National Repository of Grey Literature 138 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Learning Software for Visual and Text-Based Programming in Lua/LÖVE
Medek, Petr ; Křivka, Zbyněk (referee) ; Rychlý, Marek (advisor)
This thesis pertains visual programming in Lua language with LÖVE framework. Within this thesis was created web application for teaching programming in Lua/LÖVE. Application supports both block and text based programming. Created games can be easily launched on Android platfrom using the Android app that was created in this thesis. The web app also includes tutorials that are well suited for education in schools.
Analysis of Final Scores in Czech Video Game Media
Svoboda, Filip ; Houška, Jan (advisor) ; Švelch, Jaroslav (referee)
In a video game review, it is common to include a numerical recommendation rating in addition to a textual evaluation of the product (game). How (on what scale and how to use such scale) and whether to evaluate numerically or otherwise is a subject of extensive debate in the video game journalism context. The thesis aims to answer the question of how video game reviewers perceive the problematic aspects of the final scores through the interviews with Czech game reviewers. It compares the findings with each other and provides context. It also maps how scoring systems have changed over time.
Návrh programu letního tábor pro děti a mládež
Škvrna, František
The bachelor thesis deals with the pedagogy of leisure time, especially the preparation, implementation and design of the program for the summer children's camp. The first part of the thesis describes the pedagogy of leisure time in general, its specifics, types and history. The bachelor thesis contains theoretical knowledge for the implementation of the children's camp, the conditions for its implementation and the description of indi-vidual functions at the camp. Part of the second part of the thesis is a program for a two-week camp and also a detailed description of the camp day, including the rules of the games, evaluation of the games by the campers and recommendations for a better course of the game. The thesis also mentions accommodation at a summer children's camp, health care system, technical and catering provision.
Ball games for overweight elementary school-aged children
Saglová, Tereza ; Suchý, Jiří (advisor) ; Bunc, Václav (referee)
This master's thesis focuses on ball games for overweight children. Its aim is to propose a set of enjoyable exercise units used by physical education teachers, coaches and parents. The work was conducted in collaboration with the national program BF24, which aims to prevent obesity in children. The theoretical part addresses the diagnosis of obesity and overweight, describing measurement methods and recommended physical activities for overweight children in the early school years. It also emphasizes the importance of play and the inclusion of balls in sports activities. Based on the theoretical foundation, the practical part selects suitable ball games for overweight children in the early school years. I have developed 15 exercise units, which are categorized by focus into 4 categories - ball handling, throwing, and catching, hitting the target and coordination skills with the ball. They all have one common goal and that is the motivation for regular sports activity for overweight children. Ball games are divided into individual parts - introductory, main, and final. The entire exercise unit is spread over 45 minutes. Each exercise unit includes objectives, recommended age range and number of children, location, and necessary equipment for implementation. The preparations were designed to be...
Perception and preferences of gender in game character creation from a MMORPG player's
Malaťaková, Eva ; Fousek Krobová, Tereza (advisor) ; Švelch, Jan (referee)
This thesis focuses on the analysis of the connection between the choice of avatar gender in the game environment and the player's personality in the virtual world. The thesis focuses on the environment of online games of the MMORPG genre, more specifically on the game titles World of Warcraft and Guild Wars 2. The subject of the thesis is the experience of gender from the perspective of the players of these games and how the chosen gender influences their gaming personality. The research method used is qualitative analysis using semi-structured interviews. Interviews are conducted with eleven respondents over the age of eighteen who are active players of MMORPGs. Respondents expressed their reasons for choosing a particular gender and described how their choice influenced the personality of the character created. Thematic analysis is used to evaluate the interviews. The aim of this thesis is to find connections between the choice of a particular gender and the creation of a player personality in a virtual world. For the purpose of this thesis Bartle's test of gamer psychology is used.
Creation and Verification of a Set of Open-Air Games for University Students
KOUBOVÁ, Barbora
The work presented in this master's project aims to create and verify a collection of games that can be played in nature by university students. The work uses the methods of content analysis, observation, comparative and synthesis. The analytical part of the work is assembled on the basis of a review of specialist literature on the importance of movement and movement of university students, after which the general significance of games is analysed together with the various ways in which they have been categorized by different authors. There is a description of the significance and the purpose of games played in nature and also the ways in which university students relate to the games. In the systematic review, a collection of games that can be played in nature is elaborated, with a detailed description of each of the games, including any modified versions. A feasibility study was carried out with students in the first year of their studies of Teaching for the 2nd Level of Elementary Schools specializing in physical education at the Faculty of Education of the University of South Bohemia, within the framework of their course in Hiking and Sports in Nature. The second verification group consisted of female students in the first year of their studies of Teaching for the 1st Level of Elemetary Schools at the Faculty of Education of the University of South Bohemia. The verification was carried out with their voluntary participation in Stromovka park. Then, in the systematic part of the work, an evaluation was made of each of the games in the collection, in which just two out of the total of twenty games were judged to be unsuccessful.
Reception of Czech games in local and foreign media
Dovole, David ; Švelch, Jaroslav (advisor) ; Švelch, Jan (referee)
Recently, both skilled individuals and large game studios can devote themselves to the development and creation of digital games. In the last decade, the gaming industry has established itself as the most profitable branch of the entertainment industry. Its annual turnover reached 180 billion USD, while the film industry generates annually 100 billion USD less. However, achieving success with your project on a global scale is not an easy challenge in this very competitive environment. Nevertheless, a relatively large number of projects have succeeded in the Czech Republic, regardless of how small a country we are. Five of them, each representing a different game genre, form the basis of the research corpus of this work, the purpose of which is to observe firstly whether the geographical origin of the game is a factor to which foreign game journalists attach a certain importance, and secondly to try to find common characteristics of the observed games, that led to their worldwide success, and to analyze whether it is possible to trace the influence of our shared socio-cultural environment in them. The analysis shows that although the Czech origin of the monitored games does not play a significant role for the authors of the collected texts, from the characteristics with which the games are described...

National Repository of Grey Literature : 138 records found   previous11 - 20nextend  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.