National Repository of Grey Literature 80 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Artificial Intelligence Poetry
Jurečka, Otakar ; Zmrzlá, Petra (referee) ; Kotásek, Miroslav (advisor)
Tato bakalářská práce podává přehled o programech, které jsou určeny k psaní básnických textů. Obsahuje informace o tom, jak se s jednotlivými představenými aplikacemi pracuje, a jejich schopnosti jsou demonstrovány jejich zkušebním použitím. Tyto vygenerované texty jsou analyzovány. Je také vysvětleno fungování těchto počítačových programů. Dále je také zmíněna historie umělé inteligence, její prvotní myšlenka i její novější technologický vývoj.
PANOPTIKON
Hofmann, Petr Eric ; Smetana,, Matěj (referee) ; Vaněk, Vojtěch (advisor)
The chosen output for this master's project is the creation of a 360° animated video, where the image recording is captured in all directions simultaneously. The nature of this video lies in allowing the viewer, based on their activity, to look around the environment of the ongoing action and immerse themselves in the video's environment. Each viewing of the video is unique because the viewer never sees the entire scene at once; everything around them happens in parallel, providing a nonlinear film experience not only from the narrative side but also from the visual side. The final 360° video is interactive, requiring the viewer's active participation to utilize its full potential, as most of the additional content remains hidden without activity and in a static state of the video. This video format shares the property of interactivity with the environment of digital games and can be understood as a hybrid connection of these two media. In terms of content, the project processes Jeremy Bentham's concept of the Panopticon, an architectural object where all its inhabitants should be under constant surveillance. The narrative follows the activities of five characters who, although separated from each other in isolated rooms and are under constant surveillance by the viewer in the observation room, manage to escape from the architectural construct after several unintended mistakes. The main function of the project is to emphasize visual elements strongly from both the content and formal perspectives and thus provide the viewer with an extraordinary experience
Benefits and costs of the digitalization in an accounting company
KRAUSOVÁ, Denisa
The bachelor´s thesis deals with the benefits and costs of digitalization of accounting in a selected accounting company TAX CONSULTING TÁBOR, which deals, among other things, with tax consulting. The goal of the work is to map the theoretical knowledge regarding the issue of business processes and methods of their digitalization. Digital processes are implemented in accounting in order to simplify accounting operations. The work describes digital transformation of business processes, software support and digitalization of internal economic processes. The methodology used in the thesis is comparing and evaluating of the current digitalization of the enterprise. Based on the information obtained, an evaluation of the findings is made, including an analysis of the benefits and costs of digitalization, and recommendations are proposed to improve the performance of selected internal economic processes in the accounting company. The final results show that with the costs invested in digitalization the capacity for accounting processing to other companies will increase and consequently the income will increase too.
Determining the Sphericity of Sand Grains by AI Computer Vision Research
Misiołek, Katarzyna ; Dąbska, Agnieszka ; Mazurek, Artur
The paper presents an approachable, free, open source and effective way of using AI models in geotechnics. The research consisted of two stages. First, granulometric tests were performed according to EN ISO 14688–1: 2018. Second, sand grains were identified and measured in gathered microscopic images (from a light microscope and an SEM). Segmentation, which allows the identification of image pixels belonging to an object, is a well-known but problematic area of image processing, and the use of AI techniques is one of the possible approaches to dealing with the issues involved with segmentation. The estimation of grain sphericity is used as an example to present how geotechnics specialists can customize AI and other software for their benefit with only basic knowledge of the Python programming language.
Board Game User Interface with a Camera
Cihlářová, Dita ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
Cílem této práce je vytvořit systém, který bude schopen nahradit reálného protihráče ve hře Dostihy a sázky. Hra je snímána kamerou, ze které se obraz přenáší do počítače, kde probíhá zpracování obrazu a identifikace herních objektů. Dále aplikace analyzuje stav hry a rozhodne o svém následujícím tahu. Rozhodovací algoritmus je schopen reagovat na každou herní situaci a tudíž dohrát hru do konce. Aplikaci mohou využít hráči, jež rádi hrají Dostihy a sázky, ale chybí jim protihráč. Aplikace také může najít uplatnění jako demostrace možností počítačového vidění.
Strategic Game Based on Multiagent Systems
Knapek, Petr ; Kočí, Radek (referee) ; Zbořil, František (advisor)
This thesis is focused on designing and implementing system, that adds learning and planning capabilities to agents designed for playing real-time strategy games like StarCraft. It will explain problems of controlling game entities and bots by computer and introduce some often used solutions. Based on analysis, a new system has been designed and implemented. It uses multi-agent systems to control the game, utilizes machine learning methods and is capable of overcoming oponents and adapting to new challenges.
Artificial Intelligence in Bang! Game
Kolář, Vít ; Lodrová, Dana (referee) ; Orság, Filip (advisor)
The goal of this master's thesis is to create an artificial intelligence for the Bang! game. There is a full description of the Bang! game, it's entire rules, player's using strategy principles and game analysis from UI point of view included. The thesis also resumes methods of the artificial intelligence and summarizes basic information about the domain of game theory. Next part describes way of the implementation in C++ language and it's proceeding with use of Bayes classification and decision trees based on expert systems. Last part represent analysis of altogether positive results and the conclusion with possible further extensions.
Artificial Intelligence
Ragas, Luděk ; Žouželková Bartošová, Marie (referee) ; Sedláček, Pavel (advisor)
Cílem této bakalářské práce je poskytnout náhled do rozsáhlého oboru umělé inteligence. Téze nejprve poskytuje definici umělé inteligence a krátký přehled její historie. Poté práce stručně popisuje technologie umělé inteligence, jako jsou neuronové sítě, expertní systémy a genetické algoritmy. Na závěr téze popisuje vliv umělé inteligence na společnost a její pozici v ní.
Word2vec Models with Added Context Information
Šůstek, Martin ; Rozman, Jaroslav (referee) ; Zbořil, František (advisor)
This thesis is concerned with the explanation of the word2vec models. Even though word2vec was introduced recently (2013), many researchers have already tried to extend, understand or at least use the model because it provides surprisingly rich semantic information. This information is encoded in N-dim vector representation and can be recall by performing some operations over the algebra. As an addition, I suggest a model modifications in order to obtain different word representation. To achieve that, I use public picture datasets. This thesis also includes parts dedicated to word2vec extension based on convolution neural network.
Intelligent Security Camera Based on Raspberry Pi
Vinarčík, Peter ; Španěl, Michal (referee) ; Materna, Zdeněk (advisor)
The aim of this thesis is to create Pan-Tilt-Zoom security camera which will be constructed from Raspberry Pi and camera module. Camera tries to be compliant with ONVIF standard. Software of this camera is implemented in Python and partially in Node.js. Camera module captures 200 degrees field of view. Captured image is transferred as simulation of Pan-Tilt-Zoom camera with the help of computer vision - library OpenCV for Python. The resulting image will be possible to control and watch in network video recorder called Shinobi. 

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