Original title: Engine v GLSL
Translated title: GLSL Based Engine
Authors: Šlesár, Michal ; Karas, Matej (referee) ; Milet, Tomáš (advisor)
Document type: Bachelor's theses
Year: 2022
Language: cze
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract: [cze] [eng]

Keywords: automatisation; buffer; C++; compute pipeline; configuration; CPU; engine; fragment; framebuffer; GLSL; GPGPU; GPU; graphics card; graphics pipeline; OpenGL; pipeline; preprocessor; program; regex; shader; Shadertoy; SSBO; texture; uniform; VAO; vertex; automatizácia; buffer; C++; CPU; engine; fragment; framebuffer; GLSL; GPGPU; GPU; grafická karta; grafická pipeline; konfigurácia; OpenGL; pipeline; preprocesor; program; regex; shader; Shadertoy; SSBO; textúra; uniforma; VAO; vertex; výpočtová pipeline

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: http://hdl.handle.net/11012/207311

Permalink: http://www.nusl.cz/ntk/nusl-604135


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Academic theses (ETDs) > Bachelor's theses
 Record created 2024-04-02, last modified 2024-04-03


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