National Repository of Grey Literature 117 records found  beginprevious51 - 60nextend  jump to record: Search took 0.01 seconds. 
Process management of prototype production in Formula Student
Záňová, Ema ; Janoušek, Michal (referee) ; Juřica, Pavel (advisor)
The bachelor's thesis deals with the topic of Process Management in the field of prototype production. In the theoretical part, the literary research on the given issue is processed. The practical part analyzes the current state of process management of certain production processes in the Formula Student university project, specifically in the TU Brno Racing team. Based on the recognition of the current state, measures leading to creation of process management in this project and possible involvement of other methods.
Vertical level design
Mrkus, Matyáš ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The bachelor's thesis focuses on the development of a game space for a group studio project, the output of which is a playable prototype of the game route. It deals with design from the point of view of verticality connected with maximum use of minimum space. With its approach, it tries to refute characteristics such as linearity and flatness, and further identify and define the principles of guiding the player in relation to an impressive gaming experience. Its goal is to find a method for consistently effective design and routing of the game space for the single-player FPS game genre and apply it to a playable prototype of the studio project. To identify the principles, an analysis of a case study of the game title "Dark Souls" (FromSoftware, 2011) was used, the findings of which are subsequently listed in a clear list applicable to any game project.
Visual identity of the virtual city
Sodomková, Natálie ; Ondrík, Jozef (referee) ; Vaněk, Vojtěch (advisor)
This thesis is a continuation of an essay developed in the context of the bachelor thesis Les (2020) on graphical user interfaces and infographics. At the same time, the thesis is based on a prototype of a digital game Studna. In detail, it focuses on one of the segments of game development, namely visual communication. The aim of the work is to find a stylized visual vocabulary in relation to architecture, narrative design, gameplay and responsiveness in the context of navigation. The textual part looks for examples of more sophisticated ways of conveying information in existing video game titles. The practical part proposes a methodology that draws inspiration from design and industrial architecture from the 19th-20th century, including illustration and painting approaches. The proposed methodology verifies whether the applied approaches are suitable for further use in practice.
Development of a mobile application for controlling a 3D printer using a single-board computer
LIŠKOVÁ, Markéta
The aim of this diploma work is to develop a mobile application for controlling printing on a 3D printer. The theoretical part of the diploma work presents a brief description of the FDM printing technology, process of designing a prototype of an application, communication interfaces, mobile application architecture and editors for an application development, distribution of applications. The application was developed for a platform iOS in a native programing language Swift. The communication between a 3D printer and the application is held by OctoPrint's API. The basic features of the application are webcam streaming, temperature control, printing time control and an option to pause or cancel the printing of a model. At the end of this paper is presented user feedback and some suggestions for improvement.
Energy Harvesting for Industry 4.0 Applications
Gajdošík, Róbert ; Šimek, Václav (referee) ; Smrž, Pavel (advisor)
Cieľom tejto práce je demoštrácia možností využitia energy harvestingu v priemysle 4.0, so zameraním na prototyp samonapájacieho vibračného senzoru. Vrámci práce bol vykonaný výskum techník pre zhromažďovanie a spracovanie dát ako aj výskum ohľadom senzorového vybavenie budúceho prototypu.   V ďalšom kroku bol vykonaný výskum a získaný prehľad ohľadom energy harvesterov, metód presunu a manipulácie vyťaženej elektrickej energie, a spôsobu jej uchovania. Ďalej bol vybraný vhodný mikroprocesor s vhodnou výbavou ohľadom vstupu a výstupu napájania, energie a konektivity. Nakoniec implementácie boli vyriešené rozhrania medzi jednotlivými komponentami prototypu.   Po vyhodnotení ďalšieho postupu bolo rozhodnuté vyvinúť software pre plánované rozhrania medzi senzorom a procesorom, ako aj spracovávanie dát za použitia vzorkovania a rekonštrukcie analógového signálu za použitia analógovo-digitálneho meniča. Ďalej bola vyvinutá jednoduchá časť software pre detekciu anomálií v očakávaných frekvenčných pásmach daného objektu, a otestovaný jednoduchý kód pre využite subsystému BLE. Nakoniec tejto časti projektu boli preskúmané možnosti vylepšenia účinnosti využitia energie použitej pre napájanie mikroprocesora.   V poslednom kroku práce boli otestované všetky komponenty navrhnutého prototypu. V prvej časti bola otestovaná funkcionalita komponentov bez integrácie s ostatnými časťami systému. Bola testovaná presnosť vibračného senzoru, funkcionalita harvesteru, a otestované jednotlivé subsystémy mikroprocesoru. V druhej časti testovania boli testované interakcie jednotlivých komponentov, napríklad rozhranie medzi mikroprocesorom a vibračným senzorom, a testovanie korektnosti softvérových metód pre vypočítanie frekvencie monitorovaného objektu. V poslednom kroku testovania boli otestované množstvá enegie vyťažené piezoelektrickým efektom a porovnané s experimentálne overeným odberom energie kompletného obvodu. Následne boli tieto informácie využité k aproximácií ceny prototypu a jeho realizovateľnosti v praktickom priemyselnom prostredí. Výsledkom práce je funčný prototyp obvodu samonapájacieho vibračného senzoru a teoretický návrh efektívnejšej verzie založenej na experimentálnych metódach prenosu energie medzi harvesterom a úložistom energie, ako aj aproximácia jednotkovej ceny obvodu a vyhodnotenia jeho použiteľnosti v modernom priemysle.
Gears made by 3D printing
Bělota, Martin ; Sedlák, Josef (referee) ; Kalivoda, Milan (advisor)
In the course of this work, the issue of 3D printing focused on the production of gears is addressed. The goal is to create gears based on designed gear models using 3D FDM printing technology. The theoretical part of the work describes the technology of 3D printing, including materials used for printing and selected technologies of 3D printing. Furthermore, the parameters of spur and bevel gears are described in the work because the practical part deals with them. The practical part of the work focuses on the production of gears from design, construction, preparation of the production process to the printing of the prototype and finishing of the prototype.
Design of watering module for mobile robot
Vizváry, Peter ; Králík, Jan (referee) ; Krejsa, Jiří (advisor)
The diploma thesis is focused on the design of a watering module for a mobile robot. The main goals of this work are to design various concepts of the watering module and their subsequent comparison, ending with the selection of the final concept, which results in its implementation in the form of a prototype with subsequent testing of its properties. The first part of this work is focused on the analysis of the issue and the definition of the assigned task together with the main parameters and requirements. The second part contains an overview of known solutions to the issue and designs for own concepts of the watering module and its individual components. The designs are compared and evaluated in terms of their performance, complexity and price. In the third part, based on the evaluation of the most promising variants, there is a selection of the final concept and after that designing and selection of the final constructional solution. The fourth part is focused on the design and implementation of the prototype, contains the selection and design of the necessary components, module assembly and the creation of the control algorithm of the watering module. The final fifth part contains testing of the functional properties of the prototype, their evaluation and subsequent suggestions for its improvement.
Technologies of the electrical apparatuses protyping
Svoboda, Filip ; Kloc, Petr (referee) ; Šimek, David (advisor)
The work focuses on the production of prototypes of electrical devices. The theoretical part contains a structured overview of the historical development of prototype production technologies and description of individual prototyping technologies. The main part of the work is the design of a prototype extinguishing chamber, printing of the chamber and verification of the ability to extinguish the electric arc.
Overview of the development of flying cars
Kosír, Samuel ; Zikmund, Pavel (referee) ; Daněk, Vladimír (advisor)
This bachelor’s thesis is an overview of flying cars. The first part of the thesis describes their design. This part is further split into sections about technical requirements, take-off & landing modes, pilot modes, power types, propulsion system architectures, and transition between airplane mode and vehicle mode. In the second part is closely described development of flying cars in chronological order. The third part addresses legislative problems and regulations that apply to flying cars.
Arcade cabinets
Holubec, David ; Maixner, Miroslav (referee) ; Vaněk, Vojtěch (advisor)
The work deals with the production and design of game cabinets as one of the ways to exhibit digital games.

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