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Optimization of User Interface of an Information System
Vašina, Pavel ; Hynek, Jiří (referee) ; Bartík, Vladimír (advisor)
The goal of this project is analysis of the original user interface of internal information system iAdmin belonging to Payment institution Roger a.s. company, finding and definition of its problems and implementation of its improvements with the use of web technologies (HTML, CSS, JavaScript) and Python language, so it will be user friendly, more effective in production, and easily extensible in future.
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Application for Modern Sports Training Utilising the Sensory Data and Positional System
Ondruch, Jan ; Tomešek, Jan (referee) ; Beran, Vítězslav (advisor)
Práce se zabývá tvorbou webové aplikace pro moderní sportovní trénink. Aplikace využívá poziční data a data tepové frekvence ze systému určování polohy v reálném čase. Hlavním cílem je návrh a tvorba systému, který tato data v reálném čase zpracovává a umožňuje trenérům jejich vizualizaci a správu. Úvodní část shrnuje základní principy tvorby uživatelského rozhraní, dále se věnuje výzkumným metodám pro sběr uživatelských požadavků. V navazujícím textu jsou popsány postupy návrhu webových aplikací a jejich tvorby. Následně se práce věnuje testování návrhů aplikace. Praktická část sestává z průzkumu pozičního systému, sběru požadavků koncových uživatelů, návrhu uživatelského rozhraní aplikace, jeho realizace a následného testování. Práce je zakončena zhodnocením systému společně s nápady na jeho rozšíření do budoucna.
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Native Application for Mobile Devices
Beníčková, Zuzana ; Bartík, Vladimír (referee) ; Kreslíková, Jitka (advisor)
The diploma thesis deals with the universal mobile client-server application of Android and iOS devices solved in the native environment of the given operating systems. The work explores approaches to solving the problem in both environments. The application solution will display, store and process a variety of data sent to the server in a unified form as well as customize the look given the conditions addressed conditions and equipment. The aim of the thesis is to show and compare the native potential of the mobile device as well as to design a unified application of frequently asked issues - to view and access a large amount of stored data to the user.
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Bluetooth Low Energy Voting Device
Vybíral, Tomáš ; Šimek, Václav (referee) ; Vašíček, Zdeněk (advisor)
This bachelor's thesis deals with the design and implementation of embedded voting device and application for voting. The proposed voting device uses Bluetooth Low-Energy protocol which helps to achieve low energy consumption. The result of this thesis is a fully functional prototype. UI application was created using the Qt framework and is responsible for handling wireless connections, processing of individual voices and displaying the voting results.
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IoT Application Deployment Platform
Hrvol, Marek ; Smrčka, Aleš (referee) ; Kočí, Radek (advisor)
The aim of this work is simplifying deployment of Internet of Things in households or smaller companies and also reducing the need of maintenance of created network. Main goal of this web application is creating platform capable of deploying applications across ARM single-board computers. Moreover, application provides intuitive preview of all registered devices including its state, shows all the necessary data and informs user about failures on devices.
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Board Game User Interface with a Camera
Cihlářová, Dita ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
Cílem této práce je vytvořit systém, který bude schopen nahradit reálného protihráče ve hře Dostihy a sázky. Hra je snímána kamerou, ze které se obraz přenáší do počítače, kde probíhá zpracování obrazu a identifikace herních objektů. Dále aplikace analyzuje stav hry a rozhodne o svém následujícím tahu. Rozhodovací algoritmus je schopen reagovat na každou herní situaci a tudíž dohrát hru do konce. Aplikaci mohou využít hráči, jež rádi hrají Dostihy a sázky, ale chybí jim protihráč. Aplikace také může najít uplatnění jako demostrace možností počítačového vidění.
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Artificial Intelligence
Ragas, Luděk ; Žouželková Bartošová, Marie (referee) ; Sedláček, Pavel (advisor)
Cílem této bakalářské práce je poskytnout náhled do rozsáhlého oboru umělé inteligence. Téze nejprve poskytuje definici umělé inteligence a krátký přehled její historie. Poté práce stručně popisuje technologie umělé inteligence, jako jsou neuronové sítě, expertní systémy a genetické algoritmy. Na závěr téze popisuje vliv umělé inteligence na společnost a její pozici v ní.
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Reinforcing UX Principles in Existing User Interfaces
Pilát, Peter ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
This thesis explains meaning of user experience, its main aspects, selected methodology, its integration into agile development process and what UX maturity level can be represented in real company. It also deals with analysis of selected existing user interfaces used for network print management and its end users. Prototyping and user testing methods are iteratively applied to these user interfaces. Evaluation of these methods concludes the thesis with a recommendation what UX processes should be integrated for future development of user interfaces in Y Soft.
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Differences between user interface design tools
Jäger, Marcel ; Šedivá, Zuzana (advisor) ; Kupec, Michael (referee)
This thesis describes the difference between graphic editors, which are used by designers while creating design of user interfaces. In first part of this thesis are defined principles of good user interface design, which should designer follow. In next part are described differences between vector and bitmap images. In practical part are compared functions of four graphic editors. In conclusion is created table summary of these functions.
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User interface of mobile application
Novák, Jakub Štěpán ; Šimek, Pavel (advisor) ; Stočes, Michal (referee)
Bachelor thesis is focused on issues regarding to mobile devices, specifically user interfaces of mobile devices. These devices are spread in such measure, that most people are using these devices to accomplish task from everyday life. Ease of use and overall experience depends strictly on user interface.
Goal of theoretical part is to study universal conventions and methods used to create intuitive and good looking user experience, with focus on individual platform and use case. It also breaks down psychical side of development, which is hidden behind user interface. That means how the user think and behave within your application.
In practical part, the theoretical knowledge is applied to real live scenarios and models. It contains analysis and real life problem solving, that are regarded to user interfaces and are specific for mobile platform.
The result is clear and useful overview, that sums up how to effectively create quality and nice looking interfaces that are not just a pleasure to use, but also manage to deliver esthetical side, which results in fact, how likely the user will return to the applications.
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