National Repository of Grey Literature 12 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Training tracking using NFC technology
Blažík, Vojtěch ; Zachariášová, Marcela (referee) ; Strnadel, Josef (advisor)
This bachelor thesis describes the development of mobile application which uses NFC technology for training tracking and monitoring of gym equipment usage. The work summarizes the basic motivation and approaches to training and equipment tracking as well as NFC technology and mobile app development focused on the multiplatform framework Flutter. The resulting app is based on the client-server architecture with offline mode support and uses the identifiers of deployed NFC tags to identify the machine and exercises. The goal of this work is to show a functional system, which incorporates this technology in an unconventional way to achieve a higher user comfort.
Video Dubbing Tool
Koňárek, Petr ; Soukup, Ondřej (referee) ; Křivka, Zbyněk (advisor)
This thesis deals with draft and implementation of a multi - platform dubbing tool . It is about video and audio processing , recording voice of separate voice actors and its subsequent editing . You can find a set of technologies that are used to solve these tasks and to ensure compatibility with various operating systems . The design is made to include all the necessary audio operations while preserving its simplicity . Finally , you will learn about the testing process of this tool in a fast - dubbing competition and the result of it .
Modular tool for creating games with artificial intelligence
Klika, Jan ; Škoda, Petr (referee) ; Kouřil, Jan (advisor)
This bachelor thesis describes the design and implementation of tool for facilitate the creation of artificial intelligence. The tool uses its own universal communication protocol, supports multiple types of games, is extensible for other games using dynamic libraries, supports the display of debugging information of artificial intelligence and is localized in English and Czech.
Multiplatform authentication system
Pokorný, Lukáš ; Hajný, Jan (referee) ; Malina, Lukáš (advisor)
This thesis describes the design of a multiplatform authentication system that enables user authentication by using a wide variety of authentication tokens. The theoretical part is devoted to an overview of authentication interfaces with focus on modern methods of verification. There is also an overview of authentication schemes. The practical part gives requirements for an authentication terminal and sets a specific hardware structure, including the specification of individual functional blocks. The implementation of the software logic uses Java and JavaScript programming languages. Attention is also paid to the used authentication schemes including details and comparison of used platforms. Finally, we evaluate the user and security aspects of the proposed solution. It is also given the possibility of additional hardware and software optimization.
Multiplatform Game Development Using the Unity Engine
Jašek, Roman ; Zachariáš, Michal (referee) ; Kajan, Rudolf (advisor)
Tato práce se zabývá možnostmi herního vývoje pro víceré platformy pomocí enginu Unity 3D. Rozebírá různé aspekty multiplatformního vývoje na počítačích i mobilních zařízeních. Důraz je kladen na analýzu tvorby her současně pro více platforem a problémy spojené s tímhle přístupem. Práce poskytuje možnosti řešení problémů, které vyvstanou při použití tohohle postupu, pomocí nástrojů, které poskytuje Unity 3D. Analýza se zabývá zejména na zvyšování výkonu her za použití metod dostupných na všech platformách vybraných pro testování. Tyhle vylepšení zahrnují způsoby jak snížit práci ve scéně a naopak zvýšit počet vykreslení za sekundu při zachování stejné vizuální kvality. Práce také nabízí pohled do minulosti tohoto odvětví a předpoklady o jeho příštím směrování.
Multiplatformní git klient s pokročilou vizualizací branchí
Dohnalová, Tereza
This thesis is focused on the design and implementation of a multiplatform Git client that allows users to interact with Git through a graphical user interface. The application focuses on plotting the history of changes in the repository and displaying branches using a graph. The paper describes the design of the application, its implementation, and then evaluates the user testing that the application was subjected to in order to verify that the goal was met.
Software application to support mathematics education in primary schools
Helgert, Michal ; Štípek, Jiří (advisor) ; Leipert, Jiří (referee)
The bachelor thesis focuses on the creation of a software application targeting content for grades 1-3 of primary schools, used for practicing mathematics and sharing math exercises. Initially, the focus is on identifying the state of the mathematics curriculum for this age group, delineating differences in the curriculum between grades, and comparing the curricula of selected elementary schools. Next, the paper discusses gamification, its principles and its use in real school classrooms through educational software. It describes the software already available in Czech, also practicing mathematics, covering the same age. A key part is the actual mapping of the process of creating a software application, describing the technologies used, the structure of the databases and how they work. The thesis concludes with an installable version of the application on Android and Windows operating systems.
Modular tool for creating games with artificial intelligence
Klika, Jan ; Škoda, Petr (referee) ; Kouřil, Jan (advisor)
This bachelor thesis describes the design and implementation of tool for facilitate the creation of artificial intelligence. The tool uses its own universal communication protocol, supports multiple types of games, is extensible for other games using dynamic libraries, supports the display of debugging information of artificial intelligence and is localized in English and Czech.
Information System for Geocaching
Kuchta, Michal ; Kubíček, Radek (referee) ; Kašpárek, Tomáš (advisor)
The work contains presentation of the Geocaching game, mainly from the view of an information system. It contains study of existing applications with their advantages and disadvantages. There is a specification of new application, that should solve major disadvantages of existing products in second part of the work. Design of such application, that meets the requirements, follows. The application is implemented, which is described in following chapters, with the aim to target specific problems that were solved during the implementation. There is summary and future plans cotained in the closing chapter.
Multiplatform Game Development Using the Unity Engine
Jašek, Roman ; Zachariáš, Michal (referee) ; Kajan, Rudolf (advisor)
Tato práce se zabývá možnostmi herního vývoje pro víceré platformy pomocí enginu Unity 3D. Rozebírá různé aspekty multiplatformního vývoje na počítačích i mobilních zařízeních. Důraz je kladen na analýzu tvorby her současně pro více platforem a problémy spojené s tímhle přístupem. Práce poskytuje možnosti řešení problémů, které vyvstanou při použití tohohle postupu, pomocí nástrojů, které poskytuje Unity 3D. Analýza se zabývá zejména na zvyšování výkonu her za použití metod dostupných na všech platformách vybraných pro testování. Tyhle vylepšení zahrnují způsoby jak snížit práci ve scéně a naopak zvýšit počet vykreslení za sekundu při zachování stejné vizuální kvality. Práce také nabízí pohled do minulosti tohoto odvětví a předpoklady o jeho příštím směrování.

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