National Repository of Grey Literature 711 records found  beginprevious21 - 30nextend  jump to record: Search took 0.02 seconds. 
RPG Game in Unity with Procedural Elements
Líška, Samuel ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The main objective of this thesis is to create 2D top-down RPG game with a focus on procedural generation in Unity. This thesis contains a summary of information about videogames, procedural content generation, game engines, and Unity itself. This thesis also contains solution design and implementation of the game. Perlin noise and its processing into the biome with the usage of Whittaker diagram has been used. Multiple systems to enhance gameplay are described as well. Lastly, this thesis contains testing and evaluation with a small survey.
Physical Simulation in Graphics Scene
Javorka, Marián ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This master's thesis deals with physical simulation of cars. Program is implemented in C++ using OpenSceneGraph and Bullet libraries, which are shortly introduced. The application is implemented as simple racing game for one or two players. Using a simple menu, the user can select a car and the weather, which dramatically affects the handling characteristics of vehicles. Setting weather to random is one of the options leading to a dynamic weather changes during the game. The application takes into account collisions among cars and collisions with the terrain and bars on a racing circuit.
A Game for Apple TV
Kramár, Adam ; Zbořil, František (referee) ; Hrubý, Martin (advisor)
This thesis consists of the design and implementation of the Apple TV game and a description of the technologies used. The game was programmed in Swift, executable on Apple TV with the tvOS operating system. The game is based on SpriteKit, which allows you to develop simple games for tvOS. The game is tested and fully functional on real devices. The advantages of the game are low hadrware requirements and a simple concept of the game.
Design of IT Support for Pervasive Game
Zlatohlávek, Jiří ; Hinca, Martin (referee) ; Ondrák, Viktor (advisor)
The theme of bachelor’s thesis is a design of the IT background for specific pervasive game, i.e. a game pervades common game borders. The IT background means not only the defining the use of web pages and applications for the game, but system for monitoring the game and the defining the other specific IT solutions to be used in the game as well, with emphasis on the solutions to be supportive for the goals of the game and easy to maintain.
Cooperative Game in Multi-Agent System Jason
Husa, Jakub ; Rozman, Jaroslav (referee) ; Král, Jiří (advisor)
The subject of this thesis is creation of a game based on a multi-agent system. First part of the thesis introduces theory of multi-agent systems, strategic computer games, language AgentSpeak and his extension Jason which were used for implementation. Then design of turn-based strategic game Prison Escape is described, which pitches two asymmetrical teams of intelligent agents with different goals against each other. Each team has three modes of intelligent behavior designed for them, which differ by their complexity and extent of inter-agent cooperation. One team can be controlled by a player, or both teams can be controlled by computer. The game is tested on a set of testing maps. The thesis compares the three designed modes of behavior and evaluates their ability to succeed against varying opponents and thinking speed.
Antz Game for Mobile Devices
Hovorka, Petr ; Novosad, Petr (referee) ; Křivka, Zbyněk (advisor)
This Bachelor's thesis describes the basics of game development for mobile devices. It contains a description of common mobile platforms and tries to choose one of them, suitable for developing of simple card game Antz. Next it describes design and implementation of this game on platform Windows Mobile and programming language C#. Major part of this document dwells on graphical user interface development. At the end it discusses future extensions of the game and common problems of game development for mobile devices.
Browser Game with Artificial Intelligence
Moravec, Michal ; Volf, Tomáš (referee) ; Bartík, Vladimír (advisor)
Thesis describes design and implementation of a web browser game, which can be played by multiple players via the internet. The main goal is to manage the economy, although players can cooperate (trading) or play against each other (battles). NoSQL database is used for persistent storage of progress, which is also described in the thesis. Apart from human players there are also agents/bots, which play the game autonomously via state machines generated by genetic algorithms. Paper describes design and functionality of either the genetic algorithms, but also the state machines.
Pandemic - A Multiplayer Game in Spatial Augmented Reality
Januška, Filip ; Hradiš, Michal (referee) ; Bambušek, Daniel (advisor)
The goal of this thesis was to create a board game for the interactive projector Hachi Infinite M1. The created game is an adaptation of the classic board game Pandemic, which is enhanced with various new game mechanisms, which suitably use the advantages of the digital version. The application was implemented in the Unity game engine for Android devices. The thesis discusses the topic of augmented reality and its possible uses in various fields, including the gaming industry.
Simple Game for FitKit Platform
Šubr, Jiří ; Straka, Martin (referee) ; Šimek, Václav (advisor)
This bachelor thesis deals with the implementation of simple game. This game is implemented on the FITkit platform. It described the implementation of software for the microcontroller and implementation hardware in the programmable gate array.
Word Games for Acquiring Linguistic Data
Koriťák, Jan ; Otrusina, Lubomír (referee) ; Smrž, Pavel (advisor)
This thesis focuses on design and implementation of a basic word game for guessing given word with knowledge of its paraphrase. The output of the game is annotated word data, which can be further used as a base in creation of parallel of paraphrase dictionary. The game consist of two mutually communicating parts - the client part, which mostly takes care of displaying the game interface and the server part, which takes care of the actual computation. There were used modern web technologies during implementation, especially client-side JavaScript a server-side Node.js.

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