National Repository of Grey Literature 124 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Possibilities of using spices in the production of ham salami
Vershinina, Alina ; Szotkowski, Martin (referee) ; Mikulíková, Renata (advisor)
This bachelor's thesis focuses on the possibilities of using different spices, specifically cumin, nutmeg, allspice and marjoram, in the production of ham cuts. The aim of the work is to investigate the effect of these spices on the taste, aroma and other sensory properties of the ham cut and to assess their contribution to improving the overall quality of the product. The methodology includes the collection of samples of ham cut with various additions of spices, the performance of sensory analysis and chemical analysis for the identification and quantification of phenolic substances present in individual spices. Subsequently, the results will be evaluated and their significance for the production of ham cuts will be discussed. The results of this work could contribute to a better understanding of the use of spices in the production of meat products and provide data for the optimization of recipes and processes in the food industry.
Image Texture Representation and Detection
Zachar, Tomáš ; Ševcovic, Jiří (referee) ; Španěl, Michal (advisor)
This bachelor's thesis presents methods used for texture classification and implements programme which is able to realize simple classification and which is capable of generating dynamic bank of filters according to actual texture library. For feature extraction is used combination of Gabor filters with Hu-moments. As classifier there is used algorithm SVM.
Scene Analysis Based on the 2D Images
Hejtmánek, Martin ; Drahanský, Martin (referee) ; Orság, Filip (advisor)
This thesis deals with an object surface analysis in a simple scene represented by two-dimensional raster image. It summarizes the most common methods used within this branch of information technology and explains both their advantages and drawbacks. It introduces the design of an surface profile analysis algorithm based on the lighting analysis using knowledge and experiences from previous work. It contains a detailed description of the implemented algorithm and discusses the experimental results. It also brings up options for the possible enhancement of the projected algorithm.
Visualization of Large Data Sets
Mokroš, Petr ; Chudý, Peter (referee) ; Přibyl, Jaroslav (advisor)
Work is focused on visualization of large data sets, especially on high resolution terrain models. Thus the goal of this work is to design a library which can divide large models to small regular parts for fast render of whole scene using level of detail techniques. Further goal is theoretical analysis how the library for fast and smooth visualization of large scenes in real time can be used.
GLSL Based Engine
Šlesár, Michal ; Karas, Matej (referee) ; Milet, Tomáš (advisor)
Creating a graphical application running on a GPU typically involves configuring the GPU, creating and configuring the required objects, and then implementing the application's behavior itself. The aim of this work is to create a tool that would automate this configuration using the OpenGL application interface. As a result, the user would not have to waste time configuring and could quickly create and prototype graphics applications. In addition, the created tool adds new functionality to the application that is not native or supported on the GPU, such as working with a mouse and keyboard.
Texture-Based Object Recognition
Wozniak, Jan ; Hradiš, Michal (referee) ; Španěl, Michal (advisor)
This thesis is focused on analysis of texture-based features and classi cation of known objects. The technical report provides basic outline of commonly used texture features and principles of their classifi cation, whereas narrower attention is dedicated to extraction of Local Binary Patterns and Support Vector Machine algorithm based classi er. This work also includes evaluation of attained results by statistical methods Jackkni ng and F-measure.
3D model of observatory building in Valašské Meziříčí
Dubec, Marek ; Ježek, Jiří (referee) ; Bartoněk, Dalibor (advisor)
The objective of the diploma thesis is creating digital 3D model of observatory building in Valašské Meziříčí. The building is measured by classical geodetic methods. The results of the thesis are the wired model, which is created in MicroStation V8i, and 3D model with textured surfaces, including visualization in form photos and video, which is created in AutoCAD 2018.
2D Texture Features
Pasáček, Václav ; Šiler, Ondřej (referee) ; Švub, Miroslav (advisor)
Because texture of object is very valuable information in computer vision, it is important to describe it somehow. And for this serve texture features. Optimal selection of features is very important for recognizing texture. In this bachelor thesis were used local binary patterns (LBP) as a method of gaining texture feature. In this method is not its value the texture feature, but histogram of percent occurrence values in the entire texture. To compare histograms there is used Euclidean distance, Bhattacharyya distance or Mahalanobis distance. Main purpose of this thesis is mutually comparing of texture clasification by several variants of LBP and evaluation of their outcomes by Euclidean distance, Bhattacharyya distance or Mahalanobis distance.
Animated Underwater Skybox Using OpenGL
Lagová, Lenka ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with the solution of animated underwater skybox using OpenGL. The work contains an introduction to OpenGL, describes graphic techniques which are used for rendering and describes methods for procedural generating of objects and textures.
Multiplayer Computer Game
Kudr, Michal ; Herout, Adam (referee) ; Hradiš, Michal (advisor)
My work objective is introduce game programming. It is able to find basic informations about game scene creating, game state changing by user inputs events and simple resolution of multiplayer game in this work. By means of getting knowledge I propose simply multiplayer tank simulator in virtual network environment.

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