National Repository of Grey Literature 1,040 records found  beginprevious21 - 30nextend  jump to record: Search took 0.02 seconds. 
Contingency Methods / Hungry eyes and Dog soul / Bind your laces while walking
Svoboda, Jonáš ; Lungová, Barbora (referee) ; Cenek, Filip (advisor)
The camera, as a creature, wanders through space, takes action. We feel tense, every moment of time. In everything. Dance of particles, screaming in unreal tempo. The spatial properties of the haptic world are given by the composition of a score for particle dance. Free notation for sysyphian eternal soul players. Playing a common song of our time and space. Wave. Space between the particles - emptiness. The shape given by the structure of particle dances. So how can you get it. Radiation, Fuse. This is the erosion of the score, the decomposition of the system. Deacon and cleaners. Treasure hunters. Is space between shapes empty? Slavery is not due to the impoverishment of man, but to his transformation into an instrument. The impoverishment of the film's medium is the transformation of the instrument from the instrument into a human being. From the apparatus - rewriting the environment of three-dimensional shapes to the surface, on the apparatus - the emulation of human experience schemes. From indifference to false experience.
Electric Violin
Domorád, Petr ; Bělohlávek, Jan (referee) ; Zdařil, Zdeněk (advisor)
The bachelor thesis deals with the design of the new design of electric violins. The aim of the work is to break away from the stereotypes and traditional forms of baroque acoustic violins, which are in the design of electric violins often occur . Electric Violin therefore become a kind of substitute for classical violin , this may include a specific instrument , which allows to experiment with violin tones considerably richer . The new design of the shape electric violin should be ergonomically correct for easy violin , but interesting , new and unusual . When designing and manufacturing must be some part of classical violin left ( eg the shape of the neck or fingerboard ) . These parts may slightly vary because each said portion has a specific role to play violin . Proposal for violin based on the basic ergonomic features violin. From classical violin are left only parts which are to preserve functionality may change shape. Three into the protruding part of the body support a comfortable grip of instrument and mechanics, which is located at its ends , allows adjustability holding of instrument by violinist characters . Violin comply with rotational symmetry , which is an advantage , since the instrument can be used right-handed and left-handed. The proposal addresses the fact that the various components do not interfere with the violin ( eg potentiometers for volume and tone controls or instrument input cable for connecting the instrument to the apparatus ) . As these details when control may not see a violinist , but is usually controlled through hearing , are placed in the bottom of the hull of the violin , where playing the violin will not mind a useless way. The material used for the prototype of a violin is wood (possible combinations of various different types of wood for a better visual effect and to promote the curves of the body tools), which, after milling the surface treatment and paint several layers of lacquer . Components for attaching strings and adjustable drives are made of metal. Electronics, which is mounted inside the cavity of the tool body is bought, the additional component.
Unknown.mp3
Ščudla, Marek ; Doležel, Matěj (referee) ; Šrámek, Jan (advisor)
My bachelor thesis is my next music project, followed by instalation and merchandise. I was solving the questions about trends, genre and its boundaries. I was inspired by past and I was trying to fit it into contemporary context.
Automatic Harmony Generation
Bobčík, Martin ; Drahošová, Michaela (referee) ; Vašíček, Zdeněk (advisor)
Goal of this master thesis is to study harmonization based on knowledge of given melody and to design a system which will meaningfully automate this activity. In the work there is covered basics of music theory needed for this topic and previous other approaches to this problematic. There is also covered machine learning, neural networks and recurrent neural networks. In the end, there is outlined design of the system, how to make it work and how to use it. Four experiments were executed with the system. Harmonization of the short melodies were unpleasant. Harmonization of longer melodies were overall more successful though. A possible cause might be relatively small used neural network of the system.
Recognition of musical recordings
Masár, Igor ; Horka, Michal (referee) ; Sigmund, Milan (advisor)
This thesis analyzes the specific audio signal-music. It describes the basic methods of analysis of musical signals. The following are mentioned the most common music file formats and the possibility of cross transfer. There are explained terms of music theory, which are also present in this work. They are described and created three ways of detecting melody. It is selected optimal algorithm based on the successful detection of the reference melodies recordings. User interface is created in MATLAB GUI allows recognition of recordings. This interface is tested on few melodies.
Software Multi-Effect for Post-Production of Pop Music
Trkal, Tomáš ; Glembek, Ondřej (referee) ; Černocký, Jan (advisor)
This diploma thesis deals with design and implementation of complex software system for post-production of popular music. The system was implemented as a plug-in module in C++ language using JUCE application framework. The emphasis was on creating a well arranged and intuitive graphic user interface. The plug-in provides a set of audio effects and processors that can be connected into the desired graph structure. For less experienced users, there is a database of preset configurations usable for a variety of input signals.
Game 128kB Using OpenGL
Kačur, Vladimír ; Kučiš, Michal (referee) ; Milet, Tomáš (advisor)
Bachelor thesis deal with creation of the game with limited memory space. It describes methods for reducing the size of the final application. Main part of the thesis describes methods for generating graphic content, as well as movement and interactions within it. It also deals with making of textures and terrain.
Automatic Harmony Generation
Bobčík, Martin ; Drahošová, Michaela (referee) ; Vašíček, Zdeněk (advisor)
Goal of this master thesis is to study harmonization based on knowledge of given melody and to design a system which will meaningfully automate this activity. In the work there is covered basics of music theory needed for this topic and previous other approaches to this problematic. There is also covered machine learning, neural networks and recurrent neural networks. In the end, there is outlined design of the system, how to make it work and how to use it. Three experiments were executed with the system. Harmonization of the melodies were unpleasant though. A possible cause might be relatively small used neural network of the system.
School of Art Brno
Scholzová, Simona ; ing.arch. Lukáš Ležatka, Ph.D (referee) ; Pavlovský, Tomáš (advisor) ; Sobotka, Jindřich (advisor)
Based on the study, developed in the course of the AG32 second year, is compiled following thesis that the study further expands into the stage of documentation for building permits and documentation for the execution of the project. The central theme is Art School in Brno, the construction site was entered on Kraví Hora in Brno Veveří. In the vicinity of the area is a park on Kraví Hora, Observatory and Planetarium in Brno, swimming pool Kraví Hora, allotments adjacent to the north and east sides of buildings and tennis, baseball and tennis halls at the southern boundary. The land is sloping, which had the effect of rendering the building. The idea was to create a building for the wider public offering leisure activities in the arts. The concept became a sector of a circle with the same center, surrounding amphitheater with a stage and incorporated into the existing terrain. The result was a two-storey building with a spacious terrace. The facade is patterned wooden slats supported by a contrasting dark gray facade in combination with glass surfaces. The public space around the school has landscaping. The school then becomes part of a large park open to the public amphitheater seating. The building has cultural and educational function, associated with the commercial function, which represents a cafe and leasable hall. The overall look with an organic, but also rational impression.
Computer Games and the Human Brain
Hanuš, Marek ; Šedrlová, Magdalena (referee) ; Ellederová, Eva (advisor)
Tato bakalářská práce se zabývá problematikou počítačových her a jejich vlivu na lidský mozek. Cílem první kapitoly je popsat základní vlastnostmi lidského mozku a jeho schopnosti, které developeři počítačových her využívají při vytváření her pro jejich cílovou skupinu zákazníků. Druhá kapitola se zaměřuje na lidské emoce a projevy, které developerům pomáhají, aby mohli vyhovět všem potencionálním uživatelům. Dále tato kapitola popisuje, jak mohou developeři prostřednictvím různých herních aspektů, jakými jsou hudba, narativ, grafický design a herní mód, v člověku evokovat určité emoce a donutit je podvědomě vnímat atmosféru hry. V práci je také popsán vliv těchto aspektů na lidské chování. Poslední kapitola teoretické části práce se zabývá závislostí na hrách a s tím spojenou problematikou. Praktická část práce se věnuje dotazníkovému průzkumu, jehož účelem bylo potvrdit nebo vyvrátit tvrzení v teoretické části. Dále poukazuje na genderové rozdíly v průmyslu počítačových her a ukazuje preference respondentů, které by mohly developerům umožnit zdokonalit kvalitu počítačových her.

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