Národní úložiště šedé literatury Nalezeno 4 záznamů.  Hledání trvalo 0.00 vteřin. 
Trees Have the Power
Mikušková, Nina ; Fajnor, Richard (oponent) ; Kovářová, Marta (vedoucí práce)
Trees Have The Power Projekt sa rozvýja od roku 2013 a zaoberá sa silou kontaktov, nadobudnutých počas života. Poukazuje na fakt, že všetci si okolo seba vytvárame svoj mikrosvet, ktorý sa každým novým človekom, ktorého spoznáme, rozširuje. V prvej časti projektu bol v galérii vystavený strom, ako metafora na organizmus, ktorý sa za dobrých podmienok neustále rozvetvuje. V druhej časti vznikla internetová platforma, na zmapovanie a prepojenie už nadobudnutých kontaktov. Tretím výstupom je poskytnutie priestoru na prezentáciu "stromu". Zapojením ľudí z mojej bezprostrednej blízkosti, vzniknú prednášky, interaktívne akcie, koncerty, premietania a diskusie so zameraním na rôzne sféry života. Zámerom je na jednej strane testovať schopnosti využitia vlastnej komunity ako hybnej sily pri získavaní skúseností a znalostí. Na strane druhej demonštrácia pôsobného poľa takejto aktivity. Neobvyklý spôsob stretnutia, poskytuje priestor pre vznik nových perspektív vo vnútri komunity, no zároveň jeho prezentácia dokáže obohatiť diváka.
COMMUNITY OF EVERYDAY
Mikušková, Nina ; McKee,, Francis (oponent) ; Klodová, Lenka (vedoucí práce)
Been There Together is a single player game in an online and offline form of cards inspired by event scores. The game is designed to be played by individuals in public spaces, while they are surrounded by strangers. It serves as a pretext for social inclusion. The game can be played online, as a mobile phone application and as a DIY card game for download. The game was designed as an alternative to mobile games, and instead of pulling the player into a virtual reality, it encourages their perception of society and the surroundings. By providing challenges, context and aesthetic pleasure, it creates an exciting experience that contrasts with ordinary daily activities. Its purpose is to overcome the individual's alienation in society. By simple questions and tasks, the player is drawn into a magic circle of play in reality, in areas that are not normally intended for play. It creates a temporary world in the midst of an ordinary world, transforming everyday experience and the individual's perception of public spaces. The game is inspired by Fluxus group's "event scores" as well as by the Situationist International's concept of "dérive", a method of unplanned journeying through urban landscapes. The player can choose between 4 difficulty levels and decide which intensity of play they prefer. Its unobtrusive design allows the player to play the game without noticeably changing their behaviour in public, and it is entirely their decision if they want to admit that they are playing the game to bystanders. Thanks to the guise of a game, the player feels safe to interact with a stranger, to ask for help or to ask questions of people whom they are encountering for the first time. The game creates real social interaction, with legal and economic consequences that reach beyond the magic circle.
COMMUNITY OF EVERYDAY
Mikušková, Nina ; McKee,, Francis (oponent) ; Klodová, Lenka (vedoucí práce)
Been There Together is a single player game in an online and offline form of cards inspired by event scores. The game is designed to be played by individuals in public spaces, while they are surrounded by strangers. It serves as a pretext for social inclusion. The game can be played online, as a mobile phone application and as a DIY card game for download. The game was designed as an alternative to mobile games, and instead of pulling the player into a virtual reality, it encourages their perception of society and the surroundings. By providing challenges, context and aesthetic pleasure, it creates an exciting experience that contrasts with ordinary daily activities. Its purpose is to overcome the individual's alienation in society. By simple questions and tasks, the player is drawn into a magic circle of play in reality, in areas that are not normally intended for play. It creates a temporary world in the midst of an ordinary world, transforming everyday experience and the individual's perception of public spaces. The game is inspired by Fluxus group's "event scores" as well as by the Situationist International's concept of "dérive", a method of unplanned journeying through urban landscapes. The player can choose between 4 difficulty levels and decide which intensity of play they prefer. Its unobtrusive design allows the player to play the game without noticeably changing their behaviour in public, and it is entirely their decision if they want to admit that they are playing the game to bystanders. Thanks to the guise of a game, the player feels safe to interact with a stranger, to ask for help or to ask questions of people whom they are encountering for the first time. The game creates real social interaction, with legal and economic consequences that reach beyond the magic circle.
Trees Have the Power
Mikušková, Nina ; Fajnor, Richard (oponent) ; Kovářová, Marta (vedoucí práce)
Trees Have The Power Projekt sa rozvýja od roku 2013 a zaoberá sa silou kontaktov, nadobudnutých počas života. Poukazuje na fakt, že všetci si okolo seba vytvárame svoj mikrosvet, ktorý sa každým novým človekom, ktorého spoznáme, rozširuje. V prvej časti projektu bol v galérii vystavený strom, ako metafora na organizmus, ktorý sa za dobrých podmienok neustále rozvetvuje. V druhej časti vznikla internetová platforma, na zmapovanie a prepojenie už nadobudnutých kontaktov. Tretím výstupom je poskytnutie priestoru na prezentáciu "stromu". Zapojením ľudí z mojej bezprostrednej blízkosti, vzniknú prednášky, interaktívne akcie, koncerty, premietania a diskusie so zameraním na rôzne sféry života. Zámerom je na jednej strane testovať schopnosti využitia vlastnej komunity ako hybnej sily pri získavaní skúseností a znalostí. Na strane druhej demonštrácia pôsobného poľa takejto aktivity. Neobvyklý spôsob stretnutia, poskytuje priestor pre vznik nových perspektív vo vnútri komunity, no zároveň jeho prezentácia dokáže obohatiť diváka.

Viz též: podobná jména autorů
1 MIKUŠKOVÁ, Nikola
Chcete být upozorněni, pokud se objeví nové záznamy odpovídající tomuto dotazu?
Přihlásit se k odběru RSS.