National Repository of Grey Literature 34 records found  beginprevious24 - 33next  jump to record: Search took 0.00 seconds. 
Extension of Machinations Framework
Guth, Robert ; Gemrot, Jakub (advisor) ; Fink, Jiří (referee)
Framework Machinations is a tool for representing board games mechanics and mechanics of some computer games. Its main purpose is to allow game designers to test and tune the game's parameters before games release. However, current framework is not able to create models of some game mechanics and by that, it forces its users to simplify their models. The aim of this work is to extend framework machinations into a tool capable of simulating board game mechanics without having to simplify them. Thesis includes a program for working with an extended framework and a case study detailing the implementation of the Stone Age game in the extended framework.
Graphic Engine Based on Entity Component System
Polášek, Tomáš ; Matýšek, Michal (referee) ; Španěl, Michal (advisor)
The goal of this bachelor thesis is the design and implementation of a library for entity management which allows software development using the Entity-Component-System paradigm. Analysis of the current state of software design is presented, including comparison of techniques used for entity representation. Potential advantages of composition are discussed from the hardware point of view, primarily based on the memory hierarchy found in modern computers. Thesis proposes design of an entity system, using the ECS paradigm, which allows dynamic composition of entities during runtime of application from predefined components. The resulting system is designed to allow for easy parallelization of performed actions and user customizability of component data structures. The result of this bachelor thesis is a C++ multi-platform library, named Entropy , which enables its users to design applications using the ECS paradigm.
Gamification in Online Marketing
Pohůnek, Vojtěch ; Máchová, Eva (advisor) ; Švelch, Jaroslav (referee)
Gamification is right now one of the fastest rising trends in marketing. It focuses on gaining new customers and keeping current ones by bringing game mechanics and game principles to non-gaming environment. Gamification however isn't just a buzzword. Gartner says that by 2014 every bigger company will have its gamification consultant, who should be as important as social media experts are now. This thesis is focusing on gamification towards web, web services and online marketing. It serves not only as an academic introduction to the term itself, but also shows how to apply game mechanics on the Internet. It also describes and evaluates real life examples of gamification in online marketing.
Influence of games mechanisms on user experience
Kracík, Radim ; Brejcha, Jan (advisor) ; Šisler, Vít (referee)
The work deals with the relationship between game mechanics and user experience. Identifies the basic gameplay mechanics and elements that have the most important influence on the quality of user experience. Research is realized on the example of a specific game using the concept of game design patterns. Part of the work deals with the introduction of this concept. Furthermore, the work deals with the general theories of games, models of classification and history of computer games. Part of the work is a description of the author's practical experience in creating games as a school project.
Gamification in Teaching
Chmelař, Jan ; Jiřinová, Kateřina (advisor) ; Procházka, David Anthony (referee)
This thesis focuses on the topic of gamification and searches for options of using gamification to improve student experience in the Principles of Management course at University of Economics, Prague. The thesis formally defines gamification and identifies the theory of motivation and game design as two key paradigms in the topic. The practical part uses the apparatus of managerial decision making to choose a suitable variant for implementing gamification elements the self-management activity 30 Days Challenge. The application Habitica is identified as a suitable solution.
HR Gamification
Loufek, Václav ; Legnerová, Kateřina (advisor) ; Stříteský, Marek (referee)
The bachelor´s thesis deals with the use of the gamification to increase motivation and engagement of employees. The aim si to analyze activities of human resources management in connection with gamification and to describe procedures for integrating gaming principles and gamified systems. The thesis is divided into two parts, theoretical and practical. In the theoretical part the gamification and the basic elements of the game design are defined. The Practical part introduces the use of the gamification in the human resources division of T-Mobile Czech Republic corp., searches for the places suitable for further development through the game mechanics and describes potential gamification projects in selected activities. The analyzed data comes from the qualitative interviews with the vice president HR Development of the monitored corporation.
Gamification systems and their integration in organizations
Rýdl, Vojtěch ; Šebesta, Michal (advisor) ; Bruckner, Tomáš (referee)
Main topic of this thesis are gamificaton system and their implementation in organizations. The first chapter describes theoretic part of gamification. Second addresses options of using game elements in workspace and approaches to designing a gamification system. In the third part there is comparison of gamification platforms. The last chapter describes the design of the orignal gamification system for web application.
Dynacorp Prototype of managerial board game for teaching of system thinking
Čapek, Michal ; Mildeová, Stanislava (advisor) ; Brixí, Radim (referee)
The thesis is focused on promoting the training of systems thinking using board game. The primary goal is to create a board game, useful for training of the information managers. The secondary objective is to describe process of the design and creation of board game. The theoretical basis of the thesis is to define the profile information manager and demands for his skills further description of the principles of systems thinking and game theory. External work output is a prototype board game. The theoretical part of the paper discusses in particular the principles of board game , systems thinking and psychological effect on the player so that it can pass through the game players more experience. From the perspective of the theory of systems thinking are discussed and applied basic principles of feedback, causal thinking and system archetypes. Theory of board games then processes the options and mechanisms to transmit the necessary knowledge and experience. In the practical part thesis focuses on the description of the mechanisms used in the game Dynacorp and their justification in terms of teaching systems thinking. Conclusion The paper evaluates the fulfillment of the set objectives, the potential of game and describes future goals.
Creative development of board and card games
Kolář, Vojtěch ; Vondra, Zdeněk (advisor) ; Phung, Hyu Nghia (referee)
This thesis addresses the issue of development and production of card and board games. The introduction describes basic terms related to games and game design. It also explains the specifics regarding card and board games. Also included is the analysis of medium specifics and its differences from other media. Then follows categorization of board and card games using specific examples. Next, the work focuses on the process of game developlemt and in detail deals with the role of game design. Described are basic principles applied in game design and its integration with other neccessary development steps in order to publish the final product. In the next part, game design is analysed regarding its content and the decicions, that game designer has to deal with in relation to the target group of the game. Specific approaches to game design are described at the end of this section. The following section deals with the issue of creating the game interface. Specifically the particular components that games usually contain and the suitability of materials they are made of, regarding time and financial restrains. Thesis is concluded with edscription of application of previously described theory on a project called "Za sedmero horami", which is a card game created to support children creativity.

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