National Repository of Grey Literature 57 records found  beginprevious38 - 47next  jump to record: Search took 0.00 seconds. 
Campi's Chess
Drössler, Karolína ; Konečný, Lubomír (advisor) ; Zlatohlávek, Martin (referee)
This thesis is about life work of Cremona painter, architect and decorator Giulio Campi (1508 - 1573), who created the painting "Game of chess". In the end of my thesis, the iconography of this painting is analyzed. Thesis includes history of chess play and it's influence on art, including the meaning of a each single chess figures. It also focuses on a female painter Sofonisb Anguissole, who is an author of famous painting with a chess theme and it compares her to Giulio Campi.
3D Chess with Leap Motion
Smejkal, Václav ; Najman, Pavel (referee) ; Pavelková, Alena (advisor)
This Bachelor thesis deals with Leap Motion controller. The goal of this project is 3D chess game which can be controlled by Leap Motion device. Theoretical part of this thesis describes history of similar input devices, Leap Motion and OpenSceneGraph graphics toolkit which is used to create 3D scene. Then, practical part describes design and implementation of application and evaluation of usability of application control based on testing.
Manager for Board Games
Kusák, Jiří ; Jurka, Pavel (referee) ; Rozman, Jaroslav (advisor)
The main goal of this work is to design and realize an application for managing two programs playing against each other. At the beginning I'm discussing board games (especially their rules) and player's skill rating systems. Then there is short analysis of the actual situation in this area. Fundamental part of the work is the description of the designing and realization of the manager. After that there is short description how to control the application. In the end I'm evaluating achieved results and proposing additional directions for the program development.
Application of Soft Computing for Game Playing
Pospíšil, Milan ; Martinek, David (referee) ; Zbořil, František (advisor)
This work deals with application of classical method of artifical inteligence and methods of soft computing for game playing. These methods are applicated in programs for playing chess and droughts. Results are confronted.
Application for Management and Analysis of Data About Games of Chess
Kunčar, Petr ; Šebek, Michal (referee) ; Bartík, Vladimír (advisor)
This bachelor thesis deals with design and implementation of system for management and analysis of data about games of chess. The games of chess are stored in a database, to which they are uploaded by means of the system. There is also the AprioriAll algorithm implemented to find sequential patterns occuring in the data. Except of mining sequential patterns, the functionality of tree creation and searching in the data is also implemented. The data about games of chess are stored in a form of standard PGN files.
Educational Chess Program
Floryán, Kamil ; Rogalewicz, Adam (referee) ; Rozman, Jaroslav (advisor)
This bachelor thesis deals problems with an artificial intelligence and a user interface of a chess program. There is also a description of design and implementation of a tutorial part for this program. Chess engines and current chess programs focused on teaching are being analysed, too.
Logical Network Games for Android
Kubík, Michal ; Škoda, Petr (referee) ; Kouřil, Jan (advisor)
The main goal of this bachelor's thesis was the implementation of application for playing logical games. This work deals with Android platform and the possibilities of creation and deployment of applications for this platform. The known algorithms that are used for implementation of an artificial intelligence are described in the work. The ways of wireless communication between mobile device are also mentioned. The graphical user interface of application, solution of an artificial inteligence and the network communication are described in the implementation part of this work.
Electronic Chessboard on the FITKit Platform
Kubín, Jakub ; Zachariášová, Marcela (referee) ; Kaštil, Jan (advisor)
This thesis deals with the analysis, design and implementation of chess on FITkit platform. The platform is connected to the VGA monitor, on which is shown the chessboard with the figures. The game is controlled by using the keyboard on FITkit platform. The work describes the realisation of the unit for the display of the checkerboard that is implemented in the programmable gate field. Software of the microcontroller controls the depictive unit, generates possible moves and checks strokes of figures. There is a control whether the King does not have the check and if the game is not over because of checkmate or stalemate.
Chess Program with Various Chess Variations with Various Initial Arrangement
Dvořák, Pavel ; Žák, Jakub (referee) ; Rozman, Jaroslav (advisor)
This thesis focuses on describing required components in the process of creation of modern chess application. Goal is to create chess program with several chess variations using structures and algorithms based on professional chess programs. Thesis describes principles of chessboard representation and various factors of chessboard state evaluation used in classic chess and implemented variants. Finally thesis describes game-tree search algorithms and enhancements and compares their effect.

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