National Repository of Grey Literature 33 records found  beginprevious24 - 33  jump to record: Search took 0.00 seconds. 
Models of game cooperations at finishing in football
Fajfr, Jakub ; Buzek, Mario (advisor) ; Kokštejn, Jakub (referee)
Title: Models of game cooperation at finishing in football Objectives: The aim of this diploma thesis is to carry out quantitative and qualitative analysis of football matches played at EURO 2012. Methods: Research was made by indirect observation of football matches. Results: The aim of this thesis was accomplished. The teams were compared in several categories. The hypothesis was confirmed in particular categories and disproved in others. Research questions were answered. Acquired knowledge was used for setting up training exercise. Keywords: game performance, players, game situations, qualitative analysis
The Developement of creativity of young volleyball players
Gabrielová, Žaneta ; Vorálek, Rostislav (advisor) ; Buchtel, Jaroslav (referee)
Title: The Developement of creativity of young volleyball players Objectives: The objective of my bachelor's work is to create a self-contained theoretic overview about the creativeness in volleybal, by the age group "younger school age" and to create a method, which will assess the game activity of the individual - serve. Methods: The work method was used to summarize and compile, organize and describe the problem Keywords: creativity, volleyball, youth
Visual experince as example and pattern in relation to the expansion and influence into human life
Nohejl, Jiří ; Czumalo, Vladimír (advisor) ; Vojtěchovský, Miroslav (referee)
The main theme of this dissertation is to define an image as a visual experience. The human interaction is described by the author himself as a perception of the image, which serves as an information unit that could be presented as a possibility, example and pattern for the individual. There is an emphasis on the process of perception itself and on the way of interaction of an individual emphasizing the context of social learning and imitation in this text. The analysis of the principles of this interaction leading into introduction of the partial interactive models covering these processes is formed by the essential plane. The structure of the thesis is divided into ten main chapters in which the author tries to introduce a category of perception, a definition of the image and imitation as a tool of cultural transmission, presentation of the units of this transmission, the process of the interaction itself and analogous example of the fundamental role that a person in this interaction holds. There are also three analogies of these roles, which refer to the anthropological universal interaction describing the man as a gatherer and hunter. Their main purpose is to illustrate the form of a human experience better. Finally, there are reflections on the topic above. The possibilities and results, which...
Analysis of sports agents activities in connection with identifying and developing sports talents (on the examples of football and ice hockey).
Žatkuliak, Ondřej ; Perič, Tomáš (advisor) ; Kaplan, Aleš (referee)
1 Abstract Title: Analysis of sports agents activities in connection with identifying and developing sports talents (on the examples of football and ice hockey). Objectives: The goals of this study was to analyze the activities of sports agents in ice hockey and football. The actual research was conducted by comparing the information from 4 groups of probands - a) Sports agents, b) Coaches, c) sports managers, d) players. Methods: The main research methor chosen was a qualitative research approach, information was obtained in two ways: a) providing a structured interview (sports agents, coaches and managers) and b) a questionnaire with open questions (players). Results: The research results showed similar ways of view of sports agents in the field of football and ice hockey. Individual groups of probands understand the activities of agents in different terms. A unifying feature defined by all groups is representation of players in terms of negotiation for professional contracts with clubs. Except for a group of sports agents, no other group sees their work as important for the development of the players performance. Keywords: Sports agents, players, coaches, sports managers
Development and validation of the compensatory program for hockey players HC České Budějovice for all children categories
VONDRUŠKA, Radek
The task of this thesis was an examination of posture of ice-hockey players which are regolary playing for all categories in the club of HC České Budějovice. Subsequently, there was developed a compensatory program and this program was integrated into their training program. In conclusion of the compensatory program there was necesary to realize the same examination as the entrance examination.
The History of Czechoslovak volleyball till 1945
LIŠKA, Jaroslav
The thesis is focused on history of volley-ball in period between Worlds war in Czechoslovakia. Volley-ball has arisen due to William G. Morgan in USA in 1895. This new play had quickly obtain a popularity and had expanded from USA to other countries of the World. To Czechoslovakia the volley-ball got in 1919, thanks to organization YMCA. In this thesis we´ll make out how volley-ball was expanded via courses of army and sport activities on universities. On expanding and popularization of volley-ball had a big credit officials in that period, especially Josef Amos Pipal, Josef František Machotka, J. W. Younger, Bohučest Škarda, František Miroslav Marek or Lewis William Reiss. In Czechoslovakia between worlds wars the volley-ball was used by many organizations, for example YMCA, YWCA, ČOS, DTJ, RTJ or FPT. A big role for development of volley-ball in Czechoslovakia played the tramp´s camps too. The popularity of volley-ball in period 1920s and 1930s had still grown. His development was not stopped neither during the 2nd World War which only slowed down this development and deprived of many good players.
DEMO: What Lies Beneath Players' Non-Rationality in Ultimatum Game?
Avanesyan, Galina ; Kárný, Miroslav ; Knejflová, Zuzana ; Guy, Tatiana Valentine
The rational strategy suggested by the game theory predicts a human playing Ultimatum Game (UG) would have tendency to decide in accordance with the assumption of self-interested rationality, i.e. to choose more for oneself and offer the least amount possible for co-players [2]. This “utilitarian” and gametheoretically correct “rational” behaviour is however rarely observed when experiments are conducted with human beings [1]. Long-term research in experimental economics indicates that humans do not behave as selfish as traditional economics assume them to do. In UG, human-responders reject offers they find too low while human-proposers often offer more than the smallest amount. An intuitively plausible interpretation of this phenomenon is that responders would rather give up some profit than be treated unfairly. This “non-rational” behaviour provides an insight into human’s motivation as a social being. The work challenges this view and insists on human rationality.
A modele of modern introductory training session for football players U18
ČÍŽEK, Petr
Watched football players were - older adolescents from SK Dynamo U18 České Budějovice. To test the performance of the players were used Unifittest 6 ? 60. It was performed as an input and also output test to evaluate the performance of the players. Tested group worked by the proposed battery of exercises, called dynamic stretching incorporated into the initial part of the training. Duration of the stretching aplication was six months. The results were reported in the written form to the charts.
Computer Games nad Simulation (oriented on MMOG)
Šach, Martin ; Rosický, Antonín (advisor) ; Brixí, Radim (referee)
The goal of this Thesis is not only a plain description of common characteristics of Massive Multiplayer Online Games (their sorting and conditions on where they run are included), but also their integration to the wider phenomenon -- to cyberspace. Cyberspace reference is present in all recommendations and game specifics. Cyberspace is it`s base ingredient, the authority, to which all those parts are revoking to. And here it comes our second and main goal. The need of integration of players to that virtual world. To seek her desires, her true nature. That maybe done by describing various game devices and methods of connecting users of those devices to the cyberspace, let alone by expanding reader`s horizons to places, not known to her. All that is lead by one effort -- that the person, who will read that Thesis carefully, will be able to answer the question, if players get exactly what they need. And she`ll be able to do that before reading to the end.

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