National Repository of Grey Literature 254 records found  previous11 - 20nextend  jump to record: Search took 0.02 seconds. 
Spatial Augmented Reality for Robotic Workplace
Štrof, Jakub ; Kapinus, Michal (referee) ; Materna, Zdeněk (advisor)
The focus of this work is to create projected user interface, which will complement AREditor, an application for robotic programming and also to calibrate Kinect and projector using existing calibration method. For calibration, I used the procam-calibration method, which uses projected Gray codes onto a chessboard to calculate calibration parameters. Thanks to it, virtual objects can be placed correctly into the real space. User interface was implemented using game engine Unity. By testing the interface, it was found that it helps the user to better grasp the relation between real and virtual space when placing virtual objects into the robotic workplace. It also raises user's awareness of the robot's movements when cooperating with it.
Using virtual reality as a guide for machine operation
Lapčík, David ; Marek, Jiří (referee) ; Kovář, Jiří (advisor)
This thesis examines the use of virtual reality as a guide for machine operation. The primary aim is to analyze and evaluate existing approaches and propose improvements based on user feedback. The work includes an analysis of typical auxiliary instructions in machine operation manuals and an assessment of the AROS technology capabilities. Based on the statistical processing of user feedback, improvements to the virtual reality interface were proposed to meet the needs of machine operation. The outcome is the creation of a scenario for a selected set of manuals for the AROS technology, intended to enhance efficiency and safety in machine use.
Robotic Workplace Programming Using the HoloLens Headset
Kolařík, Petr ; Milet, Tomáš (referee) ; Bambušek, Daniel (advisor)
The bachelor thesis deals with the use of Microsoft Hololens 2 glasses in a robotic workplace. It follows the diploma thesis of ing. Simona Hiadlovská and the existing AREditor user interface connected to ARServer. The first goal of the work was to improve the way of adding objects at a greater distance. Three methods are proposed and compared for this problem: the first is adding at a fixed distance of one meter in the direction of the hand, the second is adding on a perpendicular line drawn from the point of contact between the pointer and the table and then adjusting the height by pulling the hand, and the last is adding also on a perpendicular line but adjusting the height by tapping. The second objective of the work was to devise a method of selecting one object from a cluster of objects. In this case, the methods of simple selection using the pointer, expanding objects from the surroundings and displaying an interactive list of objects are compared.
Augmented Reality in Industrial Production and Maintenance
Kajan, Matej ; Janáková, Ilona (referee) ; Horák, Karel (advisor)
This paper seeks to explore the possibility to utilize XR (extended reality) in industrial assembly. The aim is to implement a system, which is able to visually navigate the operator during the product assembly process by the means of object recognition and image augmentation. The first chapter presents the use-case of augmented reality in the industry. The next part consists of research on the topic of augmented and virtual reality devices and provides a brief comparison of the current state of the art. Afterwards, a methodology is presented for object recognition of an arbitrary object. The implementation is able to detect the object in real-time, is resilient to occlusion and contains the information about the object’s orientation.
Visualization of Detected Objects from Drone in Microsoft HoloLens 2
Osvald, Filip ; Materna, Zdeněk (referee) ; Bambušek, Daniel (advisor)
Drony se stávaji stále cennějšími v různých oblastech, jako je bezpečnost, řízení krizových situací a záchranné operace. Přenos dat a geografických informací zachycených drony k pozemnímu personálu však představuje významné výzvy. Úkol se stává ještě složitějším při použití více dronů, což způsobuje, že zpracování informací jedním operátorem dronu je velmi neefektivní. Cílem této práce je vyvinout systém schopný zobrazovat objekty detekované dronem v Rozšířené Realitě. Práce posuzuje použitelnost takového systému pro přenos informací a identifikuje vhodná zařízení a technologie, které lze do systému začlenit.
Laser cutter interface with augmented reality elements
Kajan, Matej ; Richter, Miloslav (referee) ; Zemčík, Tomáš (advisor)
User interface of a laser cutter with elements of augmented reality, allows for a faster and safer execution of the process of cutting. This proposal is accomplished by using methods of computer vision together with the design of a graphical user interface
Augmented Reality for Training and Execution of Airplane Maintenance
Košík, Michal ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
This thesis deals wtih augmented reality applied to aircraft maintenance which is widely explored here. Furthermore, a reseach is done on the previous work done in this field. A video data-set is acquired from LET - a manufacturer of LET L-410 aircraft and an application is created in order to test possibilities of using augmented reality in aircraft maintenance. The result and proposals of the future work can be found in this thesis as well
Application for Insertion of Virtual Objects to Camera Shots
Popelka, Karel ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
The aim of this project is to design an application for mobile platform which can insert virtual objects to camera shots without disturbing the scene. The application is implemented on Windows 8.1 and Windows Phone 8.1 platforms. The scene rendering is done in DirectX with C++ programming language and the user interface is created in XAML. This text describes the relevant fundamentals of augmented reality and the selected platform and it describes advanced programming techniques such as asynchronous resources loading or advanced post processing rendering techniques. The result of this project is a mobile application for inserting a virtual object with its shadow to camera shot. It is possible to set some aspects of the light and take a picture with the virtual object in high resolution.
Board Game User Interface with a Camera
Cihlářová, Dita ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
Cílem této práce je vytvořit systém, který bude schopen nahradit reálného protihráče ve hře Dostihy a sázky. Hra je snímána kamerou, ze které se obraz přenáší do počítače, kde probíhá zpracování obrazu a identifikace herních objektů. Dále aplikace analyzuje stav hry a rozhodne o svém následujícím tahu. Rozhodovací algoritmus je schopen reagovat na každou herní situaci a tudíž dohrát hru do konce. Aplikaci mohou využít hráči, jež rádi hrají Dostihy a sázky, ale chybí jim protihráč. Aplikace také může najít uplatnění jako demostrace možností počítačového vidění.
Visualization Tool for Drone Pilot in Microsoft HoloLens 2
Kyjac, Martin ; Herout, Adam (referee) ; Bambušek, Daniel (advisor)
When piloting a drone, the pilot must monitor both the drone itself and various flight data. This activity requires constant concentration and even less inattention can lead to an accident. Especially when flying at greater distances, the pilot can very easily lose track of where the drone is located, which side it is heading to, or how high it is. To verify this information, it is necessary in common applications to tilt the head and thus lose sight of the drone because this data is located on the controller, which the pilot holds in his hands. This context switching is very impractical. The goal of this application is to visualize this data using augmented reality displayed through Microsoft Hololens 2. All necessary flight data is displayed using holograms  at the exact same position where the drone itself is in the sky, so the pilot does not have to switch between contexts. It is also much easier to display various elements of the mission in this way. Normally in such cases, the pilot has to somehow interpret the data from the 2D map into reality, which can be challenging. However, with augmented reality, this data can be displayed directly into the real world.

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