National Repository of Grey Literature 10 records found  Search took 0.00 seconds. 
Ethnographic study of Role-playing in World of Warcraft
Dušek, Ondřej ; Švelch, Jaroslav (advisor) ; Reifová, Irena (referee)
This thesis explores the almost unexplored phenomenon of role-playing in the MMORPG video game genre, focusing specifically on role-playing in World of Warcraft (WoW). Its assumption is that although players of this genre overwhelmingly focus on the gameplay aspects of the game, role-playing in MMORPGs exists and takes place as an activity of the fringe culture of players. The aim of this thesis is to investigate this phenomenon in WoW, to find out how role- playing in the game takes place and what artificial reality role-playing participants create in the virtual world of the game, and also to define this phenomenon as a form of role-playing The theoretical part of the thesis is divided into three segments. The first segment deals with role-playing itself and the role-playing game (RPG) genre, which is superior to the MMORPG subgenre. The second segment delves into the known knowledge about role-playing in MMORPGs, and the third describes the examined game WoW. In order to fulfill the goals of this thesis and answer the research questions, ethnographic procedures are used in the research part, by which the author of this thesis infiltrates the virtual role-playing environment in WoW and actively participates in the events, which he further describes and analyzes. Based on the analysis of field...
Role-playing in massive multiplayer online games
Mikoláš, Michal ; Tuček, Milan (advisor) ; Buchtík, Martin (referee)
The author deals with MMORPGs, a special computer game genre. MMORPGs are designed to host simultaneous playing of a large number of people. The key topic is role- playing, which occurs when the players accept a fictional role connected with their avatar. The text also includes description of the terms avatar, guilds, synthetic worlds, games and online games. The basic premise of this theoretically oriented work is that role-playing is not a homogenous issue and takes different forms as a result of the server/guild game style choice. The author collected data in World of Warcraft game environment. He created an avatar which helped him to observe actions of others while taking "field notes" and recording the chat communication of the players. The author compared data recorded while playing in two differently oriented guilds, which helped to create and describe basic definitions and forms of role-playing in online games.
Players of Live Action Role-Playing Games in Czech Republic in reflection of active audience theories
Heller, Jakub ; Švelch, Jaroslav (advisor) ; Reifová, Irena (referee)
This text is presenting the new phenomenon called larp and it is trying to describe its fundamental characteristic attributes and acquaint reader with its structure. The goal of this text is to define larp in the company of other types of media, describe the unique relationship between larp and its audience and in the same time bring larp community to kontext of active audience theories. For better understanding of this medium this text is also trying to clarify terms like role-playing, immersion or diegesis and their role in the enviroment of this phenomenon.
Between the researcher and the participant: Requirements on sociological research methods and techniques
Buchtík, Martin ; Holeček, Tomáš (advisor) ; Tížik, Miroslav (referee) ; Ryšavý, Dan (referee)
Between the researcher and the participant: Requirements on sociological research methods and techniques Abstract The dissertation thesis deals with the design of methods and techniques which mediate the commnunication between a researcher and a participant (in-depths, surveys, etc.). The aim of the paper is to comprehensively assess a research practice by a number of criteria and thought experiments. The paper discusses 24 requirements which could be set on the method. It is rooted in the revised moderated neopositivist paradigm specifically from Carnap's concept of observation and theoretical language. It is further enhanced with the concept of conceptual spaces and the social representations concept. The extended theoretical approach is called "achieving the explanation" and it emphasizes (1) the meaning of theoretical assumptions of the scientific model including methodological aspects. (2) The common knowledge is approached as a complex social representation not only an attitude. (3) It stresses the importance of so called fix points which enable the translation between common and scientific knowledge. The thesis is focused on the process of designing the research in all its stages, on the theoretical and conceptual principles and on specific aspects of cooperation with participants.
Role-playing in massive multiplayer online games
Mikoláš, Michal ; Tuček, Milan (advisor) ; Buchtík, Martin (referee)
The author deals with MMORPGs, a special computer game genre. MMORPGs are designed to host simultaneous playing of a large number of people. The key topic is role- playing, which occurs when the players accept a fictional role connected with their avatar. The text also includes description of the terms avatar, guilds, synthetic worlds, games and online games. The basic premise of this theoretically oriented work is that role-playing is not a homogenous issue and takes different forms as a result of the server/guild game style choice. The author collected data in World of Warcraft game environment. He created an avatar which helped him to observe actions of others while taking "field notes" and recording the chat communication of the players. The author compared data recorded while playing in two differently oriented guilds, which helped to create and describe basic definitions and forms of role-playing in online games.
Players of Live Action Role-Playing Games in Czech Republic in reflection of active audience theories
Heller, Jakub ; Švelch, Jaroslav (advisor) ; Reifová, Irena (referee)
This text is presenting the new phenomenon called larp and it is trying to describe its fundamental characteristic attributes and acquaint reader with its structure. The goal of this text is to define larp in the company of other types of media, describe the unique relationship between larp and its audience and in the same time bring larp community to kontext of active audience theories. For better understanding of this medium this text is also trying to clarify terms like role-playing, immersion or diegesis and their role in the enviroment of this phenomenon.
Player and spectator – two perspectives, one actor?
Buchtík, Martin
The aim of the paper is to describe from the diferencies between the spectator and the player. It is discussed how the differnce is (de)constructe from the player´s perspective and how it is connected to the status fight of the player.
Acting with the Inner Partner as a Way to Develop Teacher's Personal Dispositions
NOTA, Josef
Dissertation thesis Acting with the Inner Partner as a Way to Develop Teacher's Personal Dispositions focuses on specifics of a psychosomatic discipline called Acting with the Inner Partner, in professional training of future teachers. This discipline represents the pedagogy of experimenting with the phenomenon of self-speech in experimental conditions. The emphasis is on the personality of future teachers, as well as on cultivation of their self-reflection. This should lead to a becoming a professional teacher with an authorial approach and authentic acting. The objective of the dissertation thesis is a deeper understanding of psychosomatic disciplines pedagogy, whereas my very own teaching experience at The Department of Psychology and Pedagogy is essential. Specifics of future teachers' personal preparation in the view of psychosomatic disciplines, represents the basic part of this work. Another part focuses on the experience with Acting with the Inner Partner, at first described by a student and later by an assistant (lecturer) and researcher. Common features of so called psychosomatic condition are discovered. The author also searches the possibility of exporting Acting with the Inner Partner out of the Department of Pedagogy and Psychology at South Bohemia University. As the methodology of video recording analysis has not been accomplished yet, the starting points for further research are described. The empirical part focuses on typology documented on students' written self-reflections. The objective is to describe the assistant's experience. The interpretation of the research results shows the need to distinguish between the terms 'written teaching self-reflections' and 'written teaching reflections, commonly described as feedback.

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