National Repository of Grey Literature 53 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Use of clothing in games (alternative uses of clothing in games, clothing as a narrator)
Volkova, Zoya ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The thesis focuses on the use of clothing and dressing up as one of the key game mechanics in digital games. The textual part of the work explores existing possibilities of using clothes and dressing up, looks for unusual uses, analyzes the correlation between clothes and other game mechanics or the game world. Based on this research, proposes an alternative solution in the form of a practical part of the thesis. Which focuses on the creation of a game prototype that integrates clothes and dressing up as the main game mechanic. The game prototype is intended to provide players with an unusual experience that influences the meaning and interaction with clothing in the real world into the game environment. The work aims to show a different perspective on the use of clothing in games through a game prototype.
The Business Plan to Set Up Own Activities in the Field of Development and Distribution of Computer Games in the Genre of Strategy
Lukschanderlová, Petra ; Kruljacová, Anna (referee) ; Bumberová, Veronika (advisor)
The master’s thesis is focused on the creation of a viable business plan for self-employment in strategy video game development. The foundation is a literary framework processed into a theoretical basis, including basic concepts focusing on the main idea of the plan and the creation of a business model. The analytical part is devoted to the examination of the business idea using the Lean Canvas method and performing further analyzes of the business environment. The proposal part describes the chosen strategy for the beginning self-employed person, including the business model, which is based on the results of analyzes of the business environment.
Game Interface with Data Projector and Leap Motion
Tomeček, Adam ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This thesis deals with creating of game interface for projector and palm motion sensor Leap Motion. It describes principles of projection mapping on objects and different types of projection mapping and its use. Practical part deals with designing game interface for Leap Motion and projector and designing of demonstration games. It also describes the procedure of testing created game interface and games programmatically and with users.
Physics Simulator for SandBox Type Games
Kotulič, Patrik ; Peringer, Petr (referee) ; Hrubý, Martin (advisor)
This thesis focuses on the creation of a physics simulator of rigid body mechanics. The reader is familiarized with the principles used in current simulators of rigid body mechanics. The thesis then deals with numerical integration of the equations of motion, collision detection and collision resolution. The simulator is presented on a series of experiments. The resulting application can be used as a video game or as a tool for experimentation.
Evolution of video games and their impact on society
Kováčik, Dominik ; Rujbrová, Šárka (referee) ; Šedrlová, Magdalena (advisor)
Cílem této bakalářské práce je poskytnutí struční historie videoher a analyzování jejich vlivů na společnost. Tato práce popisuje vývoj videoher od jejich počátku až po rok 2010 a také problémy, kterým museli vývojáři videoher čelit během příznivých i těžkých období. Také popisuje některé video-herní periferie a zaměřuje se zejména na virtuální realitu. Analýza vlivu videoher na společnost je založena na několika důvěryhodných studiích vedených odborníky, kteří jsou uznávaní ve svých oborech.
Eye Tracking Based Gaming Combat System
Kučera, Ján ; Kapinus, Michal (referee) ; Chlubna, Tomáš (advisor)
Aim of this thesis is to create a 3D fighting game in which, a player is able to aim via their eye gaze. Eyes are tracked using special glasses Pupil Core, that track players eye gaze using infrared camera. The game itself is implemented in a game engine Unity and communication between game and glasses is implemented via local server. The result is a 3D fighting game with an aiming mechanic using eye gaze.
Simple Video Game Based on Reconfigurable FPGA Platform
Kuba, Adam ; Vašíček, Zdeněk (referee) ; Šimek, Václav (advisor)
The aim of this thesis is to create video game. The target platfrom in this thesis is educational kit Minerva, which is equiped by microcontroller Kinetis K60 and Field-programmable gate array Spartan 6 by company Xilinx. The video game includes graphics output via HDMI, using the TFP410 circuit, which takes care of image generation. User input is realized using a keyboard connected to the pins of the kit. The video game is intended to serve as a sample application for a educational kit.
Key Differences Between Japanese and Western Video Games
Agazhanova, Anara ; Rujbrová, Šárka (referee) ; Krhutová, Milena (advisor)
Tato práce se zaměřuje na identifikaci rozdílů stejně jako nalezení podobností v prvcích designu role-playing videoher. Rozdíly mezi západními a japonskými role-playing hrami ilustrují, jak kulturní aspekty ovlivňují proces vývoje her. Teoretická sekce práce se zaměřuje na základní principy japonského umění, jeho formy a estetiku, což jsou faktory, které stojí za současnou japonskou herní tvorbou. Je popsán jedinečný charakter japonských her ve srovnání s hrami v západním stylu, stejně jako důvody vedoucí k těmto rozdílům. Tři RPG herní tituly jsou porovnány z hlediska uživatelského rozhraní, grafického designu a vlastností postav.
Movement
Rišiaňová, Zuzana ; Janoščík,, Václav (referee) ; Vaněk, Vojtěch (advisor)
The diploma project Move is a simple 3D digital game in the genre typology of platform games, specifically of an atmospheric-meditative nature, with elements of a walking simulator from a third-person perspective shooter (TPS). Its interactive content is based on topics such as portraits, wandering, meditation, painting and personal mythology. Through the author's stylization of the theme and graphic processing, my goal is to create a playable prototype of a digital game containing interactive elements, with a controllable character named Mo and the atmospheric environment of the levels through which the player passes. Using the medium of digital games, I would like to point out the possibilities of communication means, that it offers within the art world.
The City of Robors (A Video Game)
Kohlová, Zdeňka ; Dvorský, Jakub (referee) ; Kögler, Žaneta (advisor)
Bachelor thesis titled City of Robots 2 (video game) deals with what all indie developer must to go through if developer wants to create his/hers own game without a larger team. Everything is demonstrated on the outputs of the game City of Robots 2. The result of such a demonstration is a game design document in which you can find the backlogs of the video games. It contains narrative, gameplay mechanics, concept art, flow chart, level design, final design of the game, screenplay, dubbing of the main character and a sound basis. Another output is the short game prototype.

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