National Repository of Grey Literature 28 records found  previous11 - 20next  jump to record: Search took 0.01 seconds. 
Synthetic Image Noise Generators
Sigmund, Pavel ; Herout, Adam (referee) ; Španěl, Michal (advisor)
  In this work I'm implementing library for generating basic kinds of noises which I'm also using for generating procedural textures and height maps . I have focused on K. Perlin method frequently used for making textures with nature-based motives, like wood, marble or clouds. I've implemented this method into the library to make 2D and 3D textures. Library used for generating  noises, thanks to its variability, is not ment as a source of generated pseudo-random numbers for K. Perlin method only, but we can also use it as a tool to add a noise to any kind of data.
Image Segmentation Using Height Maps
Zahrádka, Jiří ; Švub, Miroslav (referee) ; Španěl, Michal (advisor)
This bachelors thesis covers an issue of image processing with focus on image segmentation. It summarises and describes the segmentation methods, which using an image as height map. It also includes description of design and realization of program, which is used for Watershed segmentation.
GeoGen - Scriptable generator of terrain height maps
Zábský, Matěj ; Petříček, Martin (advisor) ; Krajíček, Václav (referee)
This thesis presents a scriptable terrain height map generator. Its scripts are written in a powerful C-like scripting language. Terrain generation tools available include random noise generators, filters, combiners, masking functions and natural erosion simulators. Graphical script development environment which integrates the generator with modern code editor, interactive 3D height map viewer and other tools is presented. Existing terrain creation tools are analyzed. Various algorithms used in terrain generation are discussed. Example scripts written for this generator are presented.
Grass Rendering
Berdis, Tomáš ; Kobrtek, Jozef (referee) ; Starka, Tomáš (advisor)
Grass is an integral part of most of the outdoor scenes. In the real world, grass occurs in big numbers, which brings a lot of challenges during rendering in computer graphics. This thesis discusses various techniques for real-time rendering. Result of this thesis is an application capable of rendering grass fields using hardware tessellation.
Graphics Intro 64kB Using OpenGL
Milet, Tomáš ; Kubíček, Radek (referee) ; Vlček, Adam (advisor)
This bachelor's thesis describes creating of graphics intro with limited size using OpenGL. It describes methods for generating graphical objects, such as textures and terrain. It deals with particle system and cellular automata.
Synthetic Image Noise Generators
Sigmund, Pavel ; Herout, Adam (referee) ; Španěl, Michal (advisor)
  In this work I'm implementing library for generating basic kinds of noises which I'm also using for generating procedural textures and height maps . I have focused on K. Perlin method frequently used for making textures with nature-based motives, like wood, marble or clouds. I've implemented this method into the library to make 2D and 3D textures. Library used for generating  noises, thanks to its variability, is not ment as a source of generated pseudo-random numbers for K. Perlin method only, but we can also use it as a tool to add a noise to any kind of data.
3D Racing Game
Vlach, Jan ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
This bachelor thesis focuses on desing and implementation of 3D racing game with graphical effects. The goal of this thesis is to create a racing game with the help of particle emitors. For collision detection is used Bullet physics library. Because of it, all players react to other scene objects. Terrain is generated from height map and supports multitexturing technique, which allows for multiple textures to be applied to terrain's surface. Game's racing track is defined by collision map. In thesis, there is an emphasis on creating editor for easy map creation and editation. Editor allows for drawing Kochanek-Bartels splines, which are then used to determine the movement of the oponents.
GeoGen - Scriptable generator of terrain height maps
Zábský, Matěj ; Petříček, Martin (advisor) ; Krajíček, Václav (referee)
This thesis presents a scriptable terrain height map generator. Its scripts are written in a powerful C-like scripting language. Terrain generation tools available include random noise generators, filters, combiners, masking functions and natural erosion simulators. Graphical script development environment which integrates the generator with modern code editor, interactive 3D height map viewer and other tools is presented. Existing terrain creation tools are analyzed. Various algorithms used in terrain generation are discussed. Example scripts written for this generator are presented.
Image Segmentation Using Height Maps
Zahrádka, Jiří ; Švub, Miroslav (referee) ; Španěl, Michal (advisor)
This bachelors thesis covers an issue of image processing with focus on image segmentation. It summarises and describes the segmentation methods, which using an image as height map. It also includes description of design and realization of program, which is used for Watershed segmentation.
Clouds and Hills Generation Using Fractal Geometry
Tůma, Petr ; Zuzaňák, Jiří (referee) ; Venera, Jiří (advisor)
This work is concerned with generation of landscape objects using fractal geometry. In this work is explained what the fractal is and terms associated with them. The other parts describe basic theoretical ideas and implementation of these algorithms. The Capital theme is generation of models clouds and hills in values of input parameters, their presentation and date media saved there. The project includes my algorithm extension for hills generation of course. At the conclusion of this work are summarized tendencies of next development and my results.

National Repository of Grey Literature : 28 records found   previous11 - 20next  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.