National Repository of Grey Literature 1,264 records found  beginprevious581 - 590nextend  jump to record: Search took 0.02 seconds. 
Interaktivní aplikace pro orientaci a navigaci v kampusu Jihočeské univerzity
BERAN, Pavel
The goal of this thesis is to create an application for the Android operating system, which will provide a helping hand for the orientation and movement of students at the campus of South Bohemian University, will allow users to gain their location, navigate to selected locations, obtain information about university buildings and search for this information. The application will be bilingual. This bachelor thesis contains analysis, design, implementation and testing of this application.
Mobile Game for Practicing English Vocabulary
Hubík, Antonín ; Kanich, Ondřej (referee) ; Dyk, Tomáš (advisor)
Cílem této práce bylo navrhnout a implementovat multiplatformní vzdělávací mobilní hru pro procvičování a rozšiřování anglické slovní zásoby. Hra je založena na pravidlech slovní kopané a jí podobných her se slovy a obsahuje režim online hry dvou hráčů proti sobě. Aplikace využívá platformu .NET, kde je implementována v jazycích C# a XAML. Činnost mobilního klienta závisí na vzdálených službách, které byly nasazeny s využitím vhodných cloudových služeb a integračních možností platformy Microsoft Azure. Verze mobilní aplikace pro Android byla publikována prostřednictvím Google Play v režimu přístupu pro testování a ozkoušena na uzavřené skupině uživatelů s vlastními zařízeními. Na základě zpětné vazby z testování byly navrženy možnosti dodatečných vylepšení v oblastech odstranění technických slabin a přidání nových funkcionalit.
Browse the Map on Your Mobile Device by Moving the Device
Pohrebniak, Yehor ; Milet, Tomáš (referee) ; Beran, Vítězslav (advisor)
This thesis focuses on the creation of a mobile application that presents a map and based on the movement of a mobile device in space, represents a sliding map camera. The theoretical part is focused on acquaintance with available technologies and design of a system of data processing methods from inertial measuring units of mobile devices and video from the smartphone camera. The practical part is focused on the implementation of mobile application that obtain data from motion sensors and move the map.
Multiplayer Game for a Mobile Device
Čechák, Daniel ; Hradiš, Michal (referee) ; Bambušek, Daniel (advisor)
The aim of this work is to design and develop a simple and yet fun game for mobile devices, which can entertain players and make their moments of rest more pleasant. The game is developed in Unity. It is a board game for 2-4 players and contains four minigames. Players move around the board using dice rolls and are affected by bonuses gained in minigames based on their skill. The thesis describes the process of designing this game as well as its implementation. Last but not least, the work includes several methods of testing for this game. The game has been published and is freely available on Google Play under the name MiniBoard Champ.
Applications of Computers in Ultramicro Aviation
Grossová, Žaneta ; Bambušek, Daniel (referee) ; Zemčík, Pavel (advisor)
The aim of this bachelor's thesis was to create a system for monitoring flight hours of ultralight aircrafts. First part is an embedded device that is built into the ultralight aircraft and transmits Bluetooth signal. Second part is a mobile application for Android operating system, that keeps running in the background and after connecting to this signal starts recording and processing GPS data. With the right configuration, system is able to independently recognize boarding the airplane, beginning of the flight ad it's ending. Collected data are sent on FTP server in format compatible with Excel.
Learning Software for Visual and Text-Based Programming in Lua/LÖVE
Medek, Petr ; Křivka, Zbyněk (referee) ; Rychlý, Marek (advisor)
This thesis pertains visual programming in Lua language with LÖVE framework. Within this thesis was created web application for teaching programming in Lua/LÖVE. Application supports both block and text based programming. Created games can be easily launched on Android platfrom using the Android app that was created in this thesis. The web app also includes tutorials that are well suited for education in schools.
Mobile Application for Tracking and Sharing Cyclists Location on Map
Schléger, Richard ; Burget, Radek (referee) ; Hynek, Jiří (advisor)
This thesis deals with analysis, design and implementation of mobile application and application for smartwatches for tracking and sharing location of athletes, especially cyclists. Main goal of this application is to increase level of safety of athletes during the activity. This task is accomplished by location sharing and also by automatic fall detection and following notification. Final application is intended for mobile operating system Android and iOS a also for smartwatches with Wear OS. Theoretical part is dealing with analysis of actual trends in cycling, mobile applications and smartwatch applications development. Implementation part consists of design of application, implementation itself and testing.
System for Capturing and Administration of New Shots of Historical Photographs
Ryšavý, Tomáš ; Beran, Vítězslav (referee) ; Čadík, Martin (advisor)
The aim of this master's thesis is to develop a system for the management and creation of historical photographs and their rephotographs, which are modern images taken from the same place as their historical models were taken. Identical objects are precisely aligned in historical photography and its rephotography. This system consists of a web application based on the output of Martin Sikora's master's thesis and a mobile application based on the output of Adam Červenka's bachelor's thesis. The goal is to expand and publish a web application that allows users to add or search for historical photos or their rephotos. Users also can use the editor to create collages. The mobile application was also redesigned to expand the possibilities of the web application with the possibility of direct taking of photographs from a mobile device using an algorithm to make it easier to find the original place from which the historical photograph was taken.
Browse the Map on Your Mobile Device by Moving the Device
Andraško, Daniel ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
This work deals with the creation of a mobile application that allows its user to view the map and move around it, without touching the screen, just by moving the device. The theoretical part of the thesis describes in more detail the inertial measurement unit and visual odometry , which can be used to determine the movement of the device. Next, a Kalman filter is described, which is used to refine the measured values of the accelerometer sensor. This sensor is part of an inertial measuring unit. The practical part of thesis describes the design of the mobile application and the implementation of the design. The end of thesis contains a description and evaluation of testing the final application on real users.
Supporting Board Game Nemesis on Android Mobile Phone
Štěpánek, Miroslav ; Švec, Tomáš (referee) ; Smrž, Pavel (advisor)
The aim of this thesis is to create a mobile application for the board game Nemesis designed for the Android system, which will allow the user to find out information about the game components during the game. The solution consists of two main parts the first is a model created with the help of the Tensorflow library, which is responsible for the detection of these components. The second is the application itself, which receives results from the model and displays the resulting information to the user. This makes the game easier for the user and helps to speed it up. The resulting system can be modified so that the application can be used for other games.

National Repository of Grey Literature : 1,264 records found   beginprevious581 - 590nextend  jump to record:
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