National Repository of Grey Literature 70 records found  beginprevious51 - 60next  jump to record: Search took 0.01 seconds. 
GUI for Configuration of MCU Peripheral Modules
Petr, Martin ; Bartoš, Pavel (referee) ; Šimek, Václav (advisor)
Bachelor thesis describes the design, implementation and testing application that provides generating configuration files for microcontroller, using the graphical user interface. The output of this application are files with functions that can be added to the project for specific microcontroller.
Procedural Building Generation
Húsenica, Ján ; Milet, Tomáš (referee) ; Kobrtek, Jozef (advisor)
This thesis deals with procedural building generation. The method which was chosen for implementation of the tool created during this study is based on generative grammars. In this document are introduced some of the advisable methods for solving given problem. It deals with predesign, implementation and evaluation of the results of the application for procedural building generation created in this work. The final tool also allows export of the generated models to Wavefront .obj format.
Methods of Increasing the Dynamic Dange of Image
Sailer, Zbyněk ; Juránek, Roman (referee) ; Koutný, Jiří (advisor)
This thesis deals with dynamic range of digital cameras sensors problem and methods for solving this problem. There are described the existing methods of high dynamic range image creation, the techniques of obtaining the input data and a new method of creation of HDR image - so-called direct generation.
Mesh Generating Plugin for Blender
Černák, Michal ; Chudý, Peter (referee) ; Žák, Pavel (advisor)
This work describes automatic generation of trees in open-source 3D graphics application Blender. It also concerns different techniques for generating plants and method.
Generating Complex Procedural Terrains Using the GPU
Ryba, Jan ; Bartoň, Radek (referee) ; Herout, Adam (advisor)
Generating fully 3D terrains is a dificult task, meaning that we need to store a lot of data or do a lot of computing or both. We can reduce or completly eliminate the data srorage by using a procedural approch, but this is where the problem gets realy computationaly costly and the CUDA platform comes in. CUDA kernels runinng parallely on graphic accelerators can rapidly decrease time needed for computation, allowing even these complex calculations to work in real time or even better. Finding its use in game or movie industry.
Computer-Generated Music
Mederly, Peter ; Grézl, František (referee) ; Fapšo, Michal (advisor)
The main goal of this thesis is the analysis, design and implementation of a new system, which would be able to generate music in real-time, based on terrain data or any raster image. The thesis deals with history of development of various attempts to formalize musical composition and presents contemporary approaches to its algorithmic creation. Technique of constraint programming is explored as well, because it is suitable also for automatic composition, and it is a part of implemented solution. Application components (interface, generator, music core and sound unit) and their interactions are examined in more detail. All approaches used for generating music are described in depth and, moreover, they are supported by many pictures and practical examples. Musical outputs are tested and results of these tests outline strengths, weaknesses and also inner possibilities of the designed system. Conclusion summarises author's contribution to the field of computer generated music and reveals possible prospects for application usage and its extensions.
Generating 3D Trees Based on Real Images
Kubiš, František ; Polok, Lukáš (referee) ; Szentandrási, István (advisor)
Master's thesis studies the possibilities of generating 3D trees using variety of methods including context-free grammars and L-systems. Master's thesis also includes chapter on evolutionary and genetic algorithms, which briefly summarize their function. In this project genetic algorithm which takes 2D image of tree and the beginning of its trunk is proposed. Based on this information it will generate 3D tree which is visually close to the original image. In addition to methods of generating trees, reader will get information about processing input image and designing test application.
A Course Management Information System with Automated Timetabling
Polesný, Ondřej ; Očenášek, Pavel (referee) ; Rychlý, Marek (advisor)
This thesis analyzes the requirements of the dance school on the software produced and designs all layers required for implementation of this product. The product manages courses, their attendees, lectors, places where the courses are held and related financial operations. It also includes an interface for automatical generation of schedules for courses according to the preferences of the dance school and course attendees. This thesis also includes detailed model of database structure, object layer model, user interface designs and describes their implementation. Furthermore this thesis includes description of communication between all parties participating in created solution and feedback from users.
Fingerprint Damage Simulation
Kanich, Ondřej ; Doležel, Michal (referee) ; Drahanský, Martin (advisor)
Cílem této práce je návrh a implementace aplikace pro simulaci poškození umělého otisku prstu. Při studiu jsem se soustředil hlavně na projekt SFinGe, který je průkopníkem v této oblasti. Specifikoval jsem přesněji oblast zájmu na optický či kapacitní senzor a poškození otisků prstů v závislosti na tlaku a vlhkosti, poškození a pošpinění senzoru a deformaci pokožky. Navrhl jsem způsob implementace těchto vlivů poškozujících umělý otisk prstu tak, aby se lépe podobal reálným otiskům. Tyto metody využívají morfologické operátory a model plastického zkreslení u otisků prstů. Výsledky nejúspěšnějších metod mají o 62.5% horší skóre v komerčním produktu oproti originálu a o jednu třídu horší hodnocení dle normy pro kvalitu obrazu otisku prstu. Přínosem této práce je tedy poškození umělých otisků tak, že prokazatelně dosahují horších výsledků než originál a návrh aplikace, která umožňuje rozšíření o další metody.
Fingerprints Generator
Chaloupka, Radek ; Orság, Filip (referee) ; Drahanský, Martin (advisor)
Algorithms for fingerprints recognition are already known for long time and there is also an effort for their best optimization. This master's thesis is dealing with an opposite approach, where the fingerprints are not being recognized, but are generated on the minutiae position basis. Such algorithm is then free of the minutiae detection from image and enhancements of fingerprints. Results of this work are the synthetic images generated according to few given parameters, especially minutiae.

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