National Repository of Grey Literature 89 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Translation Automata Applied in Visual Arts
Khrystsiuk, Dziyana ; Klembara, Radovan (referee) ; Meduna, Alexandr (advisor)
Cílem této práce je vytvořit nástroj založený na překladovém automatu, který podporuje umělce poskytnutím strukturovaného přístupu k výtvarnému umění. Výsledkem této práce je webová aplikace dostupná online, která byla vyvinuta s využitím frameworku React. Nástroj implementuje překladové pravidla pomocí celulárního automatu a poskytuje umělcům různé kreativní transformace, které jim umožňují představit si potenciální změny jejich stávajících děl a objevit nové možnosti postprodukčních úprav obrazů.
Automata Applied in Visual Arts
Albrecht, Kryštof ; Havel, Martin (referee) ; Meduna, Alexandr (advisor)
Tato práce představuje nový programovací jazyk, určený ke kompozici dvourozměrných vizuálních efektů. Jazyk je založen na upravené verzi celulárních automatů navržené pro kompozici. Hlavní platformou, kde efekty mají běžet, je herní engine Godot, kde jsou efekty realizovány pomocí fragment shaderů.
Simulation of Biological Processes Using Asynchronous Cellular Automata and Machine Learning
Kališ, Vojtěch ; Bidlo, Michal (referee) ; Fritz, Karel (advisor)
Tato práce zkoumá spojení asynchronních celulárních automatů a technik strojového učení pro simulaci komplexních biologických procesů. Jejím hlavním zaměřením je předvést vrozený potenciál výpočetního rámce konstruovaného spojením paralelismu aktualizačního modelu asynchronních celulárních automatů s prediktivními schopnostmi algoritmů strojového učení. Tato studie si klade za cíl demonstrovat kvality takového hybridního přístupu implementací tří matematických modelů celulárních automatů s rostoucí složitostí—tj., seřezeny podle stupně složitosti, Conwayova Hra Života, SmoothLife a Lenia—ve své základní formě a následnou integrací strojového učení do funkce dvou posledně jmenovaných, po čemž následuje porovnání výsledků obou přístupů.
Cellular Automata Design Methods
Hranický, Jan ; Strnadel, Josef (referee) ; Bidlo, Michal (advisor)
This thesis addresses the problem of cellular automata design. A new method of Discrete neural cellular automaton, abbreviated DNCA, is proposed and implemented. The thesis thus deals with the problem of optimizing the transition function of the automaton using the Adam algorithm as well as a less traditional approach of differential evolution. The proposed model is successfully trained on more than ten behavior scenarios varying in difficulty.
Top Down hra s prvky RPG
Heřmann, Pavel ; Bambušek, Daniel (referee) ; Milet, Tomáš (advisor)
The aim of the work is to create a 2D game with RPG elements using the Unity game engine. Collected powerups can be used to fulfill the RPG elements, modifying the character's behaviour. To enrich the game experience, several procedural generation methods are used to create game levels. This thesis describes the design and implementation explaining all three procedural generation methods namely: cellular automata, L-system generating building floor plans and grammar generating graph structure. Furthermore, several algorithms are used to generate the maps: the Bresenham algorithm, BFS, Kruskal algorithm to generate paths between rooms, dilation and random walk algorithm to generate the rooms of the map. Also discussed are other systems that take care of the proper functioning of the game, such as: a save system using JSON format, a combat system using Unity collision elements, boss design and implementation, character movement, and a system for upgrading the player character's abilities. The result is a fully functional game in which the player can visit three different types of maps, collect and then use various upgrades, fight enemies and save their progress.
2D Game Vegetation Generation and Simulation on GPU
Dubský, Tomáš ; Starka, Tomáš (referee) ; Chlubna, Tomáš (advisor)
Cílem práce je implementace hardwarově akcelerovaného procedurálního generování a simulace vegetace zasazené do dvojdimenzionálního herního světa. Pomocí L-systémů je generováno několik druhů rostlin. Vegetace je tvořena propojenými segmenty větví, které se ohýbají ve větru, rostou na nich listy a mohou hořet. Vegetace je zobrazována pomocí malých dlaždic, aby zapadla do okolního světa, který je tvořen pravidelnou mřížkou dlaždic.
Intelligent Control of Traffic Lights
Skoták, Miloš ; Samek, Jan (referee) ; Malačka, Ondřej (advisor)
In this thesis is analyzed Multi-Agent system for intelligent control of traffic lights. For the simulation of a real situation was implemented a simulator of a traffic situation written in Java language, which is based on a cellular automata. In Multi-Agent system can be found not only communication between the agent and environment, but also communication among agents. To implement the rules was used extended AgentSpeak language model based on BSD with Jason interpreter. Experiments were done on a real road section in the city Brno.
Simulation of Physical Phenomena Using Cellular Automata
Martinek, Dominik ; Smrčka, Aleš (referee) ; Peringer, Petr (advisor)
This master's thesis deals with modelling and simulation of physical phenomena by cellular automata. The basic methods which model physical phenomena is enumerated and descibed in this thesis. One of the important part of this thesis is a set of demonstration models. Each model is focused on one selected area of physical phenomena. All models are described by transtition rules and the procedure of derivation of these rules is also presented here. There rules were used in implemented models.  Another part of this thesis contains of a simulation application for these models. The real application had been implemented in accord with this design and it has been used to perform the simulation experiments with exemplary models. Results of the simulation experiments are discussed in conclusion of this thesis. One exemplary model had also been adapted for parallel processing. The performances on a computer with different count of working processors were measured and are also discussed in the conclusion of this thesis
New Cellular Automata Design Techniques
Baláž, Martin ; Drábek, Vladimír (referee) ; Bidlo, Michal (advisor)
The aim of this master thesis is to introduce a new technique for the design of cellular automata which will provide a better possibilities for the implementation and solving given problems in an environment of non-uniform automata. In this work, the theoretical foundations of cellular automata have been summarized and the possibilities of their design were examined using two evolutionary principles that have commonly been used - genetic algorithm and cellular programming. Two principally different issues were selected on which the possibilities and capabilities of these techniques were proven: the synchronization problem and the system of implementation of logic gates in an environment of cellular automata. Based on a review of the implementation properties and the initial results of usage of these methods a new design method for cellular automata was created - cellular evolution. The cellular evolution with its method of "prediction of the future state of surrounding cells" provides new possibilities in the design of cellular automata since it operates with structured genes which allow the gene to be active for a variety of cellular surroundings. In the conclusion of this work, all three methods were compared on two selected problems and their abilities were summarized in a detailed overview.
Cellular automata (Game of Life)
Tomaštík, Marek ; Minář, Petr (referee) ; Matoušek, Radomil (advisor)
In this bachelor´s thesis was written basic informations about cellular automata, it´s function and usage in simulation. Second part of this work is aimed on celular automata Game of life in Java platform.

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