National Repository of Grey Literature 117 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Blender Add-on For Conversion of Nodes to Vector Graphics
Dráber, Filip ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
Tento projekt navrhuje a implementuje rozšíření pro aplikaci Blender, které umožňuje uživateli exportovat vektorovou reprezentaci uzlových grafů, které v aplikaci vytvořili. Tato technická zpráva se zabývá technickými aspekty interní reprezentace Blenderu a také různými vlastnostmi formátu SVG, který je použit pro vytvoření vektorové reprezentace. Zpráva ukazuje, jak rozšíření popisuje různé druhy uzlů a sjednocuje jejich reprezentaci. Nakonec posuzuje použitelnost a funkčnost tohoto rozšíření, které již bylo použito v akademickém prostředí.
Design of a Universal Digital-Twin for the EDUset ONE Robotic Cell
Hrubý, Tomáš ; Hůlka, Tomáš (referee) ; Lacko, Branislav (advisor)
This thesis focuses on the creation of a digital twin for the EDUSet ONE robotic cell, which is part of the Intemac research centre. The theoretical part introduces the concept of Industry 4.0 and describes its sub-elements. The following part of the theory is dedicated to the digital twin, its history, definition and types. It also includes examples of applications in several different sectors of human activity. The next chapter explores the available visualization environments for creating robotic applications. The last theoretical part of the thesis focuses on the robotic cell and its components, which consist mainly of the UR10e collaborative robotic arm and a 5-axis CNC milling machine. The actual solution includes the creation of the twin, which consists of the modification of CAD models and development in Unity. Integral to the practical implementation of the digital twin is the design of the robotic cell scene, the implementation of a wide range of subroutines, a user-friendly interface and an OPC UA client solution for system integration with a Siemens programmable logic controller (PLC).
Machine Learning on Synthetic Data for Counting Crates in Images
Koďousek, Ondřej ; Juránek, Roman (referee) ; Herout, Adam (advisor)
The goal of this work is to create a process that counts how many crates are in a video or still image. This is done by using a model that is trained on a synthetic dataset, and then the results are adjusted at the individual frame level and then at the continuous video frame level. This synthetic dataset is generated using a script in Blender using Octane Render, for a higher level of photorealism. The benefit of successfully training on the synthetic dataset is faster and especially automatic annotation. Since the annotations are generated with the image itself, it is not a problem to generate a large number of images without a single manual annotation. Another benefit is a head start in model generation for detecting objects that are new to the market and lack sufficient data, or are only in production. I have detected in still images and video, and in both cases I achieved success rates above 90% with a model trained on synthetic data.
Interaktivní manuál v rozšířené realitě
Přichystal, Filip ; Beran, Vítězslav (referee) ; Kapinus, Michal (advisor)
The goal of this thesis is to create mobile application, that provides interactive manuals in augmented reality. Users can create manuals by placing interactive objects in the space. These can further move, rotate and edit their information. The manual thus created is saved and user is able to view it in the application. The application was implemented in the Unity game engine. The thesis includes a description of the design of the application, the implementation procedure and its testing. Based on the testing, a possible direction for future development was made.
Virtual Environment for Simulation in Mobile Robotics
Chytrý, Josef ; Horeličan, Tomáš (referee) ; Gábrlík, Petr (advisor)
The purpose of this bachelor's thesis is to get acquainted with the ROS2 and Gazebo tools used on the Ubuntu operating system. Additionally, the thesis provides a detailed description of the process for creating a reference model of a cube and an environment model for the Gazebo simulation platform. It also describes the process of creating the UAMT workplace. Furthermore, the thesis discusses the possibilities for simulation optimization. Finally, it specifies the procedure for integrating the Gazebo software with the ROS framework.
Blender Plugin for Generating Traditional Korean Furniture
Wandrol, Vít ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
Cílem této práce je vytvořit rozšíření pro platformu Blender, umožňující procedurální generování tradičního korejského nábytku. Práce se snaží zlepšit nedostatek volně dostupných řešení. Model nábytku je implementován jakožto Geometry Node modifikátor. Nábytek má více variací pro jeho jednotlivé části, což vytváří velké množství unikátních modelů. Rozšíření obsahuje několik procedurálních materiálů dřeva, vytvořené pro nábytek. Plugin také umí generovat ornamenty pomocí formálních gramatik a Blender API. Výsledné rozšíření bylo zveřejněno a je volně dostupné.
Virtual model of post-apocalyptic survival
DŽUGANOVÁ, Marie
The master's thesis focuses on the development of a 3D desktop game. The thesis extensively describes the creation of 3D models and the design of the game world, up to the implementation of game logic and interaction in the Unity engine. Modelling in Blender is done in accordance with the principles of Low-Poly style, with an emphasis on minimizing computational demands. Scripts are implemented in the C# language, which is an integral part of the Unity environment. The game aims to provide players with an experience of collecting items necessary to unlock the target location on the game map and overcome various challenges, including encounters with NPC characters. The aim of the thesis is to provide a comprehensive view of the game development process with an emphasis on current trends and technological possibilities in the field.
Presentations Making Blender add-on
Telmanik, Ronald ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
Cieľom tejto práce je vytvoriť nástroj, ktorý umožní používateľom programu Blender vytvoriť prezentáciu vo forme snímkov. Tento proces je zvyčajne časovo náročný spôsobené najme komplexnosťou program Blender. Preto na uľahčenie tohto problém je vytvorené rozšírenie pre program Blender. Toto rozšírenie implementuje sadu nástrojov, ktoré uľahčia tvorbu a neskôr aj samotnú prezentáciu v reálnom čase. Finálny zdrojový kód rozšírenia je voľne dostupný na platforme GitHub.
3D Driving School
Kapoun, Petr ; Veigend, Petr (referee) ; Šátek, Václav (advisor)
This thesis deals with design and implementation of a 3D driving school simulator. After the analysis of existing solutions and the design of the simulator, this thesis discusses the issue of checking the rules on the road and the possibility of their implementation in the simulator. The Unity 3D game engine was chosen for this task. The models were created in Blender.
The making of 3D electronics catalogs
Spousta, Martin ; Dvořák,, Jiří (referee) ; Dvořák, Jiří (advisor)
This Bachelor thesis deals with problems of making 3D electronics catalogues for their widely usage. It contains the description of current level of electronics catalogues, theoretical solution of the problem with description of advantages, disadvantages and warrant of new solution. It contains the practical solution as well.

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