National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
3D Driving School
Kapoun, Petr ; Veigend, Petr (referee) ; Šátek, Václav (advisor)
This thesis deals with design and implementation of a 3D driving school simulator. After the analysis of existing solutions and the design of the simulator, this thesis discusses the issue of checking the rules on the road and the possibility of their implementation in the simulator. The Unity 3D game engine was chosen for this task. The models were created in Blender.
Program Instrumentation Enabling Coverage Measurement in SW Testing
Kapoun, Petr ; Peringer, Petr (referee) ; Smrčka, Aleš (advisor)
This work deals with the design and creation of an instrumentation tool for measuring coverage in software testing. During compilation, the tool obtains a representation of selected parts of the program in the form of a control flow graph and instruments the given parts of the program by inserting function callbacks. Using the data generated when calling the function callbacks of the instrumented program, the tool evaluates the measurement of the coverage criteria. Supported coverage criteria include line coverage and selected control flow and data flow coverage criteria. 
Program Instrumentation Enabling Coverage Measurement in SW Testing
Kapoun, Petr ; Peringer, Petr (referee) ; Smrčka, Aleš (advisor)
This work deals with the design and creation of an instrumentation tool for measuring coverage in software testing. During compilation, the tool obtains a representation of selected parts of the program in the form of a control flow graph and instruments the given parts of the program by inserting function callbacks. Using the data generated when calling the function callbacks of the instrumented program, the tool evaluates the measurement of the coverage criteria. Supported coverage criteria include line coverage and selected control flow and data flow coverage criteria. 
3D Driving School
Kapoun, Petr ; Veigend, Petr (referee) ; Šátek, Václav (advisor)
This thesis deals with design and implementation of a 3D driving school simulator. After the analysis of existing solutions and the design of the simulator, this thesis discusses the issue of checking the rules on the road and the possibility of their implementation in the simulator. The Unity 3D game engine was chosen for this task. The models were created in Blender.

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2 Kapoun, Pavel
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