National Repository of Grey Literature 7 records found  Search took 0.01 seconds. 
Multifunctional Complex Veveří - Kounicova
Jestřábová, Lucie ; Šindlar, Jiljí (referee) ; Hrabec, Josef (advisor)
The thesis presents a vision of the development of the unused area of the former military complex in the context of the development of the territory and its wider connection with the maximum possibility of utilization of the potential of the place. According to the land use plan, 50% of the housing was proposed on the land, the second part consists of shops, administration, kindergarten with children's center and sports. Emphasis was placed on the overall inner well-being of the users and the potential of the area located near the city center. The newly designed object functions together correspond in a balanced way to fill in the missing article in the neighborhood. Designed buildings form a block area typical for this area with indoor atrias for leisure time and a new square that complements the function of the business and office part.
COMMUNITY OF EVERYDAY
Mikušková, Nina ; McKee,, Francis (referee) ; Klodová, Lenka (advisor)
Been There Together is a single player game in an online and offline form of cards inspired by event scores. The game is designed to be played by individuals in public spaces, while they are surrounded by strangers. It serves as a pretext for social inclusion. The game can be played online, as a mobile phone application and as a DIY card game for download. The game was designed as an alternative to mobile games, and instead of pulling the player into a virtual reality, it encourages their perception of society and the surroundings. By providing challenges, context and aesthetic pleasure, it creates an exciting experience that contrasts with ordinary daily activities. Its purpose is to overcome the individual's alienation in society. By simple questions and tasks, the player is drawn into a magic circle of play in reality, in areas that are not normally intended for play. It creates a temporary world in the midst of an ordinary world, transforming everyday experience and the individual's perception of public spaces. The game is inspired by Fluxus group's "event scores" as well as by the Situationist International's concept of "dérive", a method of unplanned journeying through urban landscapes. The player can choose between 4 difficulty levels and decide which intensity of play they prefer. Its unobtrusive design allows the player to play the game without noticeably changing their behaviour in public, and it is entirely their decision if they want to admit that they are playing the game to bystanders. Thanks to the guise of a game, the player feels safe to interact with a stranger, to ask for help or to ask questions of people whom they are encountering for the first time. The game creates real social interaction, with legal and economic consequences that reach beyond the magic circle.
Music Pollution In Public Places
Bryšková, Jarmila ; Trnka, Radek (advisor) ; Kamenický, Matej (referee)
This diploma thesis focuses on issues connected with music pollution, which has an impact on us whenever we are near noisy, disturbing and irritating music that we have to listen to involuntarily. We are exposed to this kind of noise on daily basis and we usually ignore the consequences it may bring. This thesis consists of two parts. The theoretical part describes the main characteristics, with made research and the most common forms of musical noise - musical coulisse, background music. The main source of information was my questionnaire filled in by 136 respondents. It presents a complex overview on this poorly analyzed and complicated issue as well as shows in which public places we are exposed to the music pollution frequently and how we perceive it. As the main result of my study I consider the finding that majority of people find a musical noise in public places disturbing. The most irritating places seem to be restaurants and waiting rooms. However some silent music is rather required in places like restaurants, coffee shops and waiting rooms. Younger generation prefers loud music in shops, in contrary to middle age respondents that would prefer silent music. People are usually not protecting themselves much against a musical noise. And if yes, they try to sort it out by negotiations - in...
Smoking as a part of the process of socialization
Lacina, Petr ; Tuček, Milan (advisor) ; Kuchař, Pavel (referee)
Nowadays is smoking still tolerated social phenomen in this country, despite belongs to the biggest killer in a human history and every day year die 5 milion people for this. Especially dangerous is smoking among young people, because they aren't grown up physical or mentally and therefore is smoking for them so dangerous. 78% of the adult smokers, started smoke before sixteen. In this paper I present the statistics from actual researches and additional analyses of smokers. In comparison with other european states is Czech republic on the second places in number of young smokers. The influence of social environment is crucial for if people started smoke or not. The government should protect smokers and non-smokers due to the effect of smoking in public places. In the Czech has tobacco industry strong position and there is no political will to change it although people want it.
Multifunctional Complex Veveří - Kounicova
Jestřábová, Lucie ; Šindlar, Jiljí (referee) ; Hrabec, Josef (advisor)
The thesis presents a vision of the development of the unused area of the former military complex in the context of the development of the territory and its wider connection with the maximum possibility of utilization of the potential of the place. According to the land use plan, 50% of the housing was proposed on the land, the second part consists of shops, administration, kindergarten with children's center and sports. Emphasis was placed on the overall inner well-being of the users and the potential of the area located near the city center. The newly designed object functions together correspond in a balanced way to fill in the missing article in the neighborhood. Designed buildings form a block area typical for this area with indoor atrias for leisure time and a new square that complements the function of the business and office part.
COMMUNITY OF EVERYDAY
Mikušková, Nina ; McKee,, Francis (referee) ; Klodová, Lenka (advisor)
Been There Together is a single player game in an online and offline form of cards inspired by event scores. The game is designed to be played by individuals in public spaces, while they are surrounded by strangers. It serves as a pretext for social inclusion. The game can be played online, as a mobile phone application and as a DIY card game for download. The game was designed as an alternative to mobile games, and instead of pulling the player into a virtual reality, it encourages their perception of society and the surroundings. By providing challenges, context and aesthetic pleasure, it creates an exciting experience that contrasts with ordinary daily activities. Its purpose is to overcome the individual's alienation in society. By simple questions and tasks, the player is drawn into a magic circle of play in reality, in areas that are not normally intended for play. It creates a temporary world in the midst of an ordinary world, transforming everyday experience and the individual's perception of public spaces. The game is inspired by Fluxus group's "event scores" as well as by the Situationist International's concept of "dérive", a method of unplanned journeying through urban landscapes. The player can choose between 4 difficulty levels and decide which intensity of play they prefer. Its unobtrusive design allows the player to play the game without noticeably changing their behaviour in public, and it is entirely their decision if they want to admit that they are playing the game to bystanders. Thanks to the guise of a game, the player feels safe to interact with a stranger, to ask for help or to ask questions of people whom they are encountering for the first time. The game creates real social interaction, with legal and economic consequences that reach beyond the magic circle.
Analysis of smoking restriction methods efficiency
Radošťanová, Iveta ; Šíma, Josef (advisor) ; Houdek, Petr (referee)
Smoking is considered as the single greatest preventable cause of morbidity and mortality. Therefore government is trying to reduce smoking by its interventions. The subject of this work is to examine the effects of governmental interventions in terms of their proclaimed and actual consequences. The criterions for our evaluations will be the impact of the intervention on the public health, state budget and social redistribution. In order to outline the situation more comprehensively we will include also uninteded consequences of governmental activities. This will serve as an additional criterion for governmental intervention evaluation. We have no ambition to find the clearly best method for reduction of smoking behavior. We will attempt to point out that there are several contradictions among proclaimed and actual consequences of governmental interventions.

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