National Repository of Grey Literature 46 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
The Table Game
Kalinová, Nikola ; Jurda, Radim (referee) ; Macháček, Mikuláš (advisor)
Gigurky is a strategy game for two players. The advantage of this game for two players is its variability when every time you can play with other team. Therefore, the game is always different and fun. Moreover, you can play with gigurky themselves. Gigurky contain magnets. With helps of magnets you can attach a varios accessories as shields. Of course you can choose from a variety that is suited to your gigurka best. Bring your team to victory, but also remember take for your gigurky all the time, otherwise they will not have the strength to fight.
Client for 3D Client/Server Chess
Starka, Tomáš ; Kubíček, Radek (referee) ; Herout, Adam (advisor)
Bachelory work is a corner-stone for project which employs itself with playing board games via internet. It outlines some of board games issues and for a fraction of them is designed a system that stands on an application protocol called BGame which was created for that purpose. Th e Chess has been chosen as a testing game. Whole implementation is on Java platform.
Second-hand Board Game Price Analysis
Novotný, Lukáš ; Polák, Petr (advisor) ; Pertold-Gebicka, Barbara (referee)
This thesis investigates the determinants of price and value retention of pre- owned board games in the United States market. It is most likely the first thesis applying the hedonic pricing method to the board game industry. Two depen- dent variables, price and the portion of the original manufacturer's suggested retail price that remains, were modelled using various game characteristics. The analysis is performed on data obtained primarily from BoardGameGeek. Applying multiple linear regression and Ordinary Least Squares method on the cross-sectional sample of over 2000 observations, several factors were estimated to be significant. Condition, rating, age, complexity, duration and weight of the box turned out to be the most crucial board game value drivers. Moreover, in the case of regression on residual price share, the most significant predictors appeared to be condition, age and rating. Keywords second-hand market, board game, hedonic pric- ing model, OLS regression Title Second-hand Board Game Price Analysis
The Development of the Original Didactic Game "A Journey to the Cell"
Strachotová, Tereza ; Dvořáková, Radka (advisor) ; Chlebounová, Irena (referee)
Cell biology is a rapidly developing complex field of science, the basics of which students in the second grade of elementary school often come into contact within the sixth grade. Due to the difficulty, the curriculum is often abbreviated, which can be confusing for students in later years. Since the subject matter is abstract, many students have problems understanding it. The goal of this diploma thesis was to create a didactic board game focused on the construction of an animal cell, which will serve as teaching material primarily in the 6th year of elementary school. The game was gradually modified in such a way as to best help fulfill the set didactic goals of the game: the student assigns functions to cell organelles, the student finds the learning activity fun, the student cooperates with others to solve a certain problem and helps to reach a common goal. Throughout the game, the pupils get to know the construction of a cell on a wider scale than is usually the case in primary schools. They work together in a group, travel through the cell and collect building materials, for which they get cards with organelles. While playing the game, they discover that the cell contains a large number of parts, each of which has a clear role in the life of the cell. Students will learn more about the...
Multiplayer Game for a Mobile Device
Čechák, Daniel ; Hradiš, Michal (referee) ; Bambušek, Daniel (advisor)
The aim of this work is to design and develop a simple and yet fun game for mobile devices, which can entertain players and make their moments of rest more pleasant. The game is developed in Unity. It is a board game for 2-4 players and contains four minigames. Players move around the board using dice rolls and are affected by bonuses gained in minigames based on their skill. The thesis describes the process of designing this game as well as its implementation. Last but not least, the work includes several methods of testing for this game. The game has been published and is freely available on Google Play under the name MiniBoard Champ.
Monkey Bank Robbers
Škoda, Dominik ; Lidický, Bernard (advisor) ; Cibulka, Josef (referee)
The project concerns of creation of computer game inspirated by the game RoboRally. The program is based on Client-Server architecture and allowes players to play together via Internet. The application running on server manages individual games and takes care of synchronization between players. The program allowes to implement artificial inteligence which can join individual game with another players. Each player can create any map and play a game with any map. The project is designed for simple extension in future. The program is developed in JAVA language.
RoboRally
Královec, Jiří ; Holan, Tomáš (advisor) ; Bednárek, David (referee)
Title: RoboRally Author: Jiří Královec Department: Department of Software and Computer Science Education Supervisor: RNDr. Tomáš Holan, Ph.D., Department of Software and Computer Science Education Abstract: This work deals with the implementation of computer version of the board game RoboRally. The computer program which was created enables game for one or more players on one computer. Computer driven players can also be added into a game. Because of creating the artificial intelligence for driving computer players, two different engines (computer players) were created. In addition another program was created for searching adequate setting of the parameters of the engines. The program conducts the search using the technique called genetic algorithms. Using created tools, good enough settings were found to make created engines equivalent opponents for human players. Keywords: RoboRally, board game, artificial intelligence, genetic algorithms
Artificial intelligence for the game of Azul
Počatko, Michal ; Dingle, Adam (advisor) ; Hric, Jan (referee)
A comparison between three different approaches to developing an AI agent for the board game Azul and their implementation, testing and consequent results of said tests. A part of the thesis is also a simulator created in a game engine for playing against a local player or an artificial intelligence agent.
Thebes
Heřman, Adam ; Holan, Tomáš (advisor) ; Ježek, Pavel (referee)
The goal of this bachelor thesis was to implement the board game Thebes, including graphical user interface and artificial intelligence. The game is for two to four players, who take turns on a single computer. An arbitrary amount of players can be replaced by AI agents.
Artificial intelligence for the game of Azul
Počatko, Michal ; Dingle, Adam Thomas (advisor) ; Hric, Jan (referee)
A comparison between three different approaches to developing an AI agent for the board game Azul and their implementation, testing and consequent results of said tests. A part of the thesis is also a simulator created in a game engine for playing against a local player or an artificial intelligence agent.

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