National Repository of Grey Literature 103 records found  beginprevious84 - 93next  jump to record: Search took 0.00 seconds. 
Frameless Rendering
Krupička, Vojtěch ; Navrátil, Jan (referee) ; Havel, Jiří (advisor)
This master's thesis deals with the problem of real-time rendering of computer graphics using the method of frameless rendering} as counterpart to the traditional way, which is based on switching between two output buffers. Frameless rendering method is defined and studied in greater depth and its adaptive variant, which delivers better output quality without a~significant reduction of latency, is described in detail. In addition, this thesis describes the implementation of the application which has been developed to demonstrate the principle and functionality of the frameless rendering on the selected scenes. It also includes evaluation of performed tests focused to the output quality.
Visual Effects in 3D Applications
Duží, Martin ; Zemčík, Pavel (referee) ; Navrátil, Jan (advisor)
This master's thesis deals with the creation of visual effects in 3D graphics applications. Rendering scenes using rasterization method and OpenGL library is assumed. The theoretical part describes several selected effects and then analyzes the approach used for their implementation. It focuses on the principles of rendering passes. Subsequently, the thesis focuses on the development of a software library which aims to simplify the process of programming effects. The resulting library reduces the time and knowledge required for the creation of effects. Automatic shader code generation is performed. Substantial feature is also the possibility to combine definitions of effects into a single unit.
Interactive Splint Positioning on 3D Bone Models
Jedlička, Lukáš ; Španěl, Michal (referee) ; Kršek, Přemysl (advisor)
This Master's Project deals with creation of virtual Splint (Orthopedic plate) model and with placement of virtual Splint model onto 3D Bone model. It handles with creating of interpolation curves in 3D (especially Subdivision method) and motion along a curve. This work is only in Czech.
Endless Cave
Pospíšil, Petr ; Pečiva, Jan (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to implement an application showing an endless cave. The basis of this cave is simplex noise method. On the noise produced by this function is afterwards applied thresholding. Produced grid of points is used like input for marching tetrahedrons algorithm. This algorithm converts volumetric data to boundary representation. Phong reflection model and Bump mapping were used in the application, too, in order to improve the visual quality. The application is based on OpenGL library. The first part of the technical report contains theoretical description of mentioned methods, the second part contains description of implementation.
Displaying 3D Graphics in Web Browser
Sychra, Tomáš ; Kršek, Přemysl (referee) ; Španěl, Michal (advisor)
This bachelor's thesis deals with display of accelerated 3D graphics in a web browser environment. Existing technologies such as WebGL are presented and discussed. Further, in the second part of the thesis, an application for browsing medical volumetric data is designed and implemented. The application is built with the WebGL technology and Javascript graphics engine called O3D API.
Fusion of Procedural and Keyframe Animation
Klement, Martin ; Pečiva, Jan (referee) ; Polok, Lukáš (advisor)
The goal of this work is to create an application, which will combine procedural and keyfram animations with subsequent visualization. Composition of this two different animations techniques is used to animate a virtual character. To combine this two techniques one starts with interpolations from keyframe animation and then enchance them by procedural animations to properly fit into the characters surroundings. This procedural part of animation is obtained by using forward and inverse kinematics. Whole application is written in C++, uses GLM math library for computations and OpenGL and GLUT for final visualization.
Rendering Complex 3D Scenes
Mrkvička, Tomáš ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
This thesis deals with representation of large and complex 3D scenes which are usually used by modern computer games. Main aim is design and implementation of data driven rendering system. Proper rendering is directed (driven) by scene description. This description is also designed with respect to scene creators whose typically do not have deep knowledge of programming languages in contrast to game programming developers. First part is focused on design of efficient scene description and its possible applications at scene rendering. Second part is focused on proper system implementation. Finally, consequently important system optimizations are mentioned too.
The Bridge
Medek, Lukáš ; Mariánek, Michal (referee) ; Zubek, Petr (advisor)
The Bridge: Pong Evolution describes the evolution of visuality in computer games in the symbolic way. The piece focuses on the most common elements used in graphics, gameplay, styles and technologies both in history and nowadays. Then it uses them in one single evolving environment. The work is also criticizing some contemporary (and past) trends commonly used in video games.
3D data presentation
Matyskiewicz, Jiří ; Petyovský, Petr (referee) ; Richter, Miloslav (advisor)
Thesis deals with manipulation, archiving and viewing of 3D data. Theoretic part contains basic introduction to the field. Practical part of the thesis is design and implementation of the library for viewing 3D data and viewer / editor using this library. Library is written in c++ computer language and it’s intended to be used as a dynamic linked library, which functionality can be easily enhanced with additional plug-in modules without need to modify the source code of the library. Actual viewing is not tied to any specific type of graphical API, library can be extended with plug-in for rendering using any software or hardware. Part of the implementation is plug-in for rendering 3D data using OpenGL interface.
Comparison of 3D objects in JAVA language
Zapletal, Tomáš ; Smékal, Zdeněk (referee) ; Šmirg, Ondřej (advisor)
The main aim of the thesis is loading of 3D models in different file formats and its displaying, creating of slices from 3D models and vice versa making 3D models from slices, quantify inaccuracy of anti-aliasing and other formatting and investigate similarity of original and edited models. Everything in Java programming language and its extensions for 3D object tasks. Thesis builds on earlier project „3D shape from MRI“.

National Repository of Grey Literature : 103 records found   beginprevious84 - 93next  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.