National Repository of Grey Literature 196 records found  beginprevious31 - 40nextend  jump to record: Search took 0.00 seconds. 
Advanced Rendering Techniques in OpenGL 2.0
Salajka, Vojtěch ; Havel, Jiří (referee) ; Švub, Miroslav (advisor)
This thesis deals with the interactive computer graphics on programmable hardware. The usage of shaders for creation of graphic effects is demonstrated by examples. It is explained how to use OpenGL library and GLSL language for their implementation. A new 3D model format was developed for the purposes of the examples.
Interactive web applications supporting education of 3D graphics
Morávek, Jan ; Mokrý, Ondřej (referee) ; Rajmic, Pavel (advisor)
This diploma thesis is focused on computer 3D graphics and the implementation of educational applications in JavaScript language. Discussed topics of computer graphics include object transformations, Bezier patches and the role of the camera in the scene. The thesis describes the basic theory of these areas and educational applications. The thesis also includes the detailed description of the features and the implementation of the created applications. In the end of the thesis possible extensions are discussed.
Multiplayer Snake Game
Duží, Martin ; Bartoš, Pavel (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the development of Snake computer game with expansion of multiplayer. The introductory part deals with the theoretical analysis of two basic units - computer graphics and network communications. Both topics will focus on the programmer's perspective. The following is a concept used for the application creation. The practical part presents the implementation in C + + and use of libraries OpenGL, freeglut, irrKlang and ENet. Also includes details of object-oriented approach. The conclusion contains a description of the testing and user's evaluation.
Particle Systems in Computer Games
Zachariáš, Michal ; Štancl, Vít (referee) ; Mikolov, Tomáš (advisor)
Aim of this bachelor thesis is to explain issue of particle systems, their history and today's trend, which more and more tends to acceleration using GPU of graphical adapters, to the reader. Furthermore it describes design and implementation of particle system to minimize number of computational operations needed to simulate behavior of particles.
Flat Design Using Augmented Reality
Tuška, David ; Španěl, Michal (referee) ; Beran, Vítězslav (advisor)
This master's thesis is dealing with the usage of augmented reality for a layout of a flat proposition. The aim of this work is to create a system which detects markers on the walls using ARToolKit library. The position of the used in flat is determined by using the markers. Then the system disposes the user's position for operate with a camera in a 3D modelling program called Google SkretchUp. The system is consisted of a server and a client part. The server one copes with the incoming video in which it detects the markers and evaluates the position of user by the help of the markers. The client part of the system is represented by a plugin module for 3D modelling program Google SkretchUp. A client is asking the server for the positions of the user in the flat model and consequently he set the camera in the program Google SkretchUp according to these positions. The client is also asking for the individual pictures from the video which he shows against the background of Google SketchUp and thanks to this, he creates a view of a real scene extended of virtual objects.
Rendering of Shadows in Graphics Scenes Using Shadow Volumes
Starka, Tomáš ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This work concerns itself with choosen methods of shadows in computer graphics. In short it discuses both shadow maps and shadow volumes, with their advantages and disadvantages. Then it employs itself on shadow volumes and their implementation utilizing Open Scene Graph toolkit. It deals with z-pass and z-fail methods and some possible optimizations. Moreover, it contains measuring of FPS and comparison of fill consumption of the scene and shadow volumes on various scenes.
Production system animation
Veselský, Josef ; Veverka, Petr (referee) ; Simeonov, Simeon (advisor)
This diploma thesis deals with the concept of creating a graphical user interface for the animation of a production process. The thesis is divided into theoretical and practical part. The theoretical part contains a research of the development of the software used for the process simulation. Further there are described the basics of using simulation and animation, its advantages and disadvantages. The theoretical part of this work is completed by the description of the technology and software, which was used for creating graphical interfaces for the animation. The practical part is focused on developing software interfaces. It describes the elements which were used in programming and there are explained basic functions of the software. The practical part is completed with a summary of the output data which the program offers the user. The thesis is accompanied by a CD, which contains the source code and the final vision of the program.
Texture Synthesis
Rabiška, Ondřej ; Láník, Aleš (referee) ; Šiler, Ondřej (advisor)
The goal of this bachelor's thesis was to developed an application to synthesize textures. A method for the texture generation is mainly based on the work of Li-Yi Wey and Marc Levoy's. This method is able to quickly and without bigger wastes of quality synthesize broad-spectrum of textures. It is a computational-intensive whose big disadvantage is the computing time. Therefore I chose the C++ programming. In this bachelor's thesis I suggested and created two acceleration method, which are possible to combine together.
Virtual Textures
Biberle, Zdeněk ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
This thesis deals with a technique known as Virtual textures or Megatextures. It describes possible ways of implementing this technique on consumer-grade graphics hardware. It also touches on the subject of the VortexVT library, a library developed to ease integration of virtual texturing into new or already existing graphics systems.
Animated 3D Model
Konečný, Kamil ; Navrátil, Jan (referee) ; Zemčík, Pavel (advisor)
This thesis deals with production of three-dimensional animated model. It’s about visualisation of balls motion on billiard table. The thesis contains summary of physical phenomena, simulation methods and animation techniques. Next there is introduced elementary description of chosen modelling software. In this work the physical model of balls motion is created, using modified equations for animation purpose. The final animation is contained on attached CD.

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