National Repository of Grey Literature 25 records found  previous6 - 15next  jump to record: Search took 0.00 seconds. 
Larp and it's potential in educational science
Hauser, Jiří ; Hanková, Zdeňka (advisor) ; Pávková, Jiřina (referee)
v anglickém jazyce Bachelor thesis studies use of LARP in education theory and it's similar atributes with some other domains of education theory. It tries to answer the question of social benefits for participants. The thesis also contains realisation of a model game and analysis of participant's view at benefits from LARP.
Fenomenom of the Living History in Bohemia
Hartvich, Ondřej ; Štěpánová, Irena (advisor) ; Krupková, Jaroslava (referee)
This thesis explores in the Czech Republic little explored phenomenon of living history. The motivation for this topic is the author's long-standing interest in this issue and his active participation in similar activities. The thesis aims to characterize the concept of living history and specify this kind of leisure time activity participated by a part of the population in the Czech Republic. It also examines the question of whether living history is a subculture. Therefore, it also describes the concept of subculture through according literature. It also seeks to map or outline and present some living history associations as a sample of the phenomenon based on research. Field research, participant observation, conducted interviews among the members, spectator and active participation in the events and presentations organized by them, and web analytics are used for this. The first chapter deals with the clarification of the concept of experimental archaeology and living history, since the difference between them is essential. Therefore, it describes the contents of experimental archaeology as one of the methods of archaeology and living history as a central theme of the research and the thesis. In the next part, LARP and historical fencing are introduced to illustrate the genesis of the...
Religious Experiences Induced by LARPing
Martinek, Adam ; Beláňová, Andrea (advisor) ; Hrabec, Ondřej (referee)
This bachelor's thesis is concerned mainly with experiences of live action role-playing games players, who have, during the course of such games, played characters related to religion. The aim of this qualitative study was to first and foremost discover and describe if and when do play induced religious experiences arise. The thesis is theoretically based on those currents of psychology of religion which hold religion to be a socially constructed phenomenon, that can be, albeit possessing certain cognitive specificities, studied through standard methods, mainly those which are inductive in their reasoning. This view is held chiefly because of the socially constructed nature of religion and the absence of a definitive explanatory theory of religion. To answer my research questions, ten semi-structured interviews were conducted with different participants, during which I respected the participant's own perception of the religiosity of their play experience. These interviews were analysed through the lens of grounded theory, the aim of the analysis was to describe circumstances of the emergence of game-specific experiences, their contents with regard to the religious theme of the game(s) and their possible effects on players' lives outside the game(s). The results of the study are discussed in light...
Photography of Modern Performing Arts: LARP
Šolcová, Tereza ; Géla, František (advisor) ; Silverio, Robert (referee)
The objective of this bachelor thesis is to create a photo essay on the subject of modern performative art called larp. The word larp itself was formed by combining words live, action, role and playing and it is an alternative to theater and film where the actors play roles only for themselves, not for the audience. The practical part of this thesis documents the preparation, organization and the course of larp events. The theoretical part of the work briefly introduces the genre of photography of performative art, especially theater and film photography. Furthermore, this work compares these genres with the photographed theme and describes their common and different elements. This thesis also briefly deals with the history of larp as a socio-artistic phenomenon of the 21st century.
Escape Games in Chemistry Lessons
Kydalová, Radka ; Teplá, Milada (advisor) ; Distler, Petr (referee)
The bachelor's thesis focuses on escape-room games as a part of the teaching of chemistry. The theoretical part defines the basic concepts such as didactic game, gamification, LARP, eduLARP and escape-room games. Furthermore, the principle of escape-room games and the principles of safety when playing them are described in this part of thesis. Additionally, the list of companies from the Czech Republic offering escape-room games with an educational goal is included at the end of the theoretical part as well as a description of three escape-room games which were used in education abroad. In the practical part, two proposals for escape- room games are presented. The first game is designed for pupils in the second year of a high schools and the second game is designed for pupils in primary schools or lower grades of general high schools.
Totality of LARP
Kloudová, Erika ; Vaněk, Vojtěch (referee) ; Klodová, Lenka (advisor)
In this work I focused on the possibility to develop LARP in the means of participation and performance. Furthermore, I focus on the continuity of individual games (segments) and the possibility of connecting various, already existing, LARP genres. In this series of games, the most striking of the genres is the political LARP, whose political charge has been intermingled by other LARP genres in my work.
Annotated Czech Translation of Nordic Larp: Theatre, Art and Game, the closing essay in Nordic Larp by J. Stenros, Fëa Livia, 2010
Vávrová, Iva ; Mraček, David (advisor) ; Šťastná, Zuzana (referee)
This thesis presents a translation of Nordic Larp: Theatre, Art and Game, an essay by Jaakko Stenros, which was published as the closing piece in the Nordic Larp (2010) book. The first part of the thesis consists of the translation of the essay itself, which introduces Nordic larp as a phenomenon and contextualizes it within the theoretical frames of theatre, art and games. The second part of the thesis presents a commentary on the translation: first, the source text is analysed from the point of view of extratextual and intratextual factors and the translation method is determined. The thesis also includes an analysis of translation problems and translation shifts. Key words: translation analysis, annotated translation, translation problems, shifts, larp, Nordic larp, participatory art
Social network Common sing: subcultures and media
Bártová, Dominika ; Wolák, Radim (advisor) ; Šoltys, Otakar (referee)
In the course of 20th century, various subcultures became important part of our society. They were formed by mutual belief and shared interest in values often dissonant to those of majority. This paper describes larp community, fellowship that creates and organizes theatre- like role playing sessions. Live action role playing is about establishing new fictional worlds and retrieting legendary tales with main focus on joy experienced during the game. A radio documentary "Fenomen larp" (i.e. Phenomenon LARP) complementing this paper provides detailed insight. Main goal of the work is to put together the overview of the means of communication within larp community with accent on zines, webzines and Facebook. It also describes the way mainstream media covers the topic and what is the public opinion towards larp together with content analysis of texts published in "Pevnost" (i.e. Citadel) magazine. In appendix there are photographs from documentary shooting, interview with Helena Jiskrova (creator of Common sign social network) and overview of media outputs on larp in Czech Republic during 2014.

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