National Repository of Grey Literature 14 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Hybrid Raytracing in DXR
Polášek, Tomáš ; Matýšek, Michal (referee) ; Kobrtek, Jozef (advisor)
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-future rendering engines. Specifically, DirectX Ray Tracing API and Nvidia Turing architecture are being examined. Design and implementation of a hybrid rendering engine with support for hardware accelerated ray tracing is included and used in implementation of frequently used graphical effects -- hard and soft shadows, reflections, and Ambient Occlusion. The assessment is made in terms of difficulty of integration into a rendering engine, performance of the resulting system and suitability of implementation of chosen graphical effects. Performance parameters -- including number of rays cast per second, time to build acceleration structures and computation time on the GPU -- are tested and discussed.
Rendering and Interacting Objects Displaced in a 3D Landscape
Koza, Tomáš ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This document contents theoretical base for rendering of objects in 3D scene, it describes algorithms used in rendering of these objects. It also contains overview of rendering process and description of concrete graphical engine used in program TankGame. In the end there is description of concrete implementation of renderable objects (powerups) for program TankGame.
Library for graphic objects for microcontrollers Atmel AVR and graphic displays
Skopal, Miroslav ; Frýza, Tomáš (referee) ; Fedra, Zbyněk (advisor)
This bachelor’s thesis is concerned about the graphic LCD display control by the Atmel´s AVR microprocessors. Toshiba T6963 controller is described in detail. The overall result of my bachelor’s thesis is the modular library written in C language (GCC). It provides a set of functions for simple graphic objects and controls drawing. The library is designed as a multi - layered one. It supports the usage of different LCD display controllers without any extensive program code modification.
Acceleration of Graphics Operations by Means FPGA
Čapka, Ladislav ; Šimek, Václav (referee) ; Vašíček, Zdeněk (advisor)
This term project is aimed on analysis of graphic pipeline which can rasterize required picture. Document is specialized to drawing algorithms that are used in rasterization block. Major aim of this project is describing of rasterization algorithms that can be implemented on hardware. Type of aimed hardware is field-programmable gate array FPGA.
Education Computer Program for Demonstration of 2D Shapes Rasterization
Krupička, Vojtěch ; Kubíček, Radek (referee) ; Štancl, Vít (advisor)
This bachelor thesis deals with the problem of rasterization of vector objects on display devices (e.g. computer screen). The rasterization is one of the most important phenomena in computer graphics. The knowledge of mathematical equations and formulas which describe relevant vector objects is necessary to understand this phenomenon. This education software for the visual demonstration of rasterization was created to familiarize users with the rasterization principles of selected vector objects.
Teaching aids for 2D computer graphics
Malina, Jakub ; Průša, Zdeněk (referee) ; Rajmic, Pavel (advisor)
In this master’s thesis we focus on the basic properties of computer curves and their practical applicability. We explain how the curve can be understood in general, what are polynomial curves and their composing possibilities. Then we focus on the description of Bezier curves, especially the Bezier cubic. We discuss in more detail some of fundamental algorithms that are used for modelling these curves on computers and then we will show their practical interpretation. Then we explain non uniform rational B-spline curves and De Boor algorithm. In the end we discuss topic rasterization of segment, thick line, circle and ellipse. The aim of master’s thesis is the creation of the set of interactive applets, simulating some of the methods and algorithm we discussed in theoretical part. This applets will help facilitate understanding and will make the teaching more effective.
Hybrid Raytracing in DXR
Polášek, Tomáš ; Matýšek, Michal (referee) ; Kobrtek, Jozef (advisor)
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-future rendering engines. Specifically, DirectX Ray Tracing API and Nvidia Turing architecture are being examined. Design and implementation of a hybrid rendering engine with support for hardware accelerated ray tracing is included and used in implementation of frequently used graphical effects -- hard and soft shadows, reflections, and Ambient Occlusion. The assessment is made in terms of difficulty of integration into a rendering engine, performance of the resulting system and suitability of implementation of chosen graphical effects. Performance parameters -- including number of rays cast per second, time to build acceleration structures and computation time on the GPU -- are tested and discussed.
Rendering and Interacting Objects Displaced in a 3D Landscape
Koza, Tomáš ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This document contents theoretical base for rendering of objects in 3D scene, it describes algorithms used in rendering of these objects. It also contains overview of rendering process and description of concrete graphical engine used in program TankGame. In the end there is description of concrete implementation of renderable objects (powerups) for program TankGame.
Education Computer Program for Demonstration of 2D Shapes Rasterization
Krupička, Vojtěch ; Kubíček, Radek (referee) ; Štancl, Vít (advisor)
This bachelor thesis deals with the problem of rasterization of vector objects on display devices (e.g. computer screen). The rasterization is one of the most important phenomena in computer graphics. The knowledge of mathematical equations and formulas which describe relevant vector objects is necessary to understand this phenomenon. This education software for the visual demonstration of rasterization was created to familiarize users with the rasterization principles of selected vector objects.
Acceleration of Graphics Operations by Means FPGA
Čapka, Ladislav ; Šimek, Václav (referee) ; Vašíček, Zdeněk (advisor)
This term project is aimed on analysis of graphic pipeline which can rasterize required picture. Document is specialized to drawing algorithms that are used in rasterization block. Major aim of this project is describing of rasterization algorithms that can be implemented on hardware. Type of aimed hardware is field-programmable gate array FPGA.

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