National Repository of Grey Literature 289 records found  beginprevious280 - 289  jump to record: Search took 0.00 seconds. 
Golf Ball Flight Simulation and Visualization
Opletal, Petr ; Beran, Vítězslav (referee) ; Španěl, Michal (advisor)
This diploma thesis deals with the simulation and vizualization of a golf ball flight. The final application is powered by the Unity engine and the PhysX physics library. The application includes the implementation of basic golf ball aerodynamics and advanced vizualization including simple gaming logic. The final solution can be used as a part of a cheap golf simulator. The text contains a theoretical introduction, existing solutions, basics of golf ball aerodynamics, an application design, the creation of courses and implementations. The conclusion of the diploma thesis describes experiments with the final solution and summarizes the achieved results.
Fuzzy State Machine Plugin for Unity
Hronský, Patrik ; Zachariáš, Michal (referee) ; Kajan, Rudolf (advisor)
This bachelor's thesis addresses the implementation of a fuzzy state machine via a plugin for the Unity engine. It describes the subject of fuzzy state machines and shows the solutions to a number of problems. It introduces the reader to the Unity engine and explains how it can be augmented by plugins and libraries. It deals with the design and implementation of our library with the help of simple and comprehensible pictures. The usability of our library is demonstrated by the Trolls scene, which was created in the Unity engine using our library.
3D Game with Leap Motion Controller
Mainuš, Matěj ; Zahrádka, Jiří (referee) ; Španěl, Michal (advisor)
The goal of this bachelor's thesis is to design and create a 3D labyrinth game controlled by hand gestures. This is achieved by using the Leap Motion sensor. Results of this thesis are the cross-platform 3D game based on Unity engine and a custom library that integrates Leap Motion SDK to the Unity engine. The developed library is able to suppresses detection errors introduced by the common LeapMotion SDK
Level Generator for Game in Unity
Dražka, Jakub ; Zachariáš, Michal (referee) ; Kajan, Rudolf (advisor)
This paper broods over a subject of automated generation of game levels in the Unity engine, namely the generation of mazes and generation of environment using L-systems. It also describes some of the major components and principles of the Unity engine. On the basis of these data have been created and described two automated generators of game levels as well as a 3D computer game that uses these generators.
Game Interface with Data Projector and Leap Motion
Tomeček, Adam ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This thesis deals with creating of game interface for projector and palm motion sensor Leap Motion. It describes principles of projection mapping on objects and different types of projection mapping and its use. Practical part deals with designing game interface for Leap Motion and projector and designing of demonstration games. It also describes the procedure of testing created game interface and games programmatically and with users.
Augmented Reality Using Video from a Stationary Camera
Tinka, Jan ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The goal of this thesis is to provide an interactive scene editor prototype as a way to compensate for the limited static object recognition capabilities of the fixed-camera-based approaches to augmented reality. The final result is an editor developed in the Unity game engine, which can be used to create simple objects and output of which is Unity project compatible.
Development of mobile application in game industry
Horňák, Miroslav ; Šedivá, Zuzana (advisor) ; Pour, Jan (referee)
This thesis describes process of design and development of multiplayer online mobile game. Including ways of monetisation, setting a game goals and design of user interface and game environment. It also shows potential problems which can occur while developing this kind of a game. All this is demonstrated on real mobile game project targeting all major mobile operating systems. Inseparable part of this thesis is also summary of mobile operating systems and tools currently used in mobile game development.
Návrh a implementace algoritmu SLAM pro mobilní robot
Ondráček, Jan
This diploma thesis deals with the implementation of selected simultaneous locali-zation and mapping (SLAM) algorithm for mobile robot and testing of this algo-rithm. In theoretical part there is a research that describes various existing SLAM algorithms. One of these algorithms is selected for the implementation based on the selected criteria at the end of the research. Practical part of the thesis deals with the implementation of selected SLAM algorithm in particular programming language and with its testing on real data. Computer simulation in which model of the robot travels through the model of Q Building of Mendel University in Brno is created for the purpose of testing.
Simulace studijních agend pro operační systém Android
Musil, Marek
Bachelor thesis deals with simulation of study agenda for operating system Android made as an interactive passage through buidling Q of the Faculty of Business and Economics Mendel University. Given assignment is solved by using program 3D Studio Max for the model of building and program Unity for adding scripts. Purpose of this bachelor thesis is to facilitate navigation of new students in building.
Islam in the politics of Arabian countries, culturally historical context. A case study: Saudi Arabia
Lackovičová, Simona ; Lehmannová, Zuzana (advisor) ; Šabacká, Yvona (referee)
This bachelor thesis deals with Islam in the politics of Arabian countries and with its culturally historical context. A case study is concerned with Saudi Arabia. As far as historical context is concerned, the thesis focuses on the territory of The Arabian peninsula, especially. The aim of the thesis is to find out, how Islam influenced a political organization in the individual state units from the time of the prophet Mohammed to the fall of the Ottoman Empire and how Islam influences a political organization of Saudi Arabia today. The thesis divides into three parts. The first part of the thesis devotes to historical context of Islam. A second part of the thesis deals with Islamic culture including its duties and practices, Islamic law sharia or cultural dimensions of Arabian world according to the studies of Geert Hofstede. The last part of the thesis is the case study.

National Repository of Grey Literature : 289 records found   beginprevious280 - 289  jump to record:
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