National Repository of Grey Literature 103 records found  beginprevious94 - 103  jump to record: Search took 0.01 seconds. 
Interactive teaching aids for 3D computer graphics
Balusek, Radim ; Průša, Zdeněk (referee) ; Rajmic, Pavel (advisor)
This diploma thesis deals with the creation of interactive tools for 3D computer graphics. The introduction of the thesis focuses on general theory of curves and surfaces and its mathematical description. The topics of Geometric transformation, Perspective projection and Parametric description of 3-dimensional surface are analysed in more detail. The successive chapter deals with the subject of visualisation of spatial objects in Java platform interface. The practical part describes the implementation of individual applets. JAVA programming language, which uses the library functions JOGL, was employed for the very realization of the interactive tools. The goal of the diploma thesis is the creation of a set of interactive applets in the field of computer graphics. These applets will be placed on the website of the faculty and they will serve students of VUT in Brno to improve the quality of education.
3D shape from MRI
Menclík, Tomáš ; Smékal, Zdeněk (referee) ; Šmirg, Ondřej (advisor)
The main aim of the thesis is the reconstruction of three-dimensional surface from a~set of two-dimensional images. For the implementation of this application the programming language Java and its extension, that allows work with three-dimensional models, were chosen. First, viewing of three-dimensional models of two different file formats was necessary to allow. To create the three-dimensional models, the Marching Cubes algorithm was used. This algorithm is decribed theoretically in the text, description of the implementation and correction of deficiencies follows. Finally, the implementation of the inversion procedure of reconstruction of the three-dimensional surface, which is the extraction of two-dimensional images from the three-dimensional model, is described.
3D simulation toolbox
Matyskiewicz, Jiří ; Babinec, Tomáš (referee) ; Richter, Miloslav (advisor)
This project deals with the design and implementation of the extensible programmable environment intended for the creation of various 3D simulations, specifically targeted for testing of the algorithms and creation of applications from the field of computer vision and robotics. Environment VISIMBOX was implemented in c# programming language and uses OpenGL as back-end for hardware accelerated rendering.
Control and visualization of automated building
Rompotl, Zdeněk ; Ondráček, Oto (referee) ; Tlustý, Jiří (advisor)
The automation of buildings mainly in the large and office buildings is very discussed issue in nowadays time. The advantages of automated buildings fundamentally consist in the lowering of the operation costs, more safety and the protection of property. The building can be monitored and controlled towards the proceeding processes and states. It is able to use local or remote monitoring and controlling. More comfortable controlling is next important factor. This thesis describes European installation bus EIB and its communication with visualization a control system called Control Web. Control Web communicates with the electronic security system Galaxy for complete monitoring of the whole building. The complex system ensues by the mutual link of these technologies. It is possible to lower effectively the total costs for the business among other things. The result of this project is the developed application in the system Control Web 6, which is used in the building of the company ATX, ltd. in Žďár nad Sázavou. The Visualization is targeted in the two dimensional view and 3D view, which is used very often today. Web representation is used as well because web browser is part of the every operating system. The integral part of visualization is process automatic control.
3D Graphics and games
Vataščinová, Lenka ; Bubeníček, Jan (advisor) ; Truhlář, Filip (referee)
In my bachelor thesis, I am going to introduce the topic of 3D graphics in the game environment. Firstly, I will provide a brief introduction of history of 3D graphics in general, but with the emphasis on history of game industry in particular. Next, I will present 3D graphics of RPG games in particular, and I will analyse the graphical side of digital work production. The main contribution of this thesis is provided in the practical part, which deals with creation of an environment for an animated film, which is inspired by sci-fi RPG games introduced in the theoretical part.
Use of 3D graphics in the creation of product visualization
Dušek, Václav ; Bubeníček, Jan (advisor) ; Vítek, Pavel (referee)
By means of my bachelor thesis "Use of 3D graphics in the creation of product visualization" I want to first familiarize a reader with 3D computer graphics and its application in practice. The thesis is not limited only to 3D graphics; it is also devoted to photography and composition in the visual arts. As there are more ways to create product visualisation, the main contribution is in the practical part of the paper, which deals with these possibilities. For consistency and better understanding, the practical part contains the product chain outlining the plan of a commission to create product visualization. In the last part of the thesis, I simulate a specific order for product visualization of the LG G2 smartphone. The conclusion of the thesis evaluates the individual methods by means of the output visualizations and sums up the issues of product visualization.
Options of the Cinema 4D program for desining complex 3D environment
Bílková, Stanislava ; Bubeníček, Jan (advisor) ; Vítek, Pavel (referee)
This bachelor thesis is focused on Cinema 4D software, which is used for creating of 3D graphics its' functionality and tools ready to use for designing of complex 3D environment. Summary of other possible softwares which are used for 3D graphics. Introducing to the 3D vizualization process and creating of vizualization of objects in software Cinema 4D and converting these in to the concrete project. Solving problems connected to the computer hardware and large amount of processed data during rendering 3D scenes and animaitons.
3D displaying software
ŽALUDOVÁ, Lenka
The bachelor thesis deals with three-dimensional imaging. It tries to describe and compare simultaneously the latest software for 3D imaging and to set metric/criteria of classification for categorization.
3D modelling in Blender
Matiášek, Tomáš ; Šedivá, Zuzana (advisor) ; Pour, Jan (referee)
The goal of this work is to create a comprehensive manual for program Blender. The work will guide a beginner user through the process of modelling. Blender is a free software used for creating animations and 3D visualizations which can then be used in the television industry, game industry, movies or commercials. This work in it's introduction mentions benefits and disadvantages of this product and lists similar products available worldwide. The rest of the work is dedicated to creating 3D models and describes scene modelling, texturing, lighting and rendering practices.

National Repository of Grey Literature : 103 records found   beginprevious94 - 103  jump to record:
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