National Repository of Grey Literature 65 records found  beginprevious56 - 65  jump to record: Search took 0.00 seconds. 
3D Interface for Web Pages
Klepárník, Petr ; Beran, Vítězslav (referee) ; Szentandrási, István (advisor)
This thesis discusses the possibility of creating 3D Web sites. It primarily focuses on accelerated real time rendering of 3D scenes in a web browser. It uses a web-based graphics library WebGL. This thesis also deals with design of 3D user interface, and implementation of Web pages via JavaScript (WebGL). Finally, user assessments on the proposed implementation are evaluated and the overall results are discussed.
3D Game Using WebGL - Inball
Jurčík, Lukáš ; Navrátil, Jan (referee) ; Szentandrási, István (advisor)
This bachelor thesis outlines the possibilities of making 3D applications in web-browsers, focusing on computer games. First, different methods of creating games inside web-browsers are briefly introduced. Next section contains a description of WebGL's frameworks and physics in games. The aim of this work was to design and implement a 3D browser game called Inball based on games like Neverball and Ballance. The application is based on WebGL technology using Three.js of frameworks encapsulating WebGL.
3D WebGL Game with Physics
Maixner, David ; Starka, Tomáš (referee) ; Horváth, Zsolt (advisor)
This bachlor thesis discusses the possibility of creating games for web browsers. It focuses on making of 3D web graphics using WebGL. This thesis chooses frameworks for easing up the work. The thesis also describes design and implementation of 3D web game with physics with use of selected frameworks. Finally it discusses testing of the application.
Distributed Rendering on WebGL Platform
Svačina, Lukáš ; Navrátil, Jan (referee) ; Šolony, Marek (advisor)
Bachelor thesis deals with the research and the usage possibilities of modern web browsers from the view of 3D graphics and data distribution. In the research were used the new HTML5 standard technologies, such as the WebGL technology for low level graphics together with direct programming of the card shaders or XHR2 technology for asynchronous binary data transfers. The objective of the thesis is to implement a simple distributed 3D graphics renderer by application of these technologies.
Implementation of WebGL Terrain Visualization Algorithm
Kaláb, Jan ; Pečiva, Jan (referee) ; Bartoň, Radek (advisor)
This master thesis deals with the large terrain rendering in real time using WebGL. The thesis also deals with ways of measuring and representation of terrain height data. The paper also compares several frameworks for WebGL and also describes the practical use of HTML5 technologies such as WebWorkers. Furthermore, it also compares the performance and compatibility of current web browsers with HTML5 technologies.
3D Graphics in Web Browser
Kuželová, Ludmila ; Kršek, Přemysl (referee) ; Španěl, Michal (advisor)
The thesis deals with the creation of a three-dimensional virtual view with the use of the new WebGL standard in combination with O3D javascript framework. The result is freely available web application which generates a virtual tour of sent series of photographs. Afterwards, the photographs are processed by the server, which on the basis of found corresponding points creates 3D scene. The application is based on a freeware application Bundler [40] which is used for identifying 3D points in uploaded photographs and related cameras (the places from which the photographs were taken). Bundler outputs are processed by Jetty web server with the use of Java script. At this point, all data required for the creation of a view are gathered. The display of the final result is then realized via HTML5, CSS, WebGL and Javascript using O3D.
Weather and Aeronautical Data on Map for Airplane EFB
Koukolíček, Ondřej ; Maršík, Lukáš (referee) ; Polok, Lukáš (advisor)
Práce se zabývá webovými knihovnami pro práci s mapou a jejich možným využitím pro implementaci grafického uživatelského rozhraní nativní aplikace Weather Information Service (WIS) společnosti Honeywell. V práci jsou představeny prvky WIS, které je třeba implementovat pro úspěšné převedení aplikace do webového rozhraní. Dále jsou vysvětleny základy mapových knihoven a podrobněji popsány knihovny Leaflet a Altus Map Engine, které byly vybrány pro vytvoření demonstrační aplikace. Jedna kapitola je věnována metodám použitelným pro vykreslování ve webovém prostředí. Práce dále popisuje implementaci demonstrační aplikace, vytvořené za účelem prezentace možností mapových knihoven implementovat prvky WIS. Na závěr jsou diskutovány výhody a nevýhody obou zkoumaných knihoven a jejich použitelnost pro případné využití v aplikaci WIS.
E-shop in 3D Dimension
Spousta, Martin ; Dvořák,, Jiří (referee) ; Dvořák, Jiří (advisor)
This Diploma thesis deals with problems of making 3D e-shops for their widely usage. It contains the description of current level of e-shop, theoretical solution of the problem of transition to 3D with a description of advantages, disadvantages and warrant of new solution. It contains the practical solution as well.
On-line computer games
Žamberský, Zdeněk ; Krček, Petr (referee) ; Roupec, Jan (advisor)
This bachelor's thesis deals with on-line computer games, more precisely web games. First chapter is focused on technologies usable for web game development. Other two chapters are devoted to example aplications, develped as part of this bachelor's thesis.

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