National Repository of Grey Literature 26 records found  beginprevious17 - 26  jump to record: Search took 0.00 seconds. 
Didactic Games in Biology
Sedláčková, Ludmila ; Dvořáková, Radka (advisor) ; Rajsiglová, Ina (referee)
The bachelor thesis deals with the topic of educational games. The thesis reviews literature focused on division and characteristic activation methods. The partial part is devoted to the comparison of activation methods and traditional education. The other part of the thesis pursues the educational games, their history, categorization and preferences for education, preparation, and effectiveness of games. The thesis presents examples of games for teaching biology and its possibilities of utilization.
Mobile Application "Paramedic doggy" - Unexpected Event
Krejčí, Jan ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The aim of this thesis is to design and implement a simple educational mobile application for children which, in the form of a game, shows how to proceed in a model emergency situation (train accident). Firstly, the thesis describes general principles of providing first aid in an emergency situation as well as its training. Secondly, the thesis clarifies characteristic features of educational digital games, analyses already existing solutions and describes Unity game engine. Based on information acquired so far, the educational game is designed and implemented in Unity. The method and the results of the testing are presented in the conclusion. The final version of the game is ready for publishing.
Influence of Attentat 1942 computer game on interest in modern history
Vataščinová, Lenka ; Soukup, Martin (advisor) ; Končelík, Jakub (referee)
1 Abstract This master's thesis focuses on the influence of computer games with historical themes on the interest in contemporary history and history in general. It explains basic concepts such as game, digital media, computer game and educational game and introduces the main aspects of computer games. It also focuses on their benefits in education, but also draws attention to possible pitfalls of playing computer games and their impact on health and development of a young individual. Furthermore, the thesis describes game genres in which the most played games with historical themes can be found and introduces the game Attentat 1942. The next part of the thesis examines whether and how computer games with historical themes affect the interest in contemporary and general history through empirical research based on a questionnaire survey of 150 respondents aged 15-30. The results show that playing computer games with historical themes has an impact on young people's interest in contemporary and general history, and this influence is positive. Furthermore, the results show that the most popular game genres for games with historical themes are strategies, RPGs (role-playing games) and action games, and that players pay attention mostly to the story, gameplay and graphics in these games. The results also show...
Educational game for teaching cartography
Zýma, Marek ; Havelková, Lenka (advisor) ; Matějček, Tomáš (referee)
The presented thesis focuses on the creation of an educational game, as a mean for teaching cartography in lower secondary education. The game serves as a tool for preventing a formation of misconceptions related to cartography and for developing map skills of pupils in lower secondary schools The bachelor thesis also includes a review of literature focused on teaching cartography on lower secondary education, especially focused on cartography in curricular documents, map skills and misconceptions in cartography. Moreover, an integral part of the thesis is the methodology of creating the educational game specialized in cartography teaching and thorough description of the individual components of the game.
Physical activities in chemistry education
Kuncipálová, Hana ; Míka, Luděk (advisor) ; Šarboch, David (referee)
This bachelor thesis is aimed at physical activities in chemistry education. Theoretical part of this thesis is focused on the motivation of pupils and teaching methods, especially on the educational game as one of the activation teaching methods. Practical part of this thesis contains analysis of materials containing physical activities for chemistry education. This thesis also includes instructions of some new chemistry physical activities. These activities are usable in chemistry education at primary and secondary school.
Educational computer game, its creation and use for practise of chemistry of natural compounds schoolwork
NERAD, Oldřich
This diploma thesis is focused on the creation and usage of a computer game (adventure) for chemistry of natural compounds. The game was developed especially for students of the second grade of elementary and lower grades of grammar school. The aim of this adventure game is to motivate and activate during chemistry lessons. This adventure game is embedded to picturesque town Pelhřimov and its surroundings.
Educational Cross Platform Mobile Game for Youngsters
Janeček, David ; Hynek, Jiří (referee) ; Pastushenko, Olena (advisor)
Tato práce se zabývá vývojem multiplatformní vzdělávací hry na mobilní zařízení. Nejdříve je uvedena teorie a rozbor existujících her. Dále jsou v práci zmíněny některé možnosti tvorby takové hry a konečně popis návrhu, tvorby a testování samotné hry s využitím herního enginu Unity.
Employing Computer-Assisted Practise of Grammar School Biology Curriculum
Krump, Ondřej ; Mourek, Jan (advisor) ; Stratilová Urválková, Eva (referee)
Growing knowledge in the field of cognitive science can significantly improve the way we learn. Several methods and principles are being repeatedly confirmed by numerous studies as effective for learning. They include spaced repetition, test-enhanced learning, and desirable difficulty principle. With the continual spreading of ICT technologies, diverse software is being developed as well, some of which more and some of which less successfully employs the methods and principles outlined. Memrise, Purpose Games and Drill and Skill, web platforms which are examined in this thesis, belong to this software family. In the first phase, i conducted several interviews with teachers who were using Drill and Skill as part of their science teaching at elementary schools and a junior grammar school (all of them were teaching children approx. 11-15 years old). After this, i worked with a class from a grammar school (age around 16). i made several groups of educational games to help the students practice the topics studied in their biology lessons. Each group of games was reviewed during a group interview. Recordings from these interviews as well as from the interviews with the teachers were transcribed and these transcripts underwent qualitative analysis, which is an important part of the thesis. Drawing on all...
Language games in the 3rd and 4th year of primary school
Štuksová, Marie ; Pišlová, Simona (advisor) ; Janovec, Ladislav (referee)
Czech language is an unattractive and boring subject for some pupils. In this work I deal with linguistic game, by which I would like to promote interest in the subject. In the theoretical part I determine the subject matter of the word classes, new algorithms and principles that should be followed in the curriculum. In addition, there is a definition of game and its place in the life of a child. Other concepts, such as "didactic play" and "language game", are explained as well. In the practical part I analyze the questionnaire, which is concerned with language games in the third and fourth year of primary school. I evaluate teachers' opinions on play, if they involve games during their lessons and whether pupils play these games with interest or not. This section also contains a reservoir of language games that are designed to practice and consolidate the particular curriculum. I tried to link theory with practice as much as possible. The main aim of my thesis is to use games to make teaching methods more interesting and fun for children.
Functions of an educational game in the 4th and 5th grades of primary school
Vélová, Lucie ; Hejlová, Helena (advisor) ; Kargerová, Jana (referee)
The final thesis deals with the form and function of an educational game to be used in the 4th and 5th grades of primary school. It will deal with appropriate educational games for these pupils based on their emotional, intellectual and social development. Additionally, it will describe the method for how to categorize different kinds of educational games and how to include them in educational process. In the practical component, there is a comparison of opinions about an educational game between newly qualified and experienced teachers. The opinions of pupils and their evaluation of the specific games are also included. It includes a file of educational games as well which is based on a classification from the theoretical part.

National Repository of Grey Literature : 26 records found   beginprevious17 - 26  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.