National Repository of Grey Literature 13 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
In the Forrest
Pucharová Kramářová, Vendula ; Dub, Petr (referee) ; Lahoda, Tomáš (advisor)
My work began with taking photos in the forest at night; this work was very important to me because of the mysterious feeling. My paintings are stylized more than realistic. I'm captivated by untidy nature, with fallen trees and decaying stumps. Oil is my medium- some places are detailed while others are expressive.
Piece of cake
Gračka, Martin ; Vaněk, Vojtěch (referee) ; Artamonov, Vasil (advisor)
For this series of paintings, I chose scenes from the computer game Duke Nukem 3D. I try to imitate the graphics of computer games of the early 90's. I'm not talking about thorough repainting of pixels, consistent copying of screenshots, but about capturing the atmosphere of the game using painting gestures and abbreviations - converting pixel graphics into the medium of painting. The viewer sees the images through the eyes of the protagonist, thus getting into his role. In my work, I am mainly interested in aesthetic enjoyment and the game between painting and graphics. Then about evoking sentiment that affects a narrower group of people.
Graphical Editor of Simulation Models
Hořák, Jan ; Hrubý, Martin (referee) ; Peringer, Petr (advisor)
This paper contains brief introduction into modeling and simulation using Discrete Event Specified System (DEVS) formalism. It defines basic models (atomic and coupled DEVS) and shows how they are simulated. Examples of derived DEVS formalism like parallel DEVS or DESS are also presented. It is described how to create DEVS models using graphic modeling software and advantages and disadvantages of this approach. A short summary of known programs are also covered. Storing models in the XML language, validation of XML document and transformation capabilities by XSLT are discussed. The main section is dedicated to the design of a graphic editor for simulation models inspired by design patterns including classes for canvas, model representation, export module interface and main application. The XML document used for storing DEVS models and simple DEVS simulator are also described. Implementation section presents used programming libraries, reasons why they have been used and their advantages and disadvantages. Paper ends with an example of a simple DEVS model created by implemented graphic editor for simulation DEVS models.
Trophies
Pavlíček, Jiří ; Sobotka, Jiří (referee) ; Mikyta, Svätopluk (advisor)
18 metres long drawing on canvas, describing my own six years long live on high school and in my home town or my cottage. Trophies, the most important theme for my art, is growing in this drawing. The canvas is reeled in wooden machine and it is scrolling with the handle. In this installation there are some of my trophies and founded fragments of nature.
The Pursuit of Love Alng the Path of Pearls
Tischler, Marek ; Štech, Adam (referee) ; Artamonov, Vasil (advisor)
For my bachelor work I created a series of medium and large paintings. In this series I was based on my long-term interest in genre painting. The origins of my paintings and drawings became objects of daily necessity that I have reduced to their elementary shapes in painting. The aim was to create a compact series of paintings that will stand in the field of contemporary art.
Piece of cake
Gračka, Martin ; Vaněk, Vojtěch (referee) ; Artamonov, Vasil (advisor)
For this series of paintings, I chose scenes from the computer game Duke Nukem 3D. I try to imitate the graphics of computer games of the early 90's. I'm not talking about thorough repainting of pixels, consistent copying of screenshots, but about capturing the atmosphere of the game using painting gestures and abbreviations - converting pixel graphics into the medium of painting. The viewer sees the images through the eyes of the protagonist, thus getting into his role. In my work, I am mainly interested in aesthetic enjoyment and the game between painting and graphics. Then about evoking sentiment that affects a narrower group of people.
The Pursuit of Love Alng the Path of Pearls
Tischler, Marek ; Štech, Adam (referee) ; Artamonov, Vasil (advisor)
For my bachelor work I created a series of medium and large paintings. In this series I was based on my long-term interest in genre painting. The origins of my paintings and drawings became objects of daily necessity that I have reduced to their elementary shapes in painting. The aim was to create a compact series of paintings that will stand in the field of contemporary art.
Graphical Editor of Simulation Models
Hořák, Jan ; Hrubý, Martin (referee) ; Peringer, Petr (advisor)
This paper contains brief introduction into modeling and simulation using Discrete Event Specified System (DEVS) formalism. It defines basic models (atomic and coupled DEVS) and shows how they are simulated. Examples of derived DEVS formalism like parallel DEVS or DESS are also presented. It is described how to create DEVS models using graphic modeling software and advantages and disadvantages of this approach. A short summary of known programs are also covered. Storing models in the XML language, validation of XML document and transformation capabilities by XSLT are discussed. The main section is dedicated to the design of a graphic editor for simulation models inspired by design patterns including classes for canvas, model representation, export module interface and main application. The XML document used for storing DEVS models and simple DEVS simulator are also described. Implementation section presents used programming libraries, reasons why they have been used and their advantages and disadvantages. Paper ends with an example of a simple DEVS model created by implemented graphic editor for simulation DEVS models.
Not Only Blue
Novotná, Daria ; Franta, Jiří (referee) ; Lahoda, Tomáš (advisor)
9 paintings, oil on canvas or acrylic on canvas - pictures from the sea, beach, wharf and their surroundings during the tourist season - aspects connected with the tourism at the sea - a little bit of romantic up to the border of the irony and kitch, business - processing of the water surface, their colours and shapes, real or seemingly abstract - shifting of the motif or his fragment through the form and colour reduction to the abstract line
Trophies
Pavlíček, Jiří ; Sobotka, Jiří (referee) ; Mikyta, Svätopluk (advisor)
18 metres long drawing on canvas, describing my own six years long live on high school and in my home town or my cottage. Trophies, the most important theme for my art, is growing in this drawing. The canvas is reeled in wooden machine and it is scrolling with the handle. In this installation there are some of my trophies and founded fragments of nature.

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