National Repository of Grey Literature 24 records found  beginprevious15 - 24  jump to record: Search took 0.01 seconds. 
High resolution digital light source design for automotive industry
Machač, Petr ; Rubeš, Ondřej (referee) ; Věchet, Stanislav (advisor)
Digital high definition light sources are a new way of communication between car and other road users. By intelligent switching of high beam or projection of various warning or information symbols on the road a lot of even tragic traffic accidents can be prevented. The purpose of this thesis is to explore contemporary automotive lighting technologies, then to choose the appropriate technology for high definition light source and design a prototype of mechatronic lighting systém.
Structured-light 3D scanner
Hadzima, Jaroslav ; Chromý, Adam (referee) ; Jelínek, Aleš (advisor)
3D scanner is a device capable of creating a model using analysis, most commonly from image data. 3D scanners could be divided into two major groups, contact and noncontact scanners. Aim of this study is to interpret problematics of 3D scanning with structured light. Specifically usage of Gray code patterns. There is step by step evaluation of individual hardware and software obstacles and possible errors, from calibration to final point cloud. In next section, there are included tests determining quality, precision and accuracy of scanning with given method. System is applicable to mobile robots and yet fully remotely controlled. The majority of enumerations is taking place in Raspberry Pi 3 model B, just visualization alone is done from computer.
Deployment of corporate audio-video technology
Nikl, Martin ; Havránek, Martin (advisor) ; Matyáš, Matyáš (referee)
This thesis deals with the possibility of connecting, automating and controlling audio/video hardware. In the theoretical part the author deals with input and output A/V devices, A/V interfaces communication interfaces, possibility of connecting automation elements and a room control. It explains terms relating to the audio/video topic. The practical part suggests a complete design and implementation of a showroom to present the portfolio of Colsys company, which demonstrates functions of the control system Crestron, such as controlling projectors, video matrices, sound equipment and building automation (lights, air conditioning, blinds, etc.). First part of this section deals with defining the requirements for individual devices. The next step was the selection of suitable components based on fulfilling the set criteria and the budget. After that a check of compatibility was performed and room layout was designed, which contained electrical layout and a room blueprint. Final step of this section was designing the user interface and its realization in order to create the control unit program. Based on the theoretical part the author created a chapter titled Recommendation, which is verified in the practical part by creating a fully functional showroom for Colsys company, which also serves as a meeting room.
Board Games on Interactive Table
Svoboda, Petr ; Najman, Pavel (referee) ; Beran, Vítězslav (advisor)
This thesis focuses on the application of the tangible user interface and spatial augmented reality principals for playing board games. For this purpose, a system called interactive table was developed. It is both hardware and software solution. The hardware part solves the installation of a depth camera and a projector located above the table. The software solution deals with calibration of the depth camera and projector system using known procedures for camera calibration on the one hand, on the other hand it solves tasks from the field of computer vision. This perceptional part is the core of the whole thesis and for the purposes of playing board games it provides information about the location of the physical game object, physical game board and the calculations of mask for masking distracting objects. An educational application was developed for the purposes of demonstration of the system options. The interactive table offers new possibilities for playing board games in a real-world environment by the combination of the augmented reality elements with real-world objects and the related new user experience.
Projected User Interface - Board Game
Jílek, Radim ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This thesis deals with analysis of studies using the projected user interface and application designed to use this interface. The aim was to create a working interface that ould allow the simulation of the board game "Ludo!" controled by hand gestures. The result is a working universal interface that enables mutual calibration of the camera and projector using the calibration body. It also provides the interface detector which is used to detect hand in picture of camera.
Projected User Interface - Board Game
Vizina, Petr ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This paper deals with study of possibilities and use of projected user interfaces, which are based on a camera-projector system.  The purpose is to create functional application, that using projector to display user interface of application and camera for  capturing user interaction with the projected interface. Created application is supposed to be a simulation of board game called "Mill". The result is a functional application of board game, that utilizes tools for calibration of the camera-projector system with physical calibration pattern and hand detection in captured scene.
3D dental scanner
Kotek, Lukáš ; Sekora, Jiří (referee) ; Balogh, Jaroslav (advisor)
The general aim of my master´s thesis is to study the actual principles of 3D scanning, the anatomy of human teeth, use of 3D scanning in dentistry and other medical fields. Another part of this thesis is about software and hardware design of 3D scanning system, which enable us to scan dental casts. This design is using webcam, projector and turntable. The principle of scanning is based on the activ triangulation. The output of 3D scanner is a horde of spots, which are used for reconstruction of a surface. The reconstructed surface is finally saved as .stl format.
IR camera data processing
Malík, Dalibor ; Petyovský, Petr (referee) ; Richter, Miloslav (advisor)
The aim of this master’s thesis is to give information about the thermo camera measurement with error minimization. The basic concepts of thermography are explained with an implementation of postprocesing technique which uses graphically modified thermogram back projected to the scene. This is closely related to the scene design, calibration of thermal camera with projector, image rectification, thermogram processing with highlighting of interesting information and implementation of control elements as the user interface. The results obtained are analyzed and re-evaluated.
Design of portable beamer
Semrád, David ; Řezníček, Svatopluk (referee) ; Křenek, Ladislav (advisor)
The main aim of this thesis is the application of ideas to achieve innovation and modernization in the field of design of portable projectors. Another aim is to show that the award of his own creative activity and the ability to move an object from the field of functionality to aesthetics, ergonomics and practicality at an affordable verified techniques, current manufacturing technologies and materials.
Design Proposal for the Switching Mechanism of a Tourist Car Headlamp
Škývara, Tomáš ; Porteš, Petr (referee) ; Ramík, Pavel (advisor)
The purpose of this thesis was to create proposal of mechanism for the tourist shutter, which could replace the original solution for projector currently used by Visteon-Autopal. The thesis was focused on background research of known solutions and proposal of new mechanism. The proposal was processed from mechanical site at first. All proposals were created to get inspiration before final design of tourist shutter for projector.

National Repository of Grey Literature : 24 records found   beginprevious15 - 24  jump to record:
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