National Repository of Grey Literature 109 records found  beginprevious90 - 99next  jump to record: Search took 0.01 seconds. 
Moving Object Detection in Video Using CUDA
Čermák, Michal ; Havel, Jiří (referee) ; Herout, Adam (advisor)
This thesis deals with model-based approach to 3D tracking from monocular video. The 3D model pose dynamically estimated through minimization of objective function by particle filter. Objective function is based on rendered scene to real video similarity.
Frameless Rendering
Najman, Pavel ; Pečiva, Jan (referee) ; Havel, Jiří (advisor)
The aim of this work is to create a simple raytracer with IPP library, which will use the frameless rendering technique. The first part of this work focuses on the raytracing method. The next part analyzes the frameless rendering technique and its adaptive version with focus on adaptive sampling. Third part describes the IPP library and implementation of a simple raytracer using this library. The last part evaluates the speed and rendering quality of the implemented system.
Library for Efficient Video Capture in 3D Application
Pospíšil, Petr ; Navrátil, Jan (referee) ; Havel, Jiří (advisor)
This thesis deals with library for recording video in the background of 3D application. A library is designed to work under the Microsoft Windows and Linux operation systems.  It records image and also sound. Image recording is supported in OpenGL, Direct3D9, Direct3D10 and Direct3D11. To reduce video data size, library supports image compression using MJPG codec. Audio is recorded by WaveForm audio, Windows Core Audio or ALSA. Recorded sound is for whole operation system. A library is able to record up to two audio streams to accommodate possible microphone input. It can mix audio data together if needed. Output data are then written into AVI file. It is possible to write own text information as overlay that is rendered as part of application screen output.
Rendering of Shadows in a Scene with DirectX
Kobrtek, Jozef ; Havel, Jiří (referee) ; Navrátil, Jan (advisor)
This work discusses shadowing methods, analyses them and describes implementation in DirectX 11 API. Theoretical part describes historical evolution of shadow usage in 3D applications and also analyzes shadowing algorithms. This work compares 2 variants of shadow mapping algorithm for omnidirectional lights, based on cube mapping and paraboloid projection, on demo application using quality, performance and implementation aspects.
Graphics Intro 64kB Using OpenGL
Milet, Tomáš ; Havel, Jiří (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of the intro with limited size. This work describes methods for reducing the size of the final application. The main part describes methods for generating graphic content and methods for its animation. It deals with creation of textures and geometry. Another part is aimed on the physical simulation of particle and elastic systems.
Frameless Rendering
Krupička, Vojtěch ; Navrátil, Jan (referee) ; Havel, Jiří (advisor)
This master's thesis deals with the problem of real-time rendering of computer graphics using the method of frameless rendering} as counterpart to the traditional way, which is based on switching between two output buffers. Frameless rendering method is defined and studied in greater depth and its adaptive variant, which delivers better output quality without a~significant reduction of latency, is described in detail. In addition, this thesis describes the implementation of the application which has been developed to demonstrate the principle and functionality of the frameless rendering on the selected scenes. It also includes evaluation of performed tests focused to the output quality.
Raytracing of Virtual Graphics Scenes
Rypák, Andrej ; Havel, Jiří (referee) ; Pečiva, Jan (advisor)
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing. Besides introducing a brief historical overview of algorithms from the family, it presents all the essential tools, techniques and physics needed for designing a rendering application in detail. A significant part of the document consists of an implementation of a photorealistic rendering application for interactive graphics 3D virtual scenes. The focus is on rendering without using any additional model information. The thesis includes descriptions and explanations of specific problems and their solutions.
Comparison of Open Source Rendering Libraries
Záleta, Martin ; Herout, Adam (referee) ; Havel, Jiří (advisor)
The main purpose of this paper is to provide a detailed analysis of some of the major available open source rendering libraries with the emphasis on their notable characteristics, and an in-depth comparison among them with regards to their possible practical use. Specifically, the selected rendering libraries in this paper are the following - OpenSceneGraph, Ogre 3D, Irrlicht Engine, Crystal Space and OpenSG, but a sidenote is given to some of the others as well. Last but not least, self-made examples of their usage are also included, and are meant to demonstrate some of the mentioned characteristics and principles of the analysed libraries.
Tetrahedral Mesh Processing Library
Hromádka, David ; Havel, Jiří (referee) ; Španěl, Michal (advisor)
Many architecure, medical and engineering applications need a spacial support for various numerical computations (i.e. FEM simulations). Tetrahedral meshes are one of perspective spatial representations for them. In this thesis, several possibilities of effective tetrahedral mesh representation for its generating and processing are described. A computer library for the mesh processing is proposed which can be characterized by memory  efficient imposition of the mesh while preserving the ability to apply topological and geometric algorithms effectively. The library is implemented in C++ language using templates. Time and space complexity of typical mesh operations is compared with CGAL library and according to measurements the proposed library has lower memory requirements than CGAL.
Fast Ray-Triangle Intersection
Horák, František ; Navrátil, Jan (referee) ; Havel, Jiří (advisor)
This work contains a few basic terms of analytical geometry. We mention some of ray-triangle intersection computation algorithms and present some use-case examples. We discuss capabilities of CUDA, optimization techniques of this architecture and implementation with focus on given issues. Algorithms of ray-triangle intersection are tested and results are discussed.

National Repository of Grey Literature : 109 records found   beginprevious90 - 99next  jump to record:
See also: similar author names
21 HAVEL, Jan
4 HAVEL, Jaroslav
12 HAVEL, Jiří
1 Havel, J.
5 Havel, Jakub
21 Havel, Jan
4 Havel, Jaroslav
1 Havel, Josef
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