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The Kinoautomat phenomenon in the context of interactive cinema
Bašková, Aneta ; Štoll, Martin (advisor) ; Bednařík, Petr (referee)
The thesis deals with the phenomenon of Kinoautomat: Man and His House, it explains the setting of the work in the context of cinema and other interactive media and interactivity as a concept and a genre in its own right. It explores the connections between these works, trying to describe interactive art as comprehensively as possible. The text introduces the various theories through which it seeks to define interactivity, examines the plot and principles of Kinoautomat: The Man and His House itself within other literature, and looks in detail at the voting system and the potentially hidden meanings within the work. It also discusses a brief historical context of the interactive art that preceded Kinoautomat. It also briefly addresses the contemporary context of interactive cinema. The works presented in the context of interactive art are also compared with Kinoautomat. The thesis makes use of mainly literary and online sources, and an interview with Alena Činčerová, conducted specifically for the purposes of this thesis using a qualitative semi-structured interview, which is also an essential source of information. A transcript of the audio recording is included in the appendix of this thesis. A brief context of interactive cinema has been formed in this thesis, with mention of other interactive...
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Concrete
Andrýsek, Marek ; Kořínková, Jana (referee) ; Vaněk, Vojtěch (advisor)
Concrete is the work, which sets its goal to make connection between digital game and interactive art. Visuals of the work rely on brutalism architecture. Game mechanics is based on options offered by the aesthetics of the architecture. Visual content has been created within game engine Unity and it is controlled thru the custom controller. The controller is based on mechanics of the Rubik's cube. Visually it is adapted to the content of the work. The work is presented as a working prototype.
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Concrete
Andrýsek, Marek ; Kořínková, Jana (referee) ; Vaněk, Vojtěch (advisor)
Concrete is the work, which sets its goal to make connection between digital game and interactive art. Visuals of the work rely on brutalism architecture. Game mechanics is based on options offered by the aesthetics of the architecture. Visual content has been created within game engine Unity and it is controlled thru the custom controller. The controller is based on mechanics of the Rubik's cube. Visually it is adapted to the content of the work. The work is presented as a working prototype.
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ACTIVATION OF SPECTATOR
Jedinák, Boris ; ADÁMEK, Jiří (advisor) ; LJUBKOVÁ, Marta (referee)
Boris Jedinák’s bachelor thesis deals with the tendency of an activation of spectator through analysis of performances realized during 60´ in USA (by The Performance Group and The Living Theatre), the performance by Augusto Boal which implies methods of the Forum theatre, and through contemporary Czech performances (YOU ARE HERE by Petra Tejnorová, Busking un/limited by Linda Straub and Pomezí by Lukáš Brychta). Author reflects his own projects realized during his bachelor study on KALD DAMU where spectators were supposed to accept an active role during the process of reception of a theatre piece.
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John Dewey's Aesthetics and interactive art
Rubášová, Veronika ; Kaplický, Martin (advisor) ; Dadejík, Ondřej (referee)
This bachelor thesis is especially focused on John Dewey's theory. The first and the main part of the bachelor thesis deals with Dewey's conception of experience, with analysis of this process of experience and with aesthetic level of experience. Significant part of bachelor thesis is dedicated to aesthetic experience with art as well, which is discussed in the context of every day experiences. Continuity between both is highlighted. The second part of the bachelor thesis is an addendum to the interpretation of Dewey's theory. This part of the thesis deals with interactive art. Interactive art is interpreted using Dewey's theory. Interactive art is in this paper understood as artistic type which can emphasize continuity between art and everyday experience so as Dewey does.
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MAIN PART: THE SPECTATOR
Straub, Linda ; HRAB, Ondřej (advisor) ; HAVELKA, Jiří (referee)
The aim of this thesis is to present different ways of audience participation that are applied in contemporary theatre practice. The introductory section outlines the issues of engaging the audience in relation to conventional theatrical practice. Subsequently I give a historical overview of important artists of the 20th century, whose work significantly influenced the contemporary perception of possible ways of audience participation in the field of theatre work. In the central part, based on chosen theatre practitioners from the 20th and 21st centuries, I show specific ways of involving the spectator. The final chapter outlines the theoretical discussion of interactive theatre in relation to the concept of aesthetic distance.
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Methods and Features of Immersive Theatre
Brychta, Lukáš ; ŽIŽKA, Tomáš (advisor) ; ADÁMEK, Jiří (referee)
The aim of this thesis is to present features and methods of immersive theatre. The first chapter introduces the term itself, the discussion about its use and my opinion on it. I also outline my own research of this kind of theatre and support it with foreign examples. In the second chapter I describe my artwork in the field of immersive theatre with emphasis on the performance Letec - l'Aviateur. I reflect the dramaturgical preparation, the rehearsal period and the specificity of acting in this kind of theatre. Finally, I focus on dramaturgy of the space and specific features of scenographic work.
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