National Repository of Grey Literature 16 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Debugging Tool for Shaders
Konečný, Jiří ; Polok, Lukáš (referee) ; Navrátil, Jan (advisor)
This thesis deals with implementation of a debugging and development tool for GLSL shader programming. In the text, you will find design of the application and it's implementation in Qt library. The thesis also includes performance testing with GLSL shaders. Experiments were focused on commands of application control flow in GLSL and texturing commands used in shaders. In the thesis, you will find explanation of the functionality of some shaders used in OpenGL. Application developed in this thesis, is meant to help with implementation of graphic programs programmed in OpenGL 3.3 or higher.
Library for Dynamic Data Structure Visualization
Zahradníček, Tomáš ; Janoušek, Vladimír (referee) ; Peringer, Petr (advisor)
This thesis deals with design and implementation of library for visualizing dynamic data structures as directed graphs. It also focuses on errors, that can occur when implementing such structures. Resulting library can be used as debugging tool and may help understand algorithms for these structures.
Code
Belica, Michal ; Janoušek, Vladimír (referee) ; Martinek, David (advisor)
This bachelor's thesis describes implementation of plugin of Code
Retargetable Analysis of Machine Code
Křoustek, Jakub ; Janoušek, Jan (referee) ; Návrat,, Pavol (referee) ; Kolář, Dušan (advisor)
Analýza softwaru je metodologie, jejímž účelem je analyzovat chování daného programu. Jednotlivé metody této analýzy je možné využít i v dalších oborech, jako je zpětné inženýrství, migrace kódu apod. V této práci se zaměříme na analýzu strojového kódu, na zjištění nedostatků existujících metod a na návrh metod nových, které umožní rychlou a přesnou rekonfigurovatelnou analýzu kódu (tj. budou nezávislé na konkrétní cílové platformě). Zkoumány budou dva typy analýz - dynamická (tj. analýza za běhu aplikace) a statická (tj. analýza aplikace bez jejího spuštění). Přínos této práce v rámci dynamické analýzy je realizován jako rekonfigurovatelný ladicí nástroj a dále jako dva typy tzv. rekonfigurovatelného translátovaného simulátoru. Přínos v rámci statické analýzy spočívá v navržení a implementování rekonfigurovatelného zpětného překladače, který slouží pro transformaci strojového kódu zpět do vysokoúrovňové reprezentace. Všechny tyto nástroje jsou založeny na nových metodách navržených autorem této práce. Na základě experimentálních výsledků a ohlasů od uživatelů je možné usuzovat, že tyto nástroje jsou plně srovnatelné s existujícími (komerčními) nástroji a nezřídka dosahují i lepších výsledků.
Tool for Easy Coding and Debugging of PHP Application
Pavelka, Jan ; Křivka, Zbyněk (referee) ; Marušinec, Jaromír (advisor)
The goal of this master's thesis is an introducing with tools for easy coding and debugging of PHP applications and to implement such tool on the basis of analysis of common requirements and specific requirements of IS VUT designers. The project includes an introduction with important ideas and terms referring to tool, analysis and specifications of requirements and design and implementation of final tool.
Debugger for Multiprocessor System on a Chip
Špaček, Michal ; Křoustek, Jakub (referee) ; Hruška, Tomáš (advisor)
The Lissom project deals with the hardware-software co-design methodology. In this project, an integrated desktop environment for a design of multiprocessor systems on chip was developed. This environment can be used also for developing applications for multiprocessor systems. One part of the environment is a debugger that can be used to debug single core systems. In this thesis, a single processor debugger tool is described in detail and an extension to this tool is proposed and implemented based on the Nexus standard. The extended debugger allows debugging of multiprocessor systems.
Usage of a DWARF Format in Debugger for Generic Microprocessor Simulators
Janečka, Pavel ; Přikryl, Zdeněk (referee) ; Hruška, Tomáš (advisor)
This paper gives basic introduction to source-level debugging, DWARF debugging information format and it is possible applications. Further it presents the Lissom project to the reader. The goal of this paper was also to draw on gained knowledge in order to extend Lissom's debugger.
Debugger for Multiprocessor System on a Chip
Špaček, Michal ; Křoustek, Jakub (referee) ; Hruška, Tomáš (advisor)
The Lissom project deals with the hardware-software co-design methodology. In this project, an integrated desktop environment for a design of multiprocessor systems on chip was developed. This environment can be used also for developing applications for multiprocessor systems. One part of the environment is a debugger that can be used to debug single core systems. In this thesis, a single processor debugger tool is described in detail and an extension to this tool is proposed and implemented based on the Nexus standard. The extended debugger allows debugging of multiprocessor systems.
Usage of a DWARF Format in Debugger for Generic Microprocessor Simulators
Janečka, Pavel ; Přikryl, Zdeněk (referee) ; Hruška, Tomáš (advisor)
This paper gives basic introduction to source-level debugging, DWARF debugging information format and it is possible applications. Further it presents the Lissom project to the reader. The goal of this paper was also to draw on gained knowledge in order to extend Lissom's debugger.
Library for Dynamic Data Structure Visualization
Zahradníček, Tomáš ; Janoušek, Vladimír (referee) ; Peringer, Petr (advisor)
This thesis deals with design and implementation of library for visualizing dynamic data structures as directed graphs. It also focuses on errors, that can occur when implementing such structures. Resulting library can be used as debugging tool and may help understand algorithms for these structures.

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