National Repository of Grey Literature 194 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Presentations Making Blender add-on
Telmanik, Ronald ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
Cieľom tejto práce je vytvoriť nástroj, ktorý umožní používateľom programu Blender vytvoriť prezentáciu vo forme snímkov. Tento proces je zvyčajne časovo náročný spôsobené najme komplexnosťou program Blender. Preto na uľahčenie tohto problém je vytvorené rozšírenie pre program Blender. Toto rozšírenie implementuje sadu nástrojov, ktoré uľahčia tvorbu a neskôr aj samotnú prezentáciu v reálnom čase. Finálny zdrojový kód rozšírenia je voľne dostupný na platforme GitHub.
Animated Graphics Model
Mikšaník, Martin ; Kučiš, Michal (referee) ; Zemčík, Pavel (advisor)
This bachelor’s thesis deals with demonstrations of infrequently used optical phenomena in computer graphics, specifically fluorescence and dispersion of light. The work also proposes a different approach at working with light, material and its rendering. The resulting design is implemented in the attached interactive demonstration program.
Retrospective Game for Two Players
Vybíral, Jan ; Bartoš, Pavel (referee) ; Pospíchal, Petr (advisor)
The subject of this bachelor's thesis is the development of a 2D space arcade computer game. The introduction describes the history and current status of the game industry and computer graphics. Then the text deals with the libraries OpenGL and SDL chosen for development, design of game principles, realization of graphics and audio, collision system, user interface, controls and the object oriented design of the application. The second part gives an account of the implementation of the designed system in the C++ programming language. Finally the thesis contains information about the testing and evaluation of the final product.
Virtual blackboard
Smyček, Libor ; Švub, Miroslav (referee) ; Štancl, Vít (advisor)
This thesis deals with graphic information processing methods in relation to drawing application. It also defines theorems for geometric primitives operations on plane. The second part includes analysis and implementation of vitrual blackboard for usage at elementary and hight schools.
Interactive 3D Terrain Editor
Hulva, Jiří ; Vanek, Juraj (referee) ; Přibyl, Jaroslav (advisor)
The purpose of this work is to design and implement an interactive 3D terrain editor. The application should be able to create three-dimensional model of a terrain from input data, display it and allow free movement in displayed scene. Users should be provided with tools for editing heightmaps and surface textures. There should be option to load models of objects, like buildings or vegetation and place them on chosen locations.
Techniques of Real-Time Shadow Rendering
Kudlač, Boris ; Španěl, Michal (referee) ; Herout, Adam (advisor)
The goal of this work is to create complete overview about existing techniques for real-time shadow computation in computer graphics. It describes theory of each technique and it's algorithm, as well as implementation details and practical usage. It completely informs about each technique features, problems, extensions, advantages and disadvantages for different situations and asks a question, if there is one all-solving shadow technique suitable for all purposes. In the end, the thesis compares all the techniques in their features, limitations and hardware usage.
Optimized Ray Tracing
Trojan, Martin ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
This thesis deals with optimization methods for ray tracing. There are discussed several methods of acceleration structures and method for reducing the complexity of calculating intersection with complex objects. Part of the text also deals with the ray tracing method and the concepts associated with this technique. For the purposes of this thesis have been created application, which is implemented ray tracing algorithm using a uniform grid for optimization.
Rigid Body Simulation
Leitner, Denis ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
This thesis deals with rigid body physics simulation in real time. It describes basic methods for collision detection between convex polyhedra, solving collisions and simulation of rigid body dynamics used in game development. Work also describes design and implementation of rigid body simulator written in C++ using OpenGL for rendering.
Graphics Demo with a Space Theme
Prajka, Martin ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with the creation of graphics demo with unlimited size by using OpenGL. The thesis implements post-processing effects such as shadow mapping, bloom and gaussian blur. In addition, it describes particle system and camera animation. The demo is placed in space and it is separated into the three scenes. The end of  the thesis is focused on the results of user's and performance tests.
Design of a computer mouse
Uhlíř, Filip ; Sládek, Josef (referee) ; Rajlich, Jan (advisor)
In this bachelor’s thesis is solved a concept of computer mouse which is designed for a small field of computer graphics and 3D graphics. My objective was design novel concept of mouse that exceed the existing production by her visage and functionality. This project contains analysis and description of technology applied in mouse and theirs historical development. Second part is dedicated to my concept, variations and its specifications.

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