National Repository of Grey Literature 97 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Game for Teaching Very Basic Programming
Rončka, Martin ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The main goal of this thesis is to create a game for teaching very basic programming. An analysis of current programming education games and education principles takes up the first part of this thesis. This is followed by a design and implementation of visual programming interface in Unity3d and later integration of this interface into a simple game supporting the foundings from the first part of the thesis. This thesis is then being evaluated from the technical and user perspective with the goal to analyze the effectiveness of both the visual programming interface and the game as a tool to introduce programming to non-coders.
The usability of the educational game for the cartography education in lower-secondary schools
Zýma, Marek ; Krajňáková, Lenka (advisor) ; Matějček, Tomáš (referee)
The presented thesis focuses on the usability testing of the educational game Map of an imaginary island for teaching cartography, which was created by the same author in 2020. The work also briefly introduces the game concept, including a description of its individual components and their functions. To improve clarity, the thesis firstly reviews the literature related to educational methods, particularly didactic games, then the issue of usability, its significance, and application in product testing is presented. The research section of the thesis aims to subject the educational game to usability testing, examining the perspectives of both pupils and teachers on its use and identifying the most significant shortcomings, which are then addressed in a separate chapter. The research was conducted using the two most common methods used in general product testing, i.e., questionnaire surveys and interviews with users. The research results showed that the game is a welcome addition to teaching, with rules that are understandable for both pupils and teachers, evoking a pleasant feeling in them, and despite its gaming nature, maintaining a clear didactic purpose. However, in some cases, there were problems with correct solving of various tasks, mainly due to pupils' age. As mentioned earlier, the thesis...
Didactic game focused on the development of the individual needs of the pupil
Jirušová, Michaela ; Wildová, Radka (advisor) ; Ronková, Jolana (referee)
Univerzita Karlova Pedagogická fakulta Katedra preprimární a primární pedagogiky ABSTRACT Didactic game focused on the development of the individual needs of the pupil Bc. Michaela Jirušová Vedoucí práce: prof. PaedDr. Radka Wildová, CSc. Studijní program: Magisterské studium Studijní obor: Učitelství 1. stupně ZŠ, KS ABSTRACT The thesis is deal with activisation methods, mainly with didactic games and their use in teaching, their aim to develop individual needs of learners, their own development, learning, motivation and self-realisation at lower elementary level. The thesis is divided into two parts - theoretical and practical. In the theoretical part, topics and teaching methods are characterised with regard to chosen literature. The practical part is the survey of didactical games use at lower elementary level - their frequency, subjects which use them, their aim at the learner's individuality etc. Finally, a summary of didactic games is prepared. KEYWORDS activation methods, didactic game, motivation, summary of games, game
Didactic Game "Birds Trapping"
Kučerová, Eliška ; Dvořáková, Radka (advisor) ; Blažová, Kateřina (referee)
Creation of an authorial didactic game with the topic of birds' research and birds trapping is the aim of this master thesis. The game guides high school students from historical birds trapping to modern research trapping methods for the purpose of bird ringing and further research. For the purposes of this game there are firstly described principles and benefits of didactic games as well as the history of birds trapping mainly in the territory of today's Czech Republic. The didactic game deepens the students' knowledge of the topic, concurrently it touches on the history and geographical knowledge of our country. Students develop their cooperation, verbal communication and the search for solutions and compromises. The game is designed for the smaller class group, students cooperate in small groups (3 - 5 students) which compete. Authorial game was tested in diverse class groups. Based on these experiences was verified the suitability of the game for students and were described the problematic points in the game rules and in the whole concept of the game. Key words: educational game, authorial game, birds trapping, teamwork, communication
Concpet building process in geometry using the game OWL
Gandžalová, Tereza ; Jirotková, Darina (advisor) ; Kvaszová, Milena (referee)
The main topic of this thesis is the conceptual process in the field of geometry, more specifically the process of pupils' cognition of geometric objects during the didactic game Owl. The research of the thesis is focused on pupils of younger school age 9-11 years old. The aim of the thesis is to map pupils' ideas about geometric objects, their accompanying phenomena and relations between them through experiments, the tool of which is the Owl game and its modifications. The didactic game Owl is described in detail in the theoretical part of the thesis. Here, the theoretical background for the design of the experiments and the analysis of the pupils' discussions are also presented and the terms used in the practical part are defined. These backgrounds include the terms concept and conceptual process, the stages of development of geometric language, the theory of levels of understanding and the theory of generic model, and last but not least the levels of geometric thinking of the author Van Hiele. In the practical part, I focus on the description of the methodology and the characteristics of both the overall group and the individual pupils in it. Besides, the paper includes a breakdown of the activity plan of each experiment with their expected outcomes for each group. This is followed by the...
Educational box with the theme of birds in the environment of the Zoo of Hluboká nad Vltavou
NOVOTNÁ, Tereza
This bachelor thesis focuses on the creation of a bird-themed educational box in cooperation with the Hluboká nad Vltavou Zoo. The work is divided into two parts, theoretical and practical. The theoretical part draws from the literature on the subject. First, it focuses on field education, didactic play and the Framework Educational Programme. The second part is devoted in detail to the birds used in the practical part of the bachelor thesis. The practical part takes the form of a didactic game. It includes a manual for teachers and a worksheet for all those interested in the game.
Use of didactic games in teaching
SVOBODOVÁ, Julie
The bachelor thesis deals with the use of didactic games in teaching and their structure. The theoretical part focuses on clarifying the term didactic game, describing specific types and forms of didactic games and the specifics of their use in primary school teaching, while the practical part is focused on the benefit of didactic games for pupils and their perception of games in connection with the competences of the Framework Education Program. This contribution was tested at the Jakub Jan Ryba Elementary School and the Pohůrecká Elementary School.
An Educational Game in Teaching Human Biology at Primary Level
CAPOUCHOVÁ, Anna
The goal of diploma thesis was to create three author´s didactic games of human biology designated for education of pupils of elementary school. Games were created for 2nd year of the elementary school. The goal of the games was to acquire new knowledges and deeper existing knowledges about a topic human biology. Games follow up topics: structure of human body, senses, diseases and injures. Pupils' knowledges were verified by pretest, posttest n. 1 and posttest n. 2. Results of tests were verified between the experimental group (didactic games) and the control group (common form by using interactive exercises).
Use of an Online Escape Game in the Teaching of Biology at Lower Secondary School
Vopatová, Eliška ; Svobodová, Silvie (advisor) ; Teodoridis, Vasilis (referee)
The diploma thesis deals with the creation and use of educational online escape games in the teaching of biology at the lower secondary school. As part of this thesis, an original online escape game dedicated to the curriculum about carnivoras called Escape from the carnivoras pavilion was created. Based on the theoretical presentation of the activation methods of teaching, the escape game is defined as a unique teaching method. Creation of this game is based on the principles of escape rooms as well as the specifics of educational escape games. Accompanying materials were also created in order to use the Escape from the carnivoras pavilion escape game as a comprehensive learning tool. These materials were a worksheet and a questionnaire for self-assessment of pupils. Together with the game, these were included in the teaching block in two seventh grades of lower secondary school. Its implementation provided space for an overall evaluation of the escape game based on the observation of the pupils' activity and their feedback. Testing the created online escape game in my own teaching proved its functionality from a technical point of view and didactic potential despite minor flaws in the game structure. Subsequent research among 110 teachers outlined the possibilities of further use of the designed...
Educational computer game, its creation and use use teaching of thematic unit Chemical reactions
PLACHÝ, Ondřej
The bachelor thesis focuses on the creation and use of an educational computer game (click and point adventure) in teaching chemical reactions at the second level of primary schools. The aim of this project is to convey relevant knowledge to pupils in an attractive way, to develop cross-curricular relationships, their intrinsic motivation and key competences. Worksheets have been prepared to complement the game. The game is set in the well-known localities of Znojmo, whose geographical and historical attractions are introduced to the player in the course of the game.

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