayerová strategická hra v Unity
Konečný, Michael
The goal of the bachelor thesis is creating a multiplayer strategy game in Unity engine. There are technologies and methods used in the development of the game described in the thesis. The first segment of the thesis is dedicated to the theory of game design and the description of tools used. The second segment is dedicated to the practical implementation of the game as a whole and the description of the implementation. The game is described in a user point of view and a technical point of view.
2D plošinová hra v Unity
Fulla, Roman ; Vlnas, Michal (referee) ; Karas, Matej (advisor)
The objective of this Bachelor's thesis is to analyse in detail the history and the current state of development of 2D platformer games. To achieve this goal, various successful titles and currently in use game engines are examined. The acquired knowledge is applied in design and subsequent implementation of a short video game demo, presenting various aspects of game development. Unique mechanics serve the purpose of an innovative element. The resulting demo is presented in the form of a short video. Thus, this thesis provides a new perspective on the development of platformer games.
Design and Implementation of a 2D Game in Unity
Dvořáček, Martin ; Munzar, Milan (referee) ; Čadík, Martin (advisor)
The goal of this thesis is to create 2D roguelike platforming game with basic enemy behavior and creating levels randomly from modules. Game is also supposed to be quite modifiable and will be made in game engine Unity.

National Repository of Grey Literature : 72 records found   beginprevious21 - 30nextend  jump to record:
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