National Repository of Grey Literature 15 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Simple Game Using OpenGL
Čapek, Radovan ; Šiler, Ondřej (referee) ; Švub, Miroslav (advisor)
The work is focused on computer graphics and game developing. It describes physical model of a car behaviour and implements it in form of a racing game. The game loads 3ds models and includes many interesting visual techniques. Theoretical basics are discussed in the work. Besides the program itself, a tutorial describing how to programme this is also an output of the work.
Use of OpenGL from Java
Herich, Martin ; Vanek, Juraj (referee) ; Navrátil, Jan (advisor)
The work deals with use of OpenGL library for 3D graphics rendering in Java programming language. It aims at project Java OpenGL (JOGL), which is the reference implementation for OpenGL in Java. Demonstration application presents base capabilities of rendering three-dimensional graphics in OpenGL such as boundary representation, lighting, texture mapping and interoperability between Java and OpenGL.
The methods of texture mapping on point cloud
Květný, Michal ; Štarha, Pavel (referee) ; Procházková, Jana (advisor)
This diploma thesis deals with a mapping of textures obtained from ordinary photographs onto the three-dimensional point clouds created by a 3D scanner device. The thesis proposes a mapping method that consists of reconstruction of a sparse point cloud from input photos and registration of the point cloud with an input dense point cloud using FPFH (Fast Point Feature Histogram) descriptors. The thesis also contains an implementation of the proposed method in C++ programming language which is tested on a real world data.
Realistic Smoke Animation
Zubal, Miloš ; Španěl, Michal (referee) ; Sumec, Stanislav (advisor)
This work makes basic analysis of historical and current algorithms for smoke animation. Modern approaches to rendering volumetric data are briefly described. We choose algorithms for implementation on basis of this analysis. These algorithms are described in detail and we make emphasis on their important properties according to dedication of this work. Detailed description of implementation follows along with performance measurement. Conclusion evaluates results of work and proposes possible extensions.
3D Volume Rendering Data Visualization
Kazík, Jiří ; Španěl, Michal (referee) ; Kršek, Přemysl (advisor)
Theoretical part of this project is focused on rendering of volumetric data. It compares and appraise individual methods and thus readers get a good basic knowledge of commonnest causes of problems. Texture Mapped Volume Rendering is described in detail, because it is used in implementation of graphic system designed in this thesis. Whole system is created with maximal attention to platform independence. C++ language and Open Scene Graph toolkit are used for realization, so a brief description of OSG toolkit is also present in this work.
Optimized Ray Tracing
Hrubý, Michal ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
This bachelor's thesis analyzes the problem of ray tracing and its optimizations. It describes mathematical principles of ray tracing and intersection searching of objects in scene and ray.  It also analyzes different shading models and efficient building of kd-tree for dividing scene objects. The thesis focuses on design and implementation of multiplatform and easily extensible ray tracing application in C++.
3D Volume Rendering Data Visualization
Kazík, Jiří ; Švub, Miroslav (referee) ; Kršek, Přemysl (advisor)
Theoretical part of this project is focused on rendering of volumetric data. It compares and appraise individual methods and thus readers get a good basic knowledge of commonnest causes of problems. Texture Mapped Volume Rendering and Volume Ray-casting methods are described in detail and the latter method is used in implementation of graphic system designed in this thesis. Secondary goals of this work are usage of less powerful hardware for volume-rendering, methods of optimization and dynamic change of output quality.
The methods of texture mapping on point cloud
Květný, Michal ; Štarha, Pavel (referee) ; Procházková, Jana (advisor)
This diploma thesis deals with a mapping of textures obtained from ordinary photographs onto the three-dimensional point clouds created by a 3D scanner device. The thesis proposes a mapping method that consists of reconstruction of a sparse point cloud from input photos and registration of the point cloud with an input dense point cloud using FPFH (Fast Point Feature Histogram) descriptors. The thesis also contains an implementation of the proposed method in C++ programming language which is tested on a real world data.
Realistic Smoke Animation
Zubal, Miloš ; Španěl, Michal (referee) ; Sumec, Stanislav (advisor)
This work makes basic analysis of historical and current algorithms for smoke animation. Modern approaches to rendering volumetric data are briefly described. We choose algorithms for implementation on basis of this analysis. These algorithms are described in detail and we make emphasis on their important properties according to dedication of this work. Detailed description of implementation follows along with performance measurement. Conclusion evaluates results of work and proposes possible extensions.
3D Volume Rendering Data Visualization
Kazík, Jiří ; Španěl, Michal (referee) ; Kršek, Přemysl (advisor)
Theoretical part of this project is focused on rendering of volumetric data. It compares and appraise individual methods and thus readers get a good basic knowledge of commonnest causes of problems. Texture Mapped Volume Rendering is described in detail, because it is used in implementation of graphic system designed in this thesis. Whole system is created with maximal attention to platform independence. C++ language and Open Scene Graph toolkit are used for realization, so a brief description of OSG toolkit is also present in this work.

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